@LotusEngineering if you see my BMW M3(the last one) you will notice that the front wings are nudged inside the fron bumper, to give the desired effect, also that slim front wing reduces drag considerably. the idea is to adapt these races for SP tech, also to have "Stock and "Mod" categories the only modding allowed in the Stock category would be the useal position, etc and the ability to modify the turn rate and turning radious of rotators or wheels, since they turn too sharply, they can cause serious problems for AI to drive. Also the additon for airbrakes to nudge on the wheels or chassis. the modded category would be, "go as fast as you can, but keep it realistic" I mean, group B can easily reach over 200km/h(120mph) but they wont go farthere than that, in compensation, they can accelerate very quickly and turn sharp.
@LACONNE what happened on that match?! I wasnt watching the stream and says that my plane crashed twice(even tho I tested it multiple times till it was crash-proof).
umm...SimpleConquer or something like that? woul be cool to use our units from SP and put them in to battle in an RTS game, I've desire that since my first RP
Amazing bird mate! Btw, the B2 Spirit can refuel at mid-air, the socket is a rotative socket, so when not in use, it rotates leaving the stealth surface at view, but when refueling, the socket rotates to the opposite side, exposing the refueling hole. I saw it on YouTube.
for jeeps, I think it's good, but for hardcore hillclimbing(me in a BMW E30) the hills are too steep, or the transition from plain to steep are too sharp, making my car get stuck in some parts. I really loved the sharp turns and straigh lines! like colin McRae once said: "when in doubt, flat out!"
@F104Deathtrap that's why the Me 163 Komett implemented light activated cannons. when the plane passed under the shadow of a bomber, the LDR would activate and fire the Schräge-musik cannons while under that shadow, that way it assured the hit and you could concentrate on flying.
seems like he was a late war pilot xdd, the kamikaze tactic was adopted later in the war, knowing that there was no fuel left or almost no ammo, one would simply crash his plane hoping to shoot down the bomber, so yeah, that tactic used by the Bf 109 was historically accurate.
must the maneuverability be realistic or not? as many "comodo fighters" feel like flies over my plane trying to banzai as soon as possible, while my plane is struggling to decide with direction to go.
@marcox43 thx! I hope some of this stuff gets implemented someday, the 4 target missile would be a bti harder, but the chase camera HUD should be easy to implement.
@F104Deathtrap Interceptor(aka AIM7 Sparrow) was developed in 1948 and saw first use around 1952 or later. the Guradian (aka AIM9 Sidewinder) entered service in 1956.
the only "modern" stuff would be the air to ground missiles, the Inferno (aka AGM Hellfire) was developed in 1974, wich is very similar to the Brimstone(british) developed in 1996, and the Cleaver that is a U.S cruise missile that I can't remember the name.
continuing with the rotators, add the option for rotators to be activated by either GND-to-GND or AIR-to-AIR, so we don't open all the weapon bays just because we want to fire something. Also set the schock absorbers with variable size: variable travel(lenght), way more spring hardening without modding(up to 300), this is because we can't enter modded vehicles to tournaments, so I want to have the most tunning options as possible without modding, example: a race car needs a very stiff and short travel spring, so it fits in the car and provides dampening on bumps. and if it's not much asking, a multitarget system so we can target up to 4 planes at a time and will only work with a dedicated missile(just as in H.A.W.X).
interesting plane, even if it's not too maneuverable, it managed to stay in the tail of my Dart for some minutes, that bullet clud damaged a bit my wings, but only the fuselage part(realistic wings).
@LotusEngineering if you see my BMW M3(the last one) you will notice that the front wings are nudged inside the fron bumper, to give the desired effect, also that slim front wing reduces drag considerably. the idea is to adapt these races for SP tech, also to have "Stock and "Mod" categories the only modding allowed in the Stock category would be the useal position, etc and the ability to modify the turn rate and turning radious of rotators or wheels, since they turn too sharply, they can cause serious problems for AI to drive. Also the additon for airbrakes to nudge on the wheels or chassis. the modded category would be, "go as fast as you can, but keep it realistic" I mean, group B can easily reach over 200km/h(120mph) but they wont go farthere than that, in compensation, they can accelerate very quickly and turn sharp.
@LotusEngineering yup! like for example, build the best car within certain dimensions or a given HP with a given set of wheels, replicas are included.
+1can we have group B for rally too?
+1@LotusEngineering I would also join, I've been waiting for this!
@LACONNE what happened on that match?! I wasnt watching the stream and says that my plane crashed twice(even tho I tested it multiple times till it was crash-proof).
+1@Supermini555 me too, got a notification in my smartphone and when I opened twitch, the stream was over wtf.
umm...SimpleConquer or something like that? woul be cool to use our units from SP and put them in to battle in an RTS game, I've desire that since my first RP
add me!
do it with AI or driven by player?
ohh no...not again
@Strikefighter04 thank you! feel free to use it for simplelandia, it has a decent range and can go anywhere(excepting underwater)
@Strikefighter04
@NazyaMilitare I actually thouth about the user PINK lol
Caproni 2.0?
+1@greasytortle cool, I'll try that later!
are you using a graphics enchancement mod?
Finland!
+2Amazing bird mate! Btw, the B2 Spirit can refuel at mid-air, the socket is a rotative socket, so when not in use, it rotates leaving the stealth surface at view, but when refueling, the socket rotates to the opposite side, exposing the refueling hole. I saw it on YouTube.
+5@Awsomur sadly no u.u. My closest approach was GT5 about 3-4 years ago with all the equipment(steering wheel, clutch and gearbox and parking brake)
@DuckMintnewprofile thank you! the 9th is definetely my favorite, I coulndt belive I was playing SP at that point xdd
+1@Delphinos thx
@DuckMintnewprofile
@DuckMintnewprofile cool, I'll post some images of my journey on the racetrack
+2for jeeps, I think it's good, but for hardcore hillclimbing(me in a BMW E30) the hills are too steep, or the transition from plain to steep are too sharp, making my car get stuck in some parts. I really loved the sharp turns and straigh lines! like colin McRae once said: "when in doubt, flat out!"
+2@Supermini555 goodnight then! yeasterday I almost punched the screen with the previous version xdd, but now it runs smooth and to the edge
@Supermini555
@F104Deathtrap yup
@F104Deathtrap that's why the Me 163 Komett implemented light activated cannons. when the plane passed under the shadow of a bomber, the LDR would activate and fire the Schräge-musik cannons while under that shadow, that way it assured the hit and you could concentrate on flying.
+2seems like he was a late war pilot xdd, the kamikaze tactic was adopted later in the war, knowing that there was no fuel left or almost no ammo, one would simply crash his plane hoping to shoot down the bomber, so yeah, that tactic used by the Bf 109 was historically accurate.
@AudioDud3 hahahahhahahaah
can I enter a replica with modified engines? (Me 262 with better engines)
must the maneuverability be realistic or not? as many "comodo fighters" feel like flies over my plane trying to banzai as soon as possible, while my plane is struggling to decide with direction to go.
We need Nordschleife in Simpleplanes
A little disclaimer, between Wright anf Yeager there's barely 50km of distance, not 500km!!!
@ChromeGamer25 thx!
@ChromeGamer25 thank you
@Gestour @greasytortle thank you very much!
the last one applies almost for every new player I've seen u.u
@SledDriver thank you!
@F104Deathtrap omg, thank you!
+1Rest in peace dear pilot
@F104Deathtrap btw, what do you think of my newer aircrafts in terms of performance?
@marcox43 thx! I hope some of this stuff gets implemented someday, the 4 target missile would be a bti harder, but the chase camera HUD should be easy to implement.
@F104Deathtrap Interceptor(aka AIM7 Sparrow) was developed in 1948 and saw first use around 1952 or later. the Guradian (aka AIM9 Sidewinder) entered service in 1956.
+1the only "modern" stuff would be the air to ground missiles, the Inferno (aka AGM Hellfire) was developed in 1974, wich is very similar to the Brimstone(british) developed in 1996, and the Cleaver that is a U.S cruise missile that I can't remember the name.
continuing with the rotators, add the option for rotators to be activated by either GND-to-GND or AIR-to-AIR, so we don't open all the weapon bays just because we want to fire something. Also set the schock absorbers with variable size: variable travel(lenght), way more spring hardening without modding(up to 300), this is because we can't enter modded vehicles to tournaments, so I want to have the most tunning options as possible without modding, example: a race car needs a very stiff and short travel spring, so it fits in the car and provides dampening on bumps. and if it's not much asking, a multitarget system so we can target up to 4 planes at a time and will only work with a dedicated missile(just as in H.A.W.X).
havent played crossout since last halloween xdd
+1seems more like the HG I, due to the wing root
interesting plane, even if it's not too maneuverable, it managed to stay in the tail of my Dart for some minutes, that bullet clud damaged a bit my wings, but only the fuselage part(realistic wings).
@papermanplane I am Groot!
Fox McCloud!