@TheUltimatePlaneLover I have tried that before, but the issue is the rotators on the guns, and the gun arc code for activation of the guns account for the original position of the cockpit, so if it moves at all in any direction, everything else is thrown off, and none of the turrets will actually be able to hit you
((Also the guns just seemed to not fire anyway, SP is weird when it comes to this stuff. It's why I have to use the cannon-missile thing to kind of "force" them to fire))
@TheUltimatePlaneLover yep, but I have to try and account for the many different builds that people may be using against these, so I can't assume that every build is gonna have CollionResponse set that way
@TheUltimatePlaneLover it is pretty funny, I was playing with these for the first time in a bit and only decided to do this change because I realized how fast they can actually kill you lol
Combined teaser for the anticipated H6K/H8K and a showoff of a new damage system for defensive bombers that works way better than the original imo. I switched from basic to explosive rounds a while ago, but I've realized that instant death the moment a single bullet hits you is dumb, so I switched back and redid every gun's damage in the series (I even made a database and everything for each specific gun type lol)
So, it should be more fun going up against the newer bombers once they come out, and I'll upload remakes (or update the FT) of the older bombers eventually, yey.
P-51 Here
Original H6K Here
.
Bye now
@Blyatnov I temporarily stopped with the defensive stuff a bit ago, but now I have a good excuse to get back into it for a bit, lol
(I'll have her out by tomorrow, sorry for late response!)
@Jaspy190 it’s a pacifist ki-91, it kills its enemies with kindness! (or ITSELF, depending on how the crew is feeling after spotting an American warship…)
@Randomplayer in the form of 1000 pound bombs and 20mm cannons, yes ;)
(Seriously though I might stick them in the back of the cockpit or something lol)
@SemTrex thank you! I'll keep the suggestion in mind as I work on other stuff, but no promises for quality since honestly I'm not exactly the best tank maker lol
@Hahahahaahahshs same, I’m still shocked that there hasn’t been a single other M36 uploaded to the site since I made the first one over a year ago until recently
(And turns out they’re a l s o by me)
@Zead Here's a version with the aiming system exposed (and colored in red) just so you can get an idea of where everything is supposed to go (The yellow piston for the commanders view is just there to show where to pick it up)
You'll also need the "UP1," "UP2," and "Direction" variables on it btw
@llDeadboyll Honestly I don’t think that’d work. I’ve tried to make AI carriers before for the LHI series, but as far as I know you can’t make the planes work separately since all of the inputs/variables are still in relation to the main build even if they’re added to the individual planes. (the ship) Therefore even if you wanted one of the planes to just follow you for example, no matter where the plane is, it’d act like it’s still on the carrier and fly “towards” you as if it was. Don’t really know how to explain, but I don’t think I’m good enough with ft for it anyway lol
@llDeadboyll not too sure, but at the very least before the month ends. (probably) There are a few things I still gotta tweak, and I have to add the hellcats as well
@TheUltimatePlaneLover I have tried that before, but the issue is the rotators on the guns, and the gun arc code for activation of the guns account for the original position of the cockpit, so if it moves at all in any direction, everything else is thrown off, and none of the turrets will actually be able to hit you
((Also the guns just seemed to not fire anyway, SP is weird when it comes to this stuff. It's why I have to use the cannon-missile thing to kind of "force" them to fire))
@TheUltimatePlaneLover yep, but I have to try and account for the many different builds that people may be using against these, so I can't assume that every build is gonna have CollionResponse set that way
@TheUltimatePlaneLover it is pretty funny, I was playing with these for the first time in a bit and only decided to do this change because I realized how fast they can actually kill you lol
Combined teaser for the anticipated H6K/H8K and a showoff of a new damage system for defensive bombers that works way better than the original imo. I switched from basic to explosive rounds a while ago, but I've realized that instant death the moment a single bullet hits you is dumb, so I switched back and redid every gun's damage in the series (I even made a database and everything for each specific gun type lol)
So, it should be more fun going up against the newer bombers once they come out, and I'll upload remakes (or update the FT) of the older bombers eventually, yey.
P-51 Here
Original H6K Here
.
Bye now
@ThomasRoderick np :)
This is really cool!
[LHI Tags]
@BMilan
@Jaspy190
@TheUltimatePlaneLover
((Montana is also out today I just don’t wanna double tag))
I see invasion stripes, I upvote!
@Blyatnov noice!
@Jaspy190 sure :)
Noice!
T!
Nice!
@TheUltimatePlaneLover b e a u t i f u l
@Blyatnov
[LHI Tags]
@BMilan
@Jaspy190
@TheUltimatePlaneLover
@Blyatnov lol, when I looked this up I was shocked to see she even HAD aa
(Time to get to work!)
I like it :)
Awesome! :)
@Jaspy190 sure, just updated the desc
@Jaspy190 Yep!
@Blyatnov
@Blyatnov I temporarily stopped with the defensive stuff a bit ago, but now I have a good excuse to get back into it for a bit, lol
(I'll have her out by tomorrow, sorry for late response!)
@Jaspy190 fair lol
@Jaspy190 it’s a pacifist ki-91, it kills its enemies with kindness! (or ITSELF, depending on how the crew is feeling after spotting an American warship…)
Looks great!
@TheUltimatePlaneLover Lol go ahead, what's the worst that could happen!
@Randomplayer in the form of 1000 pound bombs and 20mm cannons, yes ;)
(Seriously though I might stick them in the back of the cockpit or something lol)
@Randomplayer more like it’s drunk American cousin…
I feel ya man, struggling to re find motivation to build rn lol
take as much time as you need!
@Godzilla914x did you spawn it in as aggressive? If so it probably just isn’t in range yet.
@Zead np!
@Potatu I’d imagine the reason it didn’t fly has to do with the fact that it’s a tank lol
@TheUltimatePlaneLover yes, he has returned to his roots!
@SemTrex thanks :)
@SemTrex thank you! I'll keep the suggestion in mind as I work on other stuff, but no promises for quality since honestly I'm not exactly the best tank maker lol
@Hahahahaahahshs same, I’m still shocked that there hasn’t been a single other M36 uploaded to the site since I made the first one over a year ago until recently
(And turns out they’re a l s o by me)
@Zead Here's a version with the aiming system exposed (and colored in red) just so you can get an idea of where everything is supposed to go (The yellow piston for the commanders view is just there to show where to pick it up)
You'll also need the "UP1," "UP2," and "Direction" variables on it btw
@llDeadboyll yeah, I’m excited to see what SP2 will bring in terms of stuff like that
@llDeadboyll Honestly I don’t think that’d work. I’ve tried to make AI carriers before for the LHI series, but as far as I know you can’t make the planes work separately since all of the inputs/variables are still in relation to the main build even if they’re added to the individual planes. (the ship) Therefore even if you wanted one of the planes to just follow you for example, no matter where the plane is, it’d act like it’s still on the carrier and fly “towards” you as if it was. Don’t really know how to explain, but I don’t think I’m good enough with ft for it anyway lol
@DatFiat126Fan19 YEEEEEEEEEHAWWWWWWWWWWWWWWWW
[Tags]
@DatFiat126Fan19
@TheUltimatePlaneLover
@SLSD11ph
@Jaspy190 YOOOOOOOOOOOOOOO
@TheUltimatePlaneLover bouta give each wheel a braking force of 500 just to see this lol
@TheUltimatePlaneLover lol, and every time the gun fires it makes a super loud hee hee sound
@TheUltimatePlaneLover Thanks lol, he takes one trip to France and this is what happens...
She's out! :)
@llDeadboyll I’m definitely not the best, but I guess I can try whatever you’re gonna suggest lol
@llDeadboyll not too sure, but at the very least before the month ends. (probably) There are a few things I still gotta tweak, and I have to add the hellcats as well
T, awesome!