@BirdOfSteel it's only really limited by three things:
- You cannot modify the game's code. (As far as we've found) You can only interact with the code.
- It needs to be able to run in unity
- Your computer's performance
- Oh, and it all needs to be serialisable. That means you can't, for instance, set a gameobject in the properties of a part.
@EliteIndustries1 kind of like a refueling autopilot? Well, they exist in real life, nowadays all the precision control when fighters refuel is controlled by a computer. Wether I can make an auto refuel I'm not sure... I'll focus on getting the mod out first.
@Tully2001 there are two parts: the refueling probe and refueling drogue. Since it's hard to refuel from a sandbox AI plane because it does evasive maneuvers, I've created my own level where you have to refuel.
@JamesLin it can edit the sizes, but you have to enter and exit the editor because they're a bit glitchy. Maybe I'll put a case by case thing for parts like wings, fuselages and propellers to tell them to regenerate their models.
You will be notified when people comment on your posts, no need for tagging if it's your post.
As for the subassembly, pick up and drag the parts you want, and you should see a blue square in the corner labeled subassembly or something. Drag your parts there and drop them on it.
There was a case where someone had their account deleted against there will by a family member, but due to a website glitch the account was not deleted properly and it was recovered.
@MemeKingIndustriesAndMegaCorporation The mod tools and game code would also need to be modified. But then posting an update to the game would be needed and Apple wouldn't allow that update because it breaks their policy.
@Smoker any plane.
@BirdOfSteel it's only really limited by three things:
- You cannot modify the game's code. (As far as we've found) You can only interact with the code.
- It needs to be able to run in unity
- Your computer's performance
- Oh, and it all needs to be serialisable. That means you can't, for instance, set a gameobject in the properties of a part.
@Smoker Correct. It will probably be a good idea to add a refuelling probe.
@BirdOfSteel A limit for number of mods, or a limit to what you can do?
@BirdOfSteel What kind of limit?
@Smoker Very likely
@saturn28 Not sure really. Not long. Depends how much time I get. A matter of days.
@BirdOfSteel I don't quite get what you mean... Are you making a mod?
@saturn28 Yes, it would actually transfer fuel. However, it is not that clever and will eventually run out of fuel.
@Patrick20206 well what the AI does in sandbox mode is it randomly flies around. Which is not useful if you're trying to refuel.
@EliteIndustries1 kind of like a refueling autopilot? Well, they exist in real life, nowadays all the precision control when fighters refuel is controlled by a computer. Wether I can make an auto refuel I'm not sure... I'll focus on getting the mod out first.
@RealQcan I've got a feeling you didn't press the publish button. It is only visible to you until you publish it. Before then, it is ‘unlisted’.
Maybe I'll make a setting that makes them spawn in sandbox mode...
@Tully2001 there are two parts: the refueling probe and refueling drogue. Since it's hard to refuel from a sandbox AI plane because it does evasive maneuvers, I've created my own level where you have to refuel.
The only thing in the way of release right now is the problem with the collider on the drogue.
@TheLatentImage There's no reason I can't, but it's pretty hard on PC with a joystick...
It's possible! I have
10962
points currently. I used excel to find the sum of the items on my "Points" page.@TheLatentImage thanks!
@MechWARRIOR57
@JamesLin it can edit the sizes, but you have to enter and exit the editor because they're a bit glitchy. Maybe I'll put a case by case thing for parts like wings, fuselages and propellers to tell them to regenerate their models.
@MechWARRIOR57 still working on it...
Nice! Looks like you spent some time on this.
@RealQcan it's one way of achieving it.
Done
Can't you xml the cockpit to be not the main one, then delete it...?@jamesPLANESii
+2@BaconEggs actually, on testing it appears it only happens on my mobile device
You will be notified when people comment on your posts, no need for tagging if it's your post.
As for the subassembly, pick up and drag the parts you want, and you should see a blue square in the corner labeled subassembly or something. Drag your parts there and drop them on it.
@Cadin since you mentioned build time... You are disabling baked GI, aren't you?
I think the mods section has gone quieter in general... I might be about to drop another mod, who knows? (hint hint)
@IraMcgee click here, then go to the iOS section
There have been many debates about it and nothing has come of it. It's really Apple's policies' fault.
@Alienbeef0421 yeah I've considered it, and done a little bit of looking around there. Possible, if I get time.
It doesn't appear to be moveable without devconsole and you'd need new floating physics if you did.
@MrMecha @Illusion It's physically constrained to 0 on the Y axis unless it's sinking. Gathering more data now
I was taking a look at some of the APIs and they seem to have a few modes... One of them is indeed kamikaze. Sometimes it's deliberate.
@picy well, they don't break each other and they're both useful...
eh
Is this a joke, or do you want me to link you to a c# tutorial?
@CrazyCodeC hmm. Maybe I'll put in a check for that. But make sure it's all updated. Sorry
At what point in the process does it fail?
@Tully2001 the part of the computer you're supposed to look at is the screen. And if a Surface Pro is insecure, you're using it wrong.
@Warbrine it's old now, but maybe I should publish it. I mean, fine tuner can do it now but someone could build on it I suppose
@MeetThyDoom yes?
@FearlessFabEngineering it's just if you look at the cockpit it looks a bit wierd.
Wow! I used to have one of these in fsx, or was it xplane 10? It's very accurate anyway. Perhaps setting the interior colours to flat might help it?
@TheMutePaper yes, it was this. However, the bug has been fixed and I wouldn't take your non-existent chances.
There was a case where someone had their account deleted against there will by a family member, but due to a website glitch the account was not deleted properly and it was recovered.
@MemeKingIndustriesAndMegaCorporation The mod tools and game code would also need to be modified. But then posting an update to the game would be needed and Apple wouldn't allow that update because it breaks their policy.
Most of it can be found on the modding Reddit which is linked to at the bottom of the Learn about modding page which you can find in the mods section.
@DankDorito wierd.. are you sure you didn't put any spaces etc in the box?
A mod built for Android won't work on iOS for the same reason a program built for Windows won't work on a Mac.
@KDS no, you would need to "build" the project for the iOS unity player. It is specific to the platform.
@Tully2001 also, even if you jailbroke I'm not sure that it would work, because the iOS version is not designed to be able to use mods.