Profile image

Mirage 2000 5 progress

12.3k goxictamer88  3.8 years ago


seems like wings are realy tough to make accurately and low part count.]
i am trying to avoid panelling as much as possible
*currently 220 parts (!)
*damage model in progress (wings and control surfaces sheer off at high speeds or wh pulling high g's)

  • Log in to leave a comment
  • Profile image

    T

    3.8 years ago
  • Profile image
    12.3k goxictamer88

    @ItzP1N3APPLZ with sheer patience

    3.8 years ago
  • Profile image
    12.3k goxictamer88

    @ChiChiWerx very interesting thank you. i will maybe try to simulate the "bending" you mentioned with some hinge rotators but its not my main priority right now i just added a detacher to each wing. currently i am trying to get the weight,dimensions,drag right

    3.8 years ago
  • Profile image
    29.8k ChiChiWerx

    You might not want to spend too much time on that damage model...sure, it’s an interesting skill to manipulate the “verticalG” attribute in FT, but I’ve never heard of a Mirage 2000’s wings or control surfaces shearing off due to an over-G. Usually, the plane just gets “bent” in certain ways (though can’t imagine where on the Mirage, given the size of the wing root and compact fuselage), or the motor mounts need replacement, or the pilot just G’s out and the plane crashes.

    +1 3.8 years ago
  • Profile image
    3,012 bruhmoment99

    @toxicgamer88 how do you make it so smooth??

    3.8 years ago
  • Profile image
    12.0k Hellosss38

    T

    3.8 years ago
  • Profile image
    12.3k goxictamer88

    @Eiro i guess with patience

    3.8 years ago
  • Profile image
    29.3k TriStar

    Hed asking how do you make it@toxicgamer88

    3.8 years ago
  • Profile image
    12.3k goxictamer88

    @ItzP1N3APPLZ what do you mean?

    3.8 years ago
  • Profile image
    3,012 bruhmoment99

    how tho

    3.8 years ago