Dev WNP78 Comments

  • Overload mod help 7.2 years ago

    There's a new test version of Overload that allows you to do this. I haven't updated the mod post because I'm not sure it's completely bug-free

  • Krakatoa is Krakabloa in Real life 7.2 years ago

    No it's not in simplelandia that doesn't exist

  • Nukes 7.2 years ago

    @CarnationRED SP seems to use what's kind of it's own audio system. I haven't really looked into it that much. Sorry I didn't respond to your comment yesterday, I went to look at it, found nothing and forgot.

  • Look mummy! There’s a stick lying on the ground! (Teaser) 7.3 years ago

    @Chancey21 pah I fitted it out with a load of custom avionics & instruments yesterday

  • Ar 460 United 7.3 years ago

    My, that's a lot of wheels

  • A meme and a major update on my coming departure. 7.3 years ago

    @jamesPLANESii slowing them down by 30 knots, not to 30 knots xD

  • Overload V1.0: Some much-needed attention 7.3 years ago

    @Z3RO 1. You're still seeing drag in the drag view?
    2. when did you download it?
    3. what part is it on?

  • Overload 7.3 years ago

    @Chancey21 so.... What was the purpose of that comment?

  • SSTV Signal In SP 7.3 years ago

    @MrTyTheGreat nope not at all just memory leak from the graphics card into the audio buffer. The image, as you can see, makes no sense at all and is a pure coincidence.

  • SSTV Signal In SP 7.3 years ago

    Move along

  • SSTV Signal In SP 7.3 years ago

    No, this is just clearly a game glitch

  • SSTV Signal In SP 7.3 years ago

    I'm totally not angry because nobody found that easter egg I made 2 months ago and the ones that did found it wrong.

  • SSTV Signal In SP 7.3 years ago

    Dude seriously that's a terrible decoding, I just opened MMSSTV and ran the video, it's clear as day. Also that's probably a stage somewhere in an easter egg, which was triggered by you breaking the game instead of finding it properly like a god damn normal person.

  • Overload V1.0: Some much-needed attention 7.3 years ago

    @FastDan read the first 12 words of the post above. It might give you a clue.

  • Overload V1.0: Some much-needed attention 7.3 years ago

    @FastDan take a wild guess

  • I need some mod help please 7.3 years ago

    You downloaded an old version, with a bug that I clearly stated on the post and fixed yesterday. Then somehow tagged me twice....

  • When you just realize how the airports are named.. 7.3 years ago

    I think Yeager was Murphy (Kevin) and Wright was Tarpley (Philip)

  • Overload V1.0: Some much-needed attention 7.3 years ago

    @Brields95 @Delphinos I recommend you use Mod Settings to change the UI scale

  • Overload V1.0: Some much-needed attention 7.3 years ago

    @AdlerSteiner @jamesPLANESii try again, this bug is probably fixed

  • Lunar Arc 7.3 years ago

    @Chancey21 "we"

  • Lunar Arc 7.3 years ago

    @Chancey21 modding drag is disallowed, so I'd certainly ask. It says "We consider it a serious offense to submit an XML modded plane into a tournament which prohibits them. Any violation will result in an immediate and permanent ban from all future Sky Cup tournaments.". In the tournament rules. Modding maxDeflectionDegree is just as severe.

  • Lunar Arc 7.3 years ago

    @Chancey21 not sure if that's actually allowed in this tournament. Though the rules mentions engines and fuel tanks, it says "includes". I'd check first definitely, as it's basically modding drag

  • Overload V1.0: Some much-needed attention 7.3 years ago

    @jamesPLANESii
    1. it doesn't disappear, it moves up in the list
    2-4. these observations are all caused by the bug I just put in the forum post

  • Overload V1.0: Some much-needed attention 7.3 years ago

    @jamesPLANESii RIP

  • Could somebody make this a mod? 7.3 years ago

    yeah I was planning a drag painter alongside some other editor tools I've been putting together... though for now, you can use something with regex replace functionality such as notepad++ and replace:
    (<Part [^>]*?)(\/?>)
    with:
    $1 calculateDrag="false"$2

    which would disable drag on all parts (make sure there isn't any set beforehand)

  • Overload V1.0: Some much-needed attention 7.3 years ago

    @Delphinos it should be fixed now

  • Overload V1.0: Some much-needed attention 7.3 years ago

    @Gravity what part did you experience that on?

  • Overload 7.3 years ago

    @Chancey21 did you read the bit just above the download links there?

  • Overload 7.3 years ago

    @Chancey21 did you actually read the forum post?

  • Car top speed 7.3 years ago

    @DemonSniper8 no, that's how responsive the steering is afaik.

  • Overload V1.0: Some much-needed attention 7.3 years ago

    @Roswell have you installed a mod before?

  • Overload V1.0: Some much-needed attention 7.3 years ago

    @Delphinos ah, I had a suspicion. I take it you don't have mod settings installed? It was a simple mistake, and it causes it to not work only when mod settings is not installed. Of course I have nod settings installed so I didn't notice. I'll be able to fix it tomorrow but for now I'll have to put a note up. You can fix it temporarily by installing Mod Settings

  • Car top speed 7.3 years ago

    Without XML modding the wheel, it is impossible to get over 375 m/s (838.95mph) ground speed with resizable wheels without losing traction. This is due to the maxAngularVelocity parameter, and the maximum diameter of wheel.
    See here

  • Overload V1.0: Some much-needed attention 7.3 years ago

    @Delphinos oh. Hang on a minute. Does it fail just as you enable it? And do you not have mod settings installed?

  • Nothing to see here! Definitely not a collaboration. 7.3 years ago

    Not only did you set the links to the upvote button, but you did it wrong xD

  • Planes keep coming back after deletion. 7.3 years ago

    @TheOwlAce so, assuming you're on windows (which your builds suggest), first you need to find your appdata folder (try putting %APPDATA% into the search box thingy). It might take you to a folder in AppData\Roaming, or just to AppData. You need to go to AppData\LocalLow, then Jundroo then SimplePlanes then AircraftDesigns. Find and delete all unneeded aircraft.

  • Overload 7.3 years ago

    @AdlerSteiner not yet, there's a slight complication. Technically what I'm doing shouldn't work but apparently it does.

  • Overload 7.3 years ago

    @sheepsblood thanks!

  • Nothing to see here! Definitely not a collaboration. 7.3 years ago

    @Caveman999 this mod by mushr0om

  • Overload 7.3 years ago

    @Brields95 I'm working on an update which should allow for editing the new ones, and also allows for all future attributes to be added. I've also reworked the GUI to make it less buggy (the part under the button doesn't get selected) and it is fully resizable and draggable. If only the scrollbars would work, it would be ready to release.

  • Overload 7.3 years ago

    @JakeTheDogg I'd rather not implement it twice.

  • Minimap with screen 7.3 years ago

    @Shawnthebuilder if they did they wouldn't have much luck because mods aren't supported on iOS

  • Please, make my life easy! (ANN PROJECT) 7.3 years ago

    @highlander1337 oh, it would only be a water gun... I'm not sure if serial ports are the best way, but you need to find a way to do local IPC (inter-process communication) between Unity 5.3.6 and whatever your ANN process is. I can help with obtaining the required data from SimplePlanes inside a mod, but then it needs to be sent to the other process.

  • Update in a nutshell 7.3 years ago

    overlord xD

  • Please, make my life easy! (ANN PROJECT) 7.3 years ago

    Machine learning has always interested me - my only project involving it was trying to build a thing to read a camera and detect a specific colour of cat in my garden and provide it's location to a couple servos, then flip a solinoid >:) - but I feel like takeoff is kinda simple in terms of SP and very aircraft specific. It's just wait until you have sufficient speed (which is craft-dependent, so it wouldn't be universal) and the pull up. Perhaps a better thing to try would be maybe maintaining a heading/pitch or terrain avoidance? In terms of answering your question, I'm not too familiar with the concept of memory pointers as I deal with the C# that the game runs on. The way I'd do it would be to create a mod which reads out the data, and sends it somehow (serial, idk) to your ML process. Most of the data could be obtained by the ServiceProvider's PlayerAircraft class, however some may require using reflection to access SimplePlanes' code directly. Let me know how it goes. By the way, are you new? If so, welcome.

  • Guess who got the All Terrain Driver Award? 7.3 years ago

    hmmm
    But have you flown a glider solo, driven a little glider tow-y thing, and driven a big boat with a V8?

  • Craft Generator Script 7.3 years ago

    @The1Big1Finger1111 nope.

  • Planes keep coming back after deletion. 7.3 years ago

    @TheOwlAce appdata / locallow