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Dynamic Texture Painting - a solution?

9,067 NAD  9 months ago

Hey there,

Everytime i see a model using extra meshes as decals/paint job it gives me the chills (yes even mine).

Time to time i think that SP could use a paint function like this:

So i wonder if it is possible to one day this to see the light of day? What you guys think?

Cheers

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    10.3k ChrisPy

    Yeah they are right tho that would produce fat lag I’m kinda not about that@nadvgia

    8 months ago
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    9,067 NAD

    @ForeverPie if simpleplanes keep updating for the better that it does, we might see this in the future for the low parts number sake.

    +1 8 months ago
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    9,067 NAD

    @ChisP and every model too 😎

    8 months ago
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    10.3k ChrisPy

    @CoolPeach we would be able to do a good su-25t paint scheme tho

    8 months ago
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    10.3k ChrisPy

    yes

    8 months ago
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    98.3k Wallaby

    I asked for this on uservoice 4 years ago and it never happened even with 800 votes

    8 months ago
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    11.8k WarshipDude

    The problem with it immediately is the game simply can't handle it as you need to color every inch or centimeters of your plane in singular, the game gonna lag and android or perhaps even potato pc can't handle it

    8 months ago
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    9,067 NAD

    @CoolPeach i was thinking in adding one single texture file to serve all meshes in a SP project. Every face of every part would have acess to that same texture file but this is just a theory.

    9 months ago
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    46.6k CoolPeach

    People have recommended this for ages, but just think about how they would go about implementing something like this our builds? That’s only one body, but builds here have hundreds if not thousands of bodies that would each need to be included when painting like that. I just don’t see how it’s easily possible.

    9 months ago
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    Maybe, but I like that the current system is easy to use.

    9 months ago