Could you also make ship hulls with such specs? I'm not very good at building my own big structures and such. Do you maybe know, how I can make such big Strukturen my self? (they should have a damage model)
@DeezDucks Do you maybe have a kind of tutorial for creating Weapons like this?
I don't Fully understand such long funkytrees codes and it Would be really helpful if you could brake it down or something.
P.S : I really Like the design of this SAM
Additional note:
Is there a way to make this with a smaller code, because it has a very high performance cost and my potato laptop just can't handle it...
@Itzarock and that thing with the aircraft, i found a way that would work with even more than 8 or 9 planes. the only limit is how much my pc can hndle it of course
@Itzarock could you upload the Nimitz class in picture 1? that would be totally awesome. and Yeah, i think you should make the casablanca class next. would be cool. i like your builds
@arsenyter17425 you actually can download the file, but you must have an Dropbox account. Then save it to your files and ou can download it from there.
To all modders out there (and @FeatherWing) could you also make an custom air target marker, like when I have an aircraft carrier and I want each plane to be a target on its own.
@Itzarock You said that you have no idea how to use weapons of a plane after takeoff. I can help you with that. just put a winch on the carrier right under the plane and connect it to the plane. make sure "DisableAircraftCollitions" is set to true(Winch) and set the mass/drag scale to 0.
winch specs (xml editor):
Range: 99999 (You can make longer if you want)
speed: 99999
Activate8 for activation or Time>"Value" [set in seconds]
for more information i'd recommend downloading Uss bunker hill or uss bataan from @Bogey
I think I know how you get the bomb to spin.
I think I know how you get it to spin: you put a detacher on the plane, connected to the bomb. Then you just take a small rotator and connect it to the detacher. Afterwards you go to xml and give it 360° rotation and give it 200% spin.
Could you also make ship hulls with such specs? I'm not very good at building my own big structures and such. Do you maybe know, how I can make such big Strukturen my self? (they should have a damage model)
@Bogey I've managed to do a working one. It just can't be turned off, but it works just fine. Maybe I'll upload it tomorrow.
@DeezDucks Do you maybe have a kind of tutorial for creating Weapons like this?
I don't Fully understand such long funkytrees codes and it Would be really helpful if you could brake it down or something.
P.S : I really Like the design of this SAM
Additional note:
Is there a way to make this with a smaller code, because it has a very high performance cost and my potato laptop just can't handle it...
@Bogey okay, thanks.
@Bogey i'm working on a fully AI-usable landing ade system. the green lights should go on when the landing gear is down
@Itzarock and that thing with the aircraft, i found a way that would work with even more than 8 or 9 planes. the only limit is how much my pc can hndle it of course
@Itzarock could you upload the Nimitz class in picture 1? that would be totally awesome. and Yeah, i think you should make the casablanca class next. would be cool. i like your builds
@arsenyter17425 you actually can download the file, but you must have an Dropbox account. Then save it to your files and ou can download it from there.
To all modders out there (and @FeatherWing) could you also make an custom air target marker, like when I have an aircraft carrier and I want each plane to be a target on its own.
Do you by any chance know, how I can make a sensor that detects whether the target has the landing gear extended or not
P.s.
Output should be 1 when extended and 0 when not deployed.
@Itzarock You said that you have no idea how to use weapons of a plane after takeoff. I can help you with that. just put a winch on the carrier right under the plane and connect it to the plane. make sure "DisableAircraftCollitions" is set to true(Winch) and set the mass/drag scale to 0.
winch specs (xml editor):
Range: 99999 (You can make longer if you want)
speed: 99999
Activate8 for activation or Time>"Value" [set in seconds]
for more information i'd recommend downloading Uss bunker hill or uss bataan from @Bogey
how do you make helicopter ai
As always, your builds are amazing!
@Bogey ok, thanks man! Can't wait to see it
Hey there!
I wanted to say, that your builds are amazing and i wanted to ask, if you culd make such controls for a modern carrier too?
@Zanedavid Im so with you. You're damn right
I think I know how you get the bomb to spin.
I think I know how you get it to spin: you put a detacher on the plane, connected to the bomb. Then you just take a small rotator and connect it to the detacher. Afterwards you go to xml and give it 360° rotation and give it 200% spin.
@JohnHorton and how should I do this in mobile?!