Cool plane, but for some reason it rotated hard to the right when it loaded. After I managed to taxi it and get it airborne it was a nice plane. Thanks!
@captainhall This game wouldn't be the same without the dedicated modders and buidlers, so tote bag or no it's cool that people put so much work into their creations.
@Griffon1Crosswind
I feel like I first saw it used on a replica plane (early supersonic US fighter jet) that isn't in my collection any more. Glass cockpits are coming with the new beta stuff right? I haven't made a realistic cockpit yet with knobs and lights and all that, but glass cockpits will make that way more appealing.
I've built around the stock cockpits quite a bit -- 'Hayabusa', 'Valkyrie' & 'Tiny' are examples of builds I've done this with -- but this limits things quite a bit (same with using stock landing gear). Using scaling (Overload mod) can make them any size which makes things much easier to fit the cockpit to the plane instead of always being limited by the size and shape of the stock cockpits. I regularly do this with landing gear since it's very limiting if you have to build your plane around the base landing gear.
I forget where I saw this being done first, but many builds use custom cockpits made from fuselage parts with a shiny finish. Then you can place a small version of one of the triangular cockpits somewhere in your custom cockpit. Sometimes this makes for a weird view (clipping through parts, etc.) but if placed in the right spot all you'll see is the body of the plane. My build named 'Green Dragon' has a custom cockpit like this where the stock cockpit is embedded in the body of the head of the dragon. You'll need the Overload mod to customize the scaling of the parts, then you can make them any size you want.
The lasers won't target cannon fire so it's easy to destroy the launchers using a cannon. Getting within about 1.5km with an Inferno AtoG missile works but you have to dodge and use countermeasures to get that close and you'll only take out one launcher at a time. The quickest way by far is to use countermeasures to get close enough to drop a Boom 25 or 50 in between the two launchers. Sometimes this disables both lasers as well. As mentioned previously in this discussion thread, starting from the default ice base spawn point will make it so the launchers won't attack you. But to do this, you have to get a plane into the ice base and all the way to the end of the runway. I ended up crashing a plane to do this. Since your cockpit will probably continue in a straight line after you get hit by a missile, just aim your plane for the opening and use countermeasures to get as close as possible. Good luck! This was one of the more challenging things in the game at first. Once you have that spawn point in the base it'll no longer be a problem since you can choose if you want the launchers to be aggressive or not.
@F14Tomcat1974 I wish I'd made it way less fuel efficient. I considered adding a television set visible in the cockpit... maybe some other day.
+1@MashMallow Thanks for the up vote!
Cool plane, but for some reason it rotated hard to the right when it loaded. After I managed to taxi it and get it airborne it was a nice plane. Thanks!
+1@Yummy37271 Hey, that's OK. Thanks for the feedback. I hope you enjoy playing around with it!
+1@Dima0012m Thanks for the feedback. That's exactly what I was going for.
Sweet plane! Thanks for the upvote and spotlight!
+1Thanks for the upvote! Sweet plane!
+1@captainhall This game wouldn't be the same without the dedicated modders and buidlers, so tote bag or no it's cool that people put so much work into their creations.
@captainhall Do I get a free tote bag?
@Griffon1Crosswind
+1I feel like I first saw it used on a replica plane (early supersonic US fighter jet) that isn't in my collection any more. Glass cockpits are coming with the new beta stuff right? I haven't made a realistic cockpit yet with knobs and lights and all that, but glass cockpits will make that way more appealing.
@zzoop I think I'm going to start putting cannons on everything. It's always more fun to be able to blow up convoys.
@zzoop the more the merrier
I'm fine at 45. Do points do anything? Like can I buy food with them?
@CharlesDeGaulle WHY
I've built around the stock cockpits quite a bit -- 'Hayabusa', 'Valkyrie' & 'Tiny' are examples of builds I've done this with -- but this limits things quite a bit (same with using stock landing gear). Using scaling (Overload mod) can make them any size which makes things much easier to fit the cockpit to the plane instead of always being limited by the size and shape of the stock cockpits. I regularly do this with landing gear since it's very limiting if you have to build your plane around the base landing gear.
I forget where I saw this being done first, but many builds use custom cockpits made from fuselage parts with a shiny finish. Then you can place a small version of one of the triangular cockpits somewhere in your custom cockpit. Sometimes this makes for a weird view (clipping through parts, etc.) but if placed in the right spot all you'll see is the body of the plane. My build named 'Green Dragon' has a custom cockpit like this where the stock cockpit is embedded in the body of the head of the dragon. You'll need the Overload mod to customize the scaling of the parts, then you can make them any size you want.
The lasers won't target cannon fire so it's easy to destroy the launchers using a cannon. Getting within about 1.5km with an Inferno AtoG missile works but you have to dodge and use countermeasures to get that close and you'll only take out one launcher at a time. The quickest way by far is to use countermeasures to get close enough to drop a Boom 25 or 50 in between the two launchers. Sometimes this disables both lasers as well. As mentioned previously in this discussion thread, starting from the default ice base spawn point will make it so the launchers won't attack you. But to do this, you have to get a plane into the ice base and all the way to the end of the runway. I ended up crashing a plane to do this. Since your cockpit will probably continue in a straight line after you get hit by a missile, just aim your plane for the opening and use countermeasures to get as close as possible. Good luck! This was one of the more challenging things in the game at first. Once you have that spawn point in the base it'll no longer be a problem since you can choose if you want the launchers to be aggressive or not.
+1@Homemade1
Thank you. I wish I could make it so the fuel in the tank is used first but I don't know how.