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Joints

513 Grey1  3.8 years ago

Does anyone know how to make joints, like I wanna make jointed legs for a mech but I don't know how to use pistons in that manner...

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    19.0k Axartar

    here's https://www.simpleplanes.com/a/rsLEcz/HAMEKA-Ha-100-Cyclops a really fluid leg motion example
    sorry i didnt hyperlink properly

    3.8 years ago
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    19.0k Axartar

    hmm walkers are really complicated, make sure you have the Overload mod active. If its a bipedal walker then get the legs with hip, knee and ankle joints. for a basic hip joint use the input sin(time180) {you can change it and explore the results}, knee joint cos(time180) and lastly ankles sin(time180). Now a basic way to add them to an input and not just uncontrollable add `(selected input e.g. pitch)(ankle/knee/hip code).

    lastly add gyroscopes personally I recommend 500% stability or 1000% stability.
    Good luck

    3.8 years ago
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    To some extent, yes. @Grey1

    3.8 years ago
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    513 Grey1

    @jamesPLANESii are they all xml modded?

    3.8 years ago
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    Oh, I see what you mean. You might wanna download some other mechs and check out their walking mechanisms. here are some

    3.8 years ago
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    Hinge rotators

    3.8 years ago