@JamesBoA
Yeah pretty much. muzzleVelocity is in m/s, and it's not just tracer, it's for all the rounds.
I once hoped that large impactforce could rip off more parts, thereby increasing actual damage, but it doesn't seem to work.
Hmm... you know, the large landing gear features a speed-dependent turning angle (known as turning sensitivity), which enables different turning angle at different speeds. For example, a 80% setting would start limit the angle at about 50 km/h.
If you are able to combine that code with a constant input, you "Might" just create a speed-triggered rotator.
Also there's Jericho Siren mod, which is speed triggered as well, so I think it is definitely possible to make speed-dependent mods, just the problem of how to make it work on a hinge rotator.
@EJBoss97 Long story short... yes it is a new version, and this series of planes are not meant to be historically dead-accurate anyway.
For instance, I believe none of the 262s ever had tail hooks, drag chutes or foldable wings or aerial refueling capabilities, let alone all of them in one plane.
@EJBoss97 The Me 262 HG III was a blueprint plane discussed by the Luftwaffe to further enhance the 262's performance. For the HG series, HG I was almost identical to the production model of Me 262 A1a, HG II has V-tail and 35 deg swept wing, and historically HG III has in-wing engines, 45 degrees swept wing and traditional tails.
HOWEVER,
both Wargaming (World of Warplanes) and Gaijin (War thunder) describes the HG III as having V-tails, and since in our Simple Universe story, the HG III was designed later than the HG II (rather than being discussed simultaneously as IRL), there's no point going back to traditional tailplanes after all that.
As for your question about the in-wing engines, the HG III did use in-wing engines because both the Germans (Me 262 HG III) and the Soviets (1946's Su-9, later model) discovered that by moving the engines into the wing, the drag can be reduced.
Well how fast is it? seeing its catalog performance I'm not really impressed. With a power/weight ration of 3.7 and 66K drag, this thing probably won't even reach 500 km/h.
If I see something good, I upvote, but not necessarily download.
If I see something I want to play, I download, but that doesn't mean it's good enough for me to upvote.
So I can't really answer Q1.
For Q2 I'd say C. I spend most of my time dogfighting in game, but recently I began to build some new planes (though most of them are just modified versions of earlier planes)
@Trainzo Thank you.
And I suddenly realized it was a correct choice to not use Cyrillic alphabet in the aircraft's name, because the system doesn't show it correctly.
A customizable HE autocannon (able to adjust explosive range, damage, firing rate, etc...)
A customizable AP autocannon (continues penetrating and potentially damage another block if the first block is destroyed while the shot still has excessive damage)
A large-caliber autocannon with a sound effect more fitting for slow-firing guns (to simulate very big guns like BK7.5 or M3 75mm gun)
A customizable mixed-belt autocannon (mixing HE and AP)
An altitude-fused bomb (so that it could detonate when hitting water or create an airburst bomb like MOAB or nuke)
Proximity fused bomb, rockets and guns
altitude-fused bomb to realize air-burst nukes and bombs that explode when hitting water.
more actionable part for large caliber guns (37mm+) right now I can only slow down the firing rate of MGs which makes them sound weird.
AP guns that damage a second block if it destroyed the first block with damage to spare. It is ridiculous to see a 3000 damage BK5 only able to shoot out one part of the enemy.
We have sonic boom mod, let's have a condensation cloud mod as well, so that all the 30G+ maneuvers actually look cool.
@JamesBoA Check the list I made in an earlier post below, I have a caliber/damage chart.
@JamesBoA I know that very well. I changed all my guns to 70+ damage.
@JamesBoA
Yeah pretty much. muzzleVelocity is in m/s, and it's not just tracer, it's for all the rounds.
I once hoped that large impactforce could rip off more parts, thereby increasing actual damage, but it doesn't seem to work.
You mean the friendly (blue) target should turn green by flying near it?
@Flash0of0green I wasn't referring to you. I'm just suggesting that you can answer that "who do you hate" guy with these answers.
Answer him: I hate questions like this.
If you are in a bad mood: I hate people who ask this.
Hmm... you know, the large landing gear features a speed-dependent turning angle (known as turning sensitivity), which enables different turning angle at different speeds. For example, a 80% setting would start limit the angle at about 50 km/h.
If you are able to combine that code with a constant input, you "Might" just create a speed-triggered rotator.
Also there's Jericho Siren mod, which is speed triggered as well, so I think it is definitely possible to make speed-dependent mods, just the problem of how to make it work on a hinge rotator.
Gleiphnir from Ace Combat X?
@EJBoss97 Long story short... yes it is a new version, and this series of planes are not meant to be historically dead-accurate anyway.
For instance, I believe none of the 262s ever had tail hooks, drag chutes or foldable wings or aerial refueling capabilities, let alone all of them in one plane.
@EJBoss97 The Me 262 HG III was a blueprint plane discussed by the Luftwaffe to further enhance the 262's performance. For the HG series, HG I was almost identical to the production model of Me 262 A1a, HG II has V-tail and 35 deg swept wing, and historically HG III has in-wing engines, 45 degrees swept wing and traditional tails.
HOWEVER,
both Wargaming (World of Warplanes) and Gaijin (War thunder) describes the HG III as having V-tails, and since in our Simple Universe story, the HG III was designed later than the HG II (rather than being discussed simultaneously as IRL), there's no point going back to traditional tailplanes after all that.
As for your question about the in-wing engines, the HG III did use in-wing engines because both the Germans (Me 262 HG III) and the Soviets (1946's Su-9, later model) discovered that by moving the engines into the wing, the drag can be reduced.
Well how fast is it? seeing its catalog performance I'm not really impressed. With a power/weight ration of 3.7 and 66K drag, this thing probably won't even reach 500 km/h.
If I see something good, I upvote, but not necessarily download.
If I see something I want to play, I download, but that doesn't mean it's good enough for me to upvote.
So I can't really answer Q1.
For Q2 I'd say C. I spend most of my time dogfighting in game, but recently I began to build some new planes (though most of them are just modified versions of earlier planes)
looks very similar to a J7W2 Shinden Kai (jet version of J7W shinden)...
@JDog3106 you mean the "copyright prototype" thing?
@JDog3106 uhh where did you post them? I can't find them in the mods section or planes section...
@Trainzo Thank you.
And I suddenly realized it was a correct choice to not use Cyrillic alphabet in the aircraft's name, because the system doesn't show it correctly.
@Stormfur Yeah that's exactly what I hope for. in some circumstances you can even manage to land your otherwise doomed plane and repair it as new.
A customizable HE autocannon (able to adjust explosive range, damage, firing rate, etc...)
A customizable AP autocannon (continues penetrating and potentially damage another block if the first block is destroyed while the shot still has excessive damage)
A large-caliber autocannon with a sound effect more fitting for slow-firing guns (to simulate very big guns like BK7.5 or M3 75mm gun)
A customizable mixed-belt autocannon (mixing HE and AP)
An altitude-fused bomb (so that it could detonate when hitting water or create an airburst bomb like MOAB or nuke)
Proximity fused bomb, rockets and guns
These are going to be great.
it seems that the inlet area does not affect the effectiveness? so perhaps shrink them so small that nobody would notice?
Do you mean building planes or making mods/parts?
I have a longer parts wishlist than my plane wishlist.