Under my previous video of landing on the aircraft carrier in the comments I was told to repeat it without a guidance marker. I went further, and landed the plane without an interface at all, but in the first person.
@NightmareCorporation
Thank you, this work moved me to a new level, although the lion's share was made by you, I started to make the body and after an hour of work I spat, and took your armored car as a basis.
@officialryanyang
A hacker? I think not, apparently, the destroyer in the game has no details like in the sandbox, even more destroyers and turrets are separate structures.
The code for turrets is written in C ++, and the code for airplanes made in the sandbox is written in XML. I faced the same problem when trying to make a multi-functional autopilot.
@officialryanyang @Kakhikotchauri1
These are codes for rocket and cannon turrets.
(https://drive.google.com/open?id=1CrrHug8tVYpOKVx7SVrtnQFBTdeRlEnS)
(https://drive.google.com/open?id=1TmeKESe9IeAel_6jPomyq-rOs60wGyUd)
@officialryanyang
Oh, I found the code for the eminence of the Second World War, I just can't open it. Please look.
(https://drive.google.com/open?id=1AkzKzHoU8g_C2a0ejt-kDQndW8o-P6Qs)
@officialryanyang
You know, the best thing you can do is hover your plane over the mouse.
You try to contact this guy. MOPCKOEDNISHE
As far as I understand he is a programming specialist.
@Enderhawk
Dear Enderhawk. If you didn't know, an aircraft propeller does a great job of working underwater, and the steering wheel works underwater.
Water does not cancel the aerodynamics, it is simply programmed to slow down the plane and shut down the engines.
So these functions have long been implemented.
Want to make a mine? Take an ordinary torpedo, cover it with ballast and throw it overboard.
@Hpaccelli
Dear Hpaccelli.
There is a small rivet in your competition.
Quote: Allowed, but for rockets and bombs weapon mass and drag should be realistic and proprtional to weapon size, and "Mass scale" for fuel carrying parts should be proportional. Editing guns not allowed (Except for visual characteristics and fire rate within a 30% margin)
So, when I was making my plane it turned out that in order to destroy the escort, you need the 7 biggest bombs or torpedoes (two for destroyers and 3 for an aircraft carrier). And yet, you evaluate the plane on the proximity to the realities of World War II.
Duay you understand that a heavy bomber, which has to destroy 3 enemy ships in one flight, could have come to mind only during an intoxication. I do not yet consider the human factor: try to hit the target 7 times in a row with limited ammunition, sitting at the helm of a flying fortress.
That's what I'm leading: either allow unmanaged rockets and cannons (20 rounds per minute), or cancel the airplane's realistic rating, or eventually allow
combat operation in several measures.
Hope you will read and reply to this comment.
@tylerdeveneuxmusic
+1I know, but I need another activation group for example 1.
@RedVine
О, так ты славянин?
Sorry, no sound.
@officialryanyang
Do you want to protest?
https://www.simpleplanes.com/a/r5wjw8/Rocket-Launh-Sistem-Neptune
@officialryanyang
Thanks!!!
:)
+1@Planeacceleration
https://www.simpleplanes.com/Videos/View/1150266/Night-Carrier-Landing-without-interface
Awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:O
I don't like Minecraft.
Under my previous video of landing on the aircraft carrier in the comments I was told to repeat it without a guidance marker. I went further, and landed the plane without an interface at all, but in the first person.
@Planeacceleration
Ok
@Jwpdaviesjr
Is this slang?
OMG!!!
@WarHawk95
OK
@WarHawk95
40 Frenchmen.
@AndrewGarrison
@WarHawk95
Exactly?
@NightmareCorporation
Thank you, this work moved me to a new level, although the lion's share was made by you, I started to make the body and after an hour of work I spat, and took your armored car as a basis.
@Kakhikotchauri1
კარგი.
@Kakhikotchauri1
Windows
@Kakhikotchauri1
The same problems: I am Ukrainian.
@officialryanyang
A hacker? I think not, apparently, the destroyer in the game has no details like in the sandbox, even more destroyers and turrets are separate structures.
The code for turrets is written in C ++, and the code for airplanes made in the sandbox is written in XML. I faced the same problem when trying to make a multi-functional autopilot.
@Kakhikotchauri1
And who are you by nationality?
@officialryanyang @Kakhikotchauri1
These are codes for rocket and cannon turrets.
(https://drive.google.com/open?id=1CrrHug8tVYpOKVx7SVrtnQFBTdeRlEnS)
(https://drive.google.com/open?id=1TmeKESe9IeAel_6jPomyq-rOs60wGyUd)
@Kakhikotchauri1
Thanks, what are we waiting for?
Do you have Microsoft Visual Studio?
@officialryanyang
Oh, I found the code for the eminence of the Second World War, I just can't open it. Please look.
(https://drive.google.com/open?id=1AkzKzHoU8g_C2a0ejt-kDQndW8o-P6Qs)
@Hellosss38
That's me on the first of May.
I dug in the code slums of the game and that's what I dug up.
As far as I understand it is a spawn code and AI control.
-<doc>
-<assembly>
<name>Jundroo.SimplePlanes.ModTools</name>
</assembly>
-<members>
-<member name="T:Jundroo.SimplePlanes.ModTools.AI.AIAircraftSpawner">
<summary>A placeholder class that will spawn an AI aircraft at runtime. </summary>
<seealso cref="T:UnityEngine.MonoBehaviour"/>
</member>
-<member name="F:Jundroo.SimplePlanes.ModTools.AI.AIAircraftSpawner._aircraftId">
<summary>The unique ID for the aircraft XML. </summary>
</member>
-<member name="F:Jundroo.SimplePlanes.ModTools.AI.AIAircraftSpawner._aircraftXmlFile">
<summary>The aircraft XML file of the aircraft to spawn. </summary>
</member>
-<member name="F:Jundroo.SimplePlanes.ModTools.AI.AIAircraftSpawner._initialVelocity">
<summary>The initial velocity of the aircraft. </summary>
</member>
-<member name="F:Jundroo.SimplePlanes.ModTools.AI.AIAircraftSpawner._mode">
<summary>The aircraft AI mode. </summary>
</member>
-<member name="P:Jundroo.SimplePlanes.ModTools.AI.AIAircraftSpawner.AircraftScript">
<summary>Gets the aircraft script of the spawned aircraft. </summary>
<value>The aircraft script of the spawned aircraft. </value>
</member>
-<member name="P:Jundroo.SimplePlanes.ModTools.AI.AIAircraftSpawner.AIControlledAircraftScript">
<summary>Gets the AI controlled aircraft script of the spawned aircraft. </summary>
<value>The AI controlled aircraft script of the spawned aircraft. </value>
</member>
+1Violin and piano.
@officialryanyang
+1You know, the best thing you can do is hover your plane over the mouse.
You try to contact this guy. MOPCKOEDNISHE
As far as I understand he is a programming specialist.
Planes and turrets, it's mine.
The main problem is that it is necessary to transfer the AI turrets of destroyers to aircraft.
+1@Bob9998
+1Such a mod has long existed, who does not know click here: https://www.simpleplanes.com/Mods/View/850445/Underwater-Camera
@Enderhawk
+2Dear Enderhawk. If you didn't know, an aircraft propeller does a great job of working underwater, and the steering wheel works underwater.
Water does not cancel the aerodynamics, it is simply programmed to slow down the plane and shut down the engines.
So these functions have long been implemented.
Want to make a mine? Take an ordinary torpedo, cover it with ballast and throw it overboard.
@Planeacceleration
Problems with detail.
@Planeacceleration
Help with design.
@Hpaccelli
Dear Hpaccelli.
There is a small rivet in your competition.
Quote: Allowed, but for rockets and bombs weapon mass and drag should be realistic and proprtional to weapon size, and "Mass scale" for fuel carrying parts should be proportional. Editing guns not allowed (Except for visual characteristics and fire rate within a 30% margin)
So, when I was making my plane it turned out that in order to destroy the escort, you need the 7 biggest bombs or torpedoes (two for destroyers and 3 for an aircraft carrier). And yet, you evaluate the plane on the proximity to the realities of World War II.
Duay you understand that a heavy bomber, which has to destroy 3 enemy ships in one flight, could have come to mind only during an intoxication. I do not yet consider the human factor: try to hit the target 7 times in a row with limited ammunition, sitting at the helm of a flying fortress.
That's what I'm leading: either allow unmanaged rockets and cannons (20 rounds per minute), or cancel the airplane's realistic rating, or eventually allow
combat operation in several measures.
Hope you will read and reply to this comment.
@MrSilverWolf
Please tell us which mod you used when making these screenshots?
Sorry, what mod was used on screenshots?
OK
This is an incredibly beautiful airplane.
You at least upload a picture to the site.
T
What? Are you claiming the title of God of SP?
What about textures?Doesn't your computer pull?
@TheMachinist
Thanks!!!
What?!?!?!
+1@asteroidbook345
And I'm talking about it.
@F104Deathtrap
"It seems" is not the case.
Sorry, I'm a Google translator, I'm still a foreigner.