@MaoRongTu I have another suggestion that will be useful at future
Make the connection part of the backpack a bit bigger( there will be convenient for you to design new backpack
Like booster backpack, flying backpack, or weaponize(cannon, missle) backpack
Report after test
Standard version:
-Can increase the thrust/fly power. After testing, maximum of car engine is 3~4 times for stable
-Eject force of cockpit need to be larger, eject angle should be raised a little higher
-At the same time, we also need to optimize the structure of chest armor. (Structure too close cause a chain damage when one part is damaged
-cancel the inactivate of gyro after use eject( unbalance will cause eject fail
-
This version
-Eject force of backpack need to be larger, jamming flare is blocking the backpack ejection
@AltheimManufactorum And actually my main purpose is to show you my idea of the modifications plan on the arm movement
Or I should change it in unlisted?
@AltheimManufactorum About the arm... I really don't know how to control it. At least in phone. I just make it can simplely lift and rotate the arm in my will.
And about the gun, It's because there is a collision problem in the settings, So I make it as this for less accidents happen
Why are the arm movements in your designs a bit...weird? Why do you always have to add some weird linkagesbin the arm movement? Why can't just reach forward simplely?
After I test your lancelot... maybe the problem is your style.
Even the normal size slash harkens on your lancelot is not durable.
Maybe you need to ask that building skill from StinkyRice
@KudaOni Only the turning is a bit not enough smooth
And about Slash Harkens, not against you, I mean it's really not easy to make Slash Harkens in this game.
Even gurren from StinkyRice, he uses a more monotonous, fixed pattern and bigger size to keep the quarter and durability
Great work but the PID not yet perfect
It can raise the altitude bucan't lower the altitude
And set the Slash Harkens at front as default when it is activated
Seriously, where the hell are them?
StarlightRE (Starfrost) - The master who applies simple techniques to the extreme
wybz1997, Ian_Yashima - masters from China
Pianoman - extremely relic level mech master( one of the first generation senior )
Lancelot1230
jewolf
PlanariaLab
InsertNameHere01
And where is your T10?
I see that in the jet stream but it is deleted
@MaoRongTu I have another suggestion that will be useful at future
Make the connection part of the backpack a bit bigger( there will be convenient for you to design new backpack
Like booster backpack, flying backpack, or weaponize(cannon, missle) backpack
Report after test
Standard version:
-Can increase the thrust/fly power. After testing, maximum of car engine is 3~4 times for stable
-Eject force of cockpit need to be larger, eject angle should be raised a little higher
-At the same time, we also need to optimize the structure of chest armor. (Structure too close cause a chain damage when one part is damaged
-cancel the inactivate of gyro after use eject( unbalance will cause eject fail
-
This version
-Eject force of backpack need to be larger, jamming flare is blocking the backpack ejection
Small recommendation
Make wrist on the optional hand for easier change
The only sad thing is that I can't see anything from the cockpit( I almost can't see the eject lever
Wait the equipped version
Impressive eject cockpit design
When will you release this?
@KudaOni I mean make a very rough version, or really okay to just make core fighter
You can also make a Gundam to launch( just status, no any function
@StinkyRice I apology but never feel sorry 😆(mean might happen again XD
+2Happy to test your things
Don't forget Pianoman - extremely relic level mech master
Great things
+1@Quartz05 damn fuck, make that without computer!?
What the hell kind of incredible technique is this?
@Quartz05 the zeta plus
+1https://www.youtube.com/watch?v=yM2NnyKjveo&t=141s
@AltheimManufactorum And actually my main purpose is to show you my idea of the modifications plan on the arm movement
Or I should change it in unlisted?
The collision problem is fixed. Yeah
@AltheimManufactorum About the arm... I really don't know how to control it. At least in phone. I just make it can simplely lift and rotate the arm in my will.
And about the gun, It's because there is a collision problem in the settings, So I make it as this for less accidents happen
@Quartz05 wait WTF? You made that on phone?
holy shit
nice, missile equipment and ejectable flying units next time, right?
@Quartz05 damn, that is seriously fucking sad
I've been waiting for that two years ago, and I thought you were missing.
Damn it, where is your Zeta plus in starlight account?
Wait? You are Starlight?
Wish the outer armor can be destroyed by gun
Remember to make the armor able to be destroyed by machine guns in the 6th form😆
Finally a manual version
Exept the Boost mode is painfully slow, everything nice👍
What should I say about this? A simple awesome fuck?
@Rjenteissussy Why is there an unnecessary rotating mechanism on the belly?
+1You really make some fucking thing👍
@AltheimManufactorum in my opinion, The movement of the arm only need 2 code, arm elevation and rotations
@AltheimManufactorum I'm not saying the " physical" problem, I'm talking about the coding of the movement of the limb
Why are the arm movements in your designs a bit...weird? Why do you always have to add some weird linkagesbin the arm movement? Why can't just reach forward simplely?
Where is the instructions?
There is no any freedom type ii, only SF type ii
@KudaOni PID is the float mode when normally activate 3
After I test your lancelot... maybe the problem is your style.
+1Even the normal size slash harkens on your lancelot is not durable.
Maybe you need to ask that building skill from StinkyRice
The PID(Float) flight mode. But at the normal plane mode, roll ok, pitch is a bit not enough than the roll
+1@KudaOni Only the turning is a bit not enough smooth
+1And about Slash Harkens, not against you, I mean it's really not easy to make Slash Harkens in this game.
Even gurren from StinkyRice, he uses a more monotonous, fixed pattern and bigger size to keep the quarter and durability
Good work but a bit hard to control
+1And I need to say, Slash Harkens controled by vtol is not a very good idea
Great work but the PID not yet perfect
It can raise the altitude bucan't lower the altitude
And set the Slash Harkens at front as default when it is activated
Tag mech
I don't know why can my phone load both of your Skilaly?
@WENHUAISHI I have another idea. Add one more joint on the Kerberos
There is some mistake on your design
The rotation point of the "Kerberos" is wrong
Also you forget the " Deluge" Rail cannon at the shoulder
@InsertNameHere01 I wouldn't say you're "wantabe", you're just getting into the starting point of a great starting but haven't walk so far yet
@KudaOni StarlightRe and Starfrost are the same guy
Seriously, where the hell are them?
+1StarlightRE (Starfrost) - The master who applies simple techniques to the extreme
wybz1997, Ian_Yashima - masters from China
Pianoman - extremely relic level mech master( one of the first generation senior )
Lancelot1230
jewolf
PlanariaLab
InsertNameHere01
Shit
Finally someone build xi