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Missile Behavior

1,230 IMULAerospaceIndustries  3.8 years ago

Ok so I just finished XML-ing a missile (uploading it soon) and there’s a major problem with it. Because of its XML-ness it’s really fast, turns fast, has infinite lock on range, an infinite field of view, aaaaaaand about a 90% chance to blow your aircraft up if you’re not pointed directly at your target. I’ve tried disabling part collision (disableAircraftCollision = true) but that prevents the missile from actually shooting down its target. Please can we add a new XML attribute so missiles won’t collide with you but WILL collide with the enemy? Maybe “hostileAircraftCollision” or “enemyAircraftCollision.” It’s really infuriating when I see a twin prop casually flying around my island and when I try to vaporize it I get vaporized instead. If anyone knows a solution to this problem that doesn’t warrant changing the game, please let me know. Thank you and stay healthy!
-dd12

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    29.4k Nerfaddict

    Try upping either "proximityDetonationRangeMin"
    Or
    "proximityDetonationRangeMax"

    3.8 years ago
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    Worked! Thank you very much for your help!
    @WrongFlyer

    3.8 years ago
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    1,120 WrongFlyer

    @dunodisko12 try adding a new overload attribute, “ignitionDelay,” and set it to anything over 1. This way, it will avoid hitting your craft by falling off before the motor starts up.

    +2 3.8 years ago