a few tweaks you can make is you have twice as many intakes as you need allows good to find out how few intakes you can get away with and you need roll surfaces.
The only addition i could think this could use would be to add the wing guns dirrectly above the rockets so the bullets are a better guide to were the rockets will go. I dont know how you guys are able to make functional helicopters.
The only issue with that is it's foward weight with i was able to neigate by adding a 50lb bomb on the end and taking some of the fuel out of the front.
@GodofDeath8234 I just think it would be a better use of time trying to make a plane that can fly ocean speedway flawlessly than a helicopter but what ever is fun you should do.
Yeah the thing that ruins this is the cockpit to be honest you should give up making helicopters i mean even if you made a pacth with satan to get one to work it would still be pretty useless i mean i am really good at making Planes and i cant make helicopters.
One way to improve it is to max out prop horse power and 6 scimitars, and 100 inch blades with max thickness and slight increase in pitch surface area. Glad to see that you are open to segustions and typically when ever i build planes i make them longer and they have better agility you can see it by looking at the jets i have built.
@TheCaptain594 Some ways i could thing of improving the plane would be reducing the roll areas, typically you want as much surface area as possible but there is a thing as to much roll, and i would also consider adding normal intakes on the end of the engines with these improvements i was pushing 600 mph at sea level.
One way i was able to improve it's agility was by adding an extra flat bottom horizontal stabilizer on the rear of the plane and up the blade count to 6 but this changes would ruin the current look of it so. . .
The flight could be improved by increasing pitch controll surface and making the front lighter forward wieght is what makes your aircraft want to fly down.
The center of mass is not in the correct place that is ussaully the problem when planes flip out after take off. If you want to look at planes with correct center of masses, all of my jets would be great examples
Since this is in beta some seggustions i would make would be try to max out the blade thickness, that always helps, and try to make the control surfaces bigger.
this is a fairly good first plane I would recomend putting two slim intakes on the jet engines each because jet engines burn faster with intakes and putting the verticle stabilizers in the center and not on the ends of wings you can look at some of the planes that i make if you want to look at really functional planes and see how i make them agile and fast.
That airplane has massive proplems taking off. Not trying to be mean but when every you upload something it should be complete if you want ideas to look at all the jet fighters i make are able to complete ocean speedway which i consider a good test for agility. Just keep on trying to make planes that work and try to upload the ones that work.
This is an excellent plane design. i like how descriptive your description is and this plane almost completed ocean speedway which i fell is a good test for mobility.
I am glad to see someone accually making airplanes to complete challengesto many people are making planes with no direction and the challenges and races really do push aircraft creation.
this plane is a lot better than my first plane. However there is definatly room for improvement and i would reckomend trying to look at some of my planes for inspiration i try to have two horizontal stabilizers with the one in front being inverted. The only really bad thing with your airplane is the minigun on only one side, it is really important that everything is mirrored.
@SpiritusRaptor The Dussault you made is a very good looking design, however in your description you stated that it defeated most of your builds in AI dog fights. The one jet fighter that I built the , SuperWeasel Ultimate Jet Fighter, was able to consistantly beat it in dog fights were both were AI controlled at far distance. It also won consistantly on AI controlled OceanView Speedway which I feel is a good test for turning radius's. Still an excellent and good looking design.
@Rohan This is a pretty well designed fighter jet but I think that the agility could definatly be improved. It is because i ran test were i putmy plane the WeaselZone Ultimate Jet Fighter against this on oceanview speedway and my plane was definatly able to hit more ring. I typically make my planes agile by putting a horizontal stablilizer on the front and back, and i invert the horizontal stabilizer on the front, but this is definatly a good design but has some room for tweeking, but what doesn't.
a few tweaks you can make is you have twice as many intakes as you need allows good to find out how few intakes you can get away with and you need roll surfaces.
@Squirrel I am glad you gave me that advice maybe one day when i make a helicoptor i will follow your advice
The only addition i could think this could use would be to add the wing guns dirrectly above the rockets so the bullets are a better guide to were the rockets will go. I dont know how you guys are able to make functional helicopters.
The only issue with that is it's foward weight with i was able to neigate by adding a 50lb bomb on the end and taking some of the fuel out of the front.
@GodofDeath8234 I just think it would be a better use of time trying to make a plane that can fly ocean speedway flawlessly than a helicopter but what ever is fun you should do.
Yeah the thing that ruins this is the cockpit to be honest you should give up making helicopters i mean even if you made a pacth with satan to get one to work it would still be pretty useless i mean i am really good at making Planes and i cant make helicopters.
One way to improve it is to max out prop horse power and 6 scimitars, and 100 inch blades with max thickness and slight increase in pitch surface area. Glad to see that you are open to segustions and typically when ever i build planes i make them longer and they have better agility you can see it by looking at the jets i have built.
@TheCaptain594 Some ways i could thing of improving the plane would be reducing the roll areas, typically you want as much surface area as possible but there is a thing as to much roll, and i would also consider adding normal intakes on the end of the engines with these improvements i was pushing 600 mph at sea level.
Good idea putting the horizontal stabilizers on the bombs if you want more ideas on how i make bombers you can look at my planes.
One way i was able to improve it's agility was by adding an extra flat bottom horizontal stabilizer on the rear of the plane and up the blade count to 6 but this changes would ruin the current look of it so. . .
At least this didn't crash my game
The flight could be improved by increasing pitch controll surface and making the front lighter forward wieght is what makes your aircraft want to fly down.
If you removed the front jet colum amd removed the two jets on the top it's tendency to fly down would be reduced.
The only thing I could think of adding to it would besmall pitch controll groups on the rear wings and by taping pitch it can turn slightly faster.
The center of mass is not in the correct place that is ussaully the problem when planes flip out after take off. If you want to look at planes with correct center of masses, all of my jets would be great examples
A tip if you hold an object you can drag it to the righthand section of the screen to delete it
This is a really agile bi plane i think if you let the ai control it you could complete some races with this an extremely good plane for a first.
Since this is in beta some seggustions i would make would be try to max out the blade thickness, that always helps, and try to make the control surfaces bigger.
this is a fairly good first plane I would recomend putting two slim intakes on the jet engines each because jet engines burn faster with intakes and putting the verticle stabilizers in the center and not on the ends of wings you can look at some of the planes that i make if you want to look at really functional planes and see how i make them agile and fast.
That airplane has massive proplems taking off. Not trying to be mean but when every you upload something it should be complete if you want ideas to look at all the jet fighters i make are able to complete ocean speedway which i consider a good test for agility. Just keep on trying to make planes that work and try to upload the ones that work.
This is an excellent plane design. i like how descriptive your description is and this plane almost completed ocean speedway which i fell is a good test for mobility.
This crashed my gmae. may want to try less bombs next time.
I am glad to see someone accually making airplanes to complete challengesto many people are making planes with no direction and the challenges and races really do push aircraft creation.
this plane is a lot better than my first plane. However there is definatly room for improvement and i would reckomend trying to look at some of my planes for inspiration i try to have two horizontal stabilizers with the one in front being inverted. The only really bad thing with your airplane is the minigun on only one side, it is really important that everything is mirrored.
@Rohan thank you
@SpiritusRaptor The Dussault you made is a very good looking design, however in your description you stated that it defeated most of your builds in AI dog fights. The one jet fighter that I built the , SuperWeasel Ultimate Jet Fighter, was able to consistantly beat it in dog fights were both were AI controlled at far distance. It also won consistantly on AI controlled OceanView Speedway which I feel is a good test for turning radius's. Still an excellent and good looking design.
@Rohan This is a pretty well designed fighter jet but I think that the agility could definatly be improved. It is because i ran test were i putmy plane the WeaselZone Ultimate Jet Fighter against this on oceanview speedway and my plane was definatly able to hit more ring. I typically make my planes agile by putting a horizontal stablilizer on the front and back, and i invert the horizontal stabilizer on the front, but this is definatly a good design but has some room for tweeking, but what doesn't.