@Itzarock and that thing with the aircraft, i found a way that would work with even more than 8 or 9 planes. the only limit is how much my pc can hndle it of course
@Itzarock could you upload the Nimitz class in picture 1? that would be totally awesome. and Yeah, i think you should make the casablanca class next. would be cool. i like your builds
@arsenyter17425 you actually can download the file, but you must have an Dropbox account. Then save it to your files and ou can download it from there.
Hey there. I'm a big fan of both games, but my question is actually about simpleplanes. Would it be possible for you to add AI wingman and maybe something like an target marker as a part, which you could choose air or ground? I think that would be totally awesome. And builds like aircraft carriers and such could be more advanced that way.
To all modders out there (and @FeatherWing) could you also make an custom air target marker, like when I have an aircraft carrier and I want each plane to be a target on its own.
@Itzarock You said that you have no idea how to use weapons of a plane after takeoff. I can help you with that. just put a winch on the carrier right under the plane and connect it to the plane. make sure "DisableAircraftCollitions" is set to true(Winch) and set the mass/drag scale to 0.
winch specs (xml editor):
Range: 99999 (You can make longer if you want)
speed: 99999
Activate8 for activation or Time>"Value" [set in seconds]
for more information i'd recommend downloading Uss bunker hill or uss bataan from @Bogey
I think I know how you get the bomb to spin.
I think I know how you get it to spin: you put a detacher on the plane, connected to the bomb. Then you just take a small rotator and connect it to the detacher. Afterwards you go to xml and give it 360° rotation and give it 200% spin.
@Bogey okay, thanks.
Can't wait to to get the new one
+1@Bogey i'm working on a fully AI-usable landing ade system. the green lights should go on when the landing gear is down
@Itzarock and that thing with the aircraft, i found a way that would work with even more than 8 or 9 planes. the only limit is how much my pc can hndle it of course
@Itzarock could you upload the Nimitz class in picture 1? that would be totally awesome. and Yeah, i think you should make the casablanca class next. would be cool. i like your builds
@arsenyter17425 you actually can download the file, but you must have an Dropbox account. Then save it to your files and ou can download it from there.
Hey there. I'm a big fan of both games, but my question is actually about simpleplanes. Would it be possible for you to add AI wingman and maybe something like an target marker as a part, which you could choose air or ground? I think that would be totally awesome. And builds like aircraft carriers and such could be more advanced that way.
+2To all modders out there (and @FeatherWing) could you also make an custom air target marker, like when I have an aircraft carrier and I want each plane to be a target on its own.
Do you by any chance know, how I can make a sensor that detects whether the target has the landing gear extended or not
P.s.
Output should be 1 when extended and 0 when not deployed.
@Itzarock You said that you have no idea how to use weapons of a plane after takeoff. I can help you with that. just put a winch on the carrier right under the plane and connect it to the plane. make sure "DisableAircraftCollitions" is set to true(Winch) and set the mass/drag scale to 0.
winch specs (xml editor):
Range: 99999 (You can make longer if you want)
speed: 99999
Activate8 for activation or Time>"Value" [set in seconds]
for more information i'd recommend downloading Uss bunker hill or uss bataan from @Bogey
where is the mod?
+2how do you make helicopter ai
As always, your builds are amazing!
Hey, thats pretty amazing. i like ur a-10 too. could you upload the Nimitz carrier in the background too?
+2@Bogey ok, thanks man! Can't wait to see it
Hey there!
I wanted to say, that your builds are amazing and i wanted to ask, if you culd make such controls for a modern carrier too?
@Zanedavid Im so with you. You're damn right
I think I know how you get the bomb to spin.
I think I know how you get it to spin: you put a detacher on the plane, connected to the bomb. Then you just take a small rotator and connect it to the detacher. Afterwards you go to xml and give it 360° rotation and give it 200% spin.
@JohnHorton and how should I do this in mobile?!