@Mustang51 I thought about that too, guess I was in a hurry to post it, but Im glad you enjoy it, i'll definitly look into the wing issue, in fact i might post another here in a bit
@Brields95 he does, tho he blocked me bc I took some text for a teaser and decoded it, instead of deleting the comment he just blocked me, so I can never get any insight from him
great! But i do believe its against the rules to ask an upvote for tag, just put "say t or upvote to be tagged" to clarify upvoting isnt the only way to get tagged
@Ayvieyation yes, go to the main menu, click mods, then xml editor, then enable, the load up the build, click on the piston, then click the xml button and follow the before hand comment
I dont see where exactly your stuck, it seems you've already started on the bottom portion, could you not just continue that portion all the way around?
You can make a piston extend on more then one group, put the input as Activate1+Activate2, the only problem would be if you activated both it would give the piston a +2 input
This is a great build!
+1@BagelPlane lol
+1Funky trees guide by snowflake0s
I take a shot at it
@BnanaX @tsampoy Much Thanks!
@IMULAerospaceIndustries @EternalDarkness Thank you guys for the support! Its much Appreciated!
+1Lmao
+1It honestly did explain it fairly well, just in alot of words...
+1I know, that was a sad humerous attempt at triggering you, lol it looks... uh... Heavily influenced
+1Oh my...
+1Can I make a suggestion?
@AlienbeefyTheCheekiBreeki Thank you! Its much appreciated!
This one has updated wing area and top speed was a little off
@Mustang51
@BagelPlane
@BagelPlane Thank you, it a fun aircraft to fly
@Mustang51 I thought about that too, guess I was in a hurry to post it, but Im glad you enjoy it, i'll definitly look into the wing issue, in fact i might post another here in a bit
+1@Cabbage17 lol, thank you for the updoot
+1Clicky
+1Looks smooth
+1@tsampoy Darn it, i didnt know that
Ooo
@Brields95 he does, tho he blocked me bc I took some text for a teaser and decoded it, instead of deleting the comment he just blocked me, so I can never get any insight from him
@Horsepower Actually nvm i must end our war here (too be continued in 20m)
@Horsepower lol (I can go all night)
+1@Horsepower lol
+1WhAt Am I? My NaMe Is LiTtErAlY yOdUdEcHaSe
@Horsepower lol
+1@Brields95 Fair point...
Lol, yea... of course you did...
+1My name is chase...
Upvotes
+2@Blackburn not possible, no mod support on mobile
+1great! But i do believe its against the rules to ask an upvote for tag, just put "say t or upvote to be tagged" to clarify upvoting isnt the only way to get tagged
@Ayvieyation Np
Ok, well i'll give it a shot, it'll be rough, and probably to the same effect as your try, but eh, im bored
I legit thought jamesplanes made this bc of the pfp...
@Ayvieyation yes, go to the main menu, click mods, then xml editor, then enable, the load up the build, click on the piston, then click the xml button and follow the before hand comment
+1I dont see where exactly your stuck, it seems you've already started on the bottom portion, could you not just continue that portion all the way around?
You can make a piston extend on more then one group, put the input as Activate1+Activate2, the only problem would be if you activated both it would give the piston a +2 input
+1355th upvote
Hmmm...
@KnightOfRen lol
@KnightOfRen used to think I was what?
@titchbickler123 Click forums, then new post, then question, then new post
@BagelPlane I just said that...
Open xml for the weapon in queston and there should be a "part id"
Open xml for the weapon in queston and there should be a "part id"
Lol
A distance sensor would be nice...
Just offset the part upwards by 1, then mirror it and move them both down again
+1Nice vid, its nice to see you posting
+1100th upvote