floats?
one thing you can do is lower the suspension strength on each wheels, or if you did enable the suspensions on the wheels
and if you downscale the entire build and rework the tracks that's also downscaled, thats the problem
the wheel seem to be "floating" because of that, though i dont know how to explain it why
.
to fix that, you need to remove the wheels and add new ones
@Kendog84 it seems like this cannon part is rather, rigged, in some way
"Explosive" projectile type do have a higher maximum value than the "Basic" ones, and i guess the tolerable value for it to be used against other builds is lower than 1 ? or pretty much that
i tested some, and i used fuselage blocks with 1E+38 health, which i believe is the highest possible value, can withstand normal tank calibre guns (75, 76, 85, etc.) with explosionScaler to about 0.35 and below, and anything above that, well it just kind of explodes the whole build
I also found out that using "Basic" projectile type and setting the "impactDamageScaler" to the highest value possible (1E+38), its kind of very overpowered (if hits enemy fuselage, it kind of just "disappeared" after being hit), even without explosion blast
@keiyronelleavgeek566 your welcome, some say dont scale the wheels because it actually gonna make the build "float", but by using the built in suspension on the wheels, it cancels out the floating behaviour
.
another thing to note, if you connect the wheel to an engine, open XML and find "maxAngularVelocity", editing the value on this can limit the speed of your build, some sort of like that
i recommend setting the value to around 30-45, if you think its too fast, decrease the value
.
pretty neat, and remember, do this on the first wheel, and then just dupicate them, yeah i know you know how to do this
the tracks looks good enough, but i recommend scale the length of the wheels to about 2, and enable suspension
that way it would looks like a continuous track more than just a bunch of wheels stuck together
.
just put suspension strength to around 30-20 and damper above 80-100
idk just mess around with the suspension until you find one that suits
.
just be careful it could get tedious when you want to make a change on one wheel, cuz you have to change ALL of them
@PlaneFlightX YOO that's sick bro 🔥
but like, with wings thats about 2k part count, and engines each with about 2k parts also, not to mention you still got the fuselages, and the interior details and also the exterior
the part counts might not be a concern for some people, but the performance cost like, damn
now i see why you used custom mods to cut the part count
@Carsonkiddy2 its the shock in the barrel that caused the problem, its for recoil absorption
just avoid hitting any obstacle head on with turret facing forward
@MrOofington
@Christiant2
@TheMouse
@SLSD11ph
@Zero0Two2
@MonsNotTheMonster
@Apollo018362
@BYardley
@YarisHatchback
@ChihiroFujisaki @Kenmiles
@BARREND nah, i will wait till you post it
just a lil bit of surprise
@Kenmiles thanks mate
maybe you could make the 2K11 Krug?
its a tank hull with big ass anti air missile
am trippin, i thought i saw 1049 upvotes
122mm mgs moment
i think i can tell where does this idea comes from
yoo congrats for plat!
AbramsX on steroids kinda
@BARREND 5gb of ram, mhm
weird, i could handle it well with just 3gb of ram
oh i see, so this is a brazilian MBT
@L1nus yeah, like literally
@Zero0Two2 ohh, thats why the build look kinda very similar..
damnnn, thats the smoothest spitfire fuselage ive ever seen
its so good i couldnt tell its from SP fr
hella nice, i like it
@Kenmiles i think there's already a T95 with similar build style somewhere here in this site
@SumateraIndustries hm.. i doubt it
ah, how fortunate i am to encounter such masterpiece, the chally 2
@USSNJ you're welcome ;)
apart from that, you can also try this carrier i built
@Wywtt080 nah skibidi toilet is dead in this big 25
@TheCommentaryGuy hell thats wild
@AvocadoSeams I KNEW IT
thats why it looks sooooooo familiar tbh
@Zero0Two2 no problem 👍
floats?
one thing you can do is lower the suspension strength on each wheels, or if you did enable the suspensions on the wheels
and if you downscale the entire build and rework the tracks that's also downscaled, thats the problem
the wheel seem to be "floating" because of that, though i dont know how to explain it why
.
to fix that, you need to remove the wheels and add new ones
@keiyronelleavgeek566 any artillery can be a tank destroyer if you try hard enough
@keiyronelleavgeek566 it doubles as a tank destroyer
hell yeah, you made the
420mm long boi
@Kendog84 it seems like this cannon part is rather, rigged, in some way
"Explosive" projectile type do have a higher maximum value than the "Basic" ones, and i guess the tolerable value for it to be used against other builds is lower than 1 ? or pretty much that
i tested some, and i used fuselage blocks with 1E+38 health, which i believe is the highest possible value, can withstand normal tank calibre guns (75, 76, 85, etc.) with explosionScaler to about 0.35 and below, and anything above that, well it just kind of explodes the whole build
I also found out that using "Basic" projectile type and setting the "impactDamageScaler" to the highest value possible (1E+38), its kind of very overpowered (if hits enemy fuselage, it kind of just "disappeared" after being hit), even without explosion blast
🦵-3
ok then im slapping this on my tank, much more fitting
@THEBASEMENTGUY well im not planning for any 1st gen jets yet, so i guess im taking this as a suggestion
ah, the 4 second autoloader tank
@hpgbproductions interesting, it seems like its not really constant,as what i originally thought
@keiyronelleavgeek566 your welcome, some say dont scale the wheels because it actually gonna make the build "float", but by using the built in suspension on the wheels, it cancels out the floating behaviour
.
another thing to note, if you connect the wheel to an engine, open XML and find "maxAngularVelocity", editing the value on this can limit the speed of your build, some sort of like that
i recommend setting the value to around 30-45, if you think its too fast, decrease the value
.
pretty neat, and remember, do this on the first wheel, and then just dupicate them, yeah i know you know how to do this
the tracks looks good enough, but i recommend scale the length of the wheels to about 2, and enable suspension
that way it would looks like a continuous track more than just a bunch of wheels stuck together
.
just put suspension strength to around 30-20 and damper above 80-100
idk just mess around with the suspension until you find one that suits
.
just be careful it could get tedious when you want to make a change on one wheel, cuz you have to change ALL of them
@Hahahahaahahshs lol 😂
@PlaneFlightX YOO that's sick bro 🔥
but like, with wings thats about 2k part count, and engines each with about 2k parts also, not to mention you still got the fuselages, and the interior details and also the exterior
the part counts might not be a concern for some people, but the performance cost like, damn
now i see why you used custom mods to cut the part count
not enough sunlight glare i can almost see the plane
@PlaneFlightX what. 😳
thats crazy, does it includes the full interior of the engine, like its inner workings, right?
@PlaneFlightX now that you mentioned it.. how many part count is one engine
like no mods at all
whoa, nice T-90
@GLEKO you just land em like its nothing
i mean, its literally nothing
wow, 50 participants in 2 weeks
idk what you gon need with these points but ok
@Carsonkiddy2 its the shock in the barrel that caused the problem, its for recoil absorption
just avoid hitting any obstacle head on with turret facing forward
@Erionh ay good job
@Erionh what image hosting web did you use