@Jaspy190 The barrage in this case is just referring to the larger flak cannons firing in a "barrage mode" until the smaller cannons get into range where they then just fire along with them for a bit more realism
Surface battles are I thing I tested a bit ago with ShiroNeko, (with the torpedo launch demo thing) and are def possible, but something I'm not really focusing on right now lol
@Hello9WeAgree2 Well,
- do you have multiple spawned in? If so you need to use the swarm variant instead because this version can only be spawned in once
- if accuracy is the issue unfortunately I can’t really fix that, since during testing it shot down most of the craft I used relatively easily at close range, and it’s usually more of a problem with the cockpit placement of the aircraft you use that determines wether it hits
- the flares are meant to be there, as it is a Cold War era strategic bomber after all, and needs some sort of defense against missiles due to them being so prevalent even back to this things debut. Also makes things more interesting imo
((Sorry for the tech-support ahh response, I’m just not too clear on what you’re saying lol))
@Brisket @MIGFOXHOUND31BSM26 I mean, I'd be down depending on what wants to be done. I'm only really able to be active on weekends though, if that's alright
@TheUltimatePlaneLover honestly I’ve lost count myself lol, basically every other build has some change FT wise from the rest of them, gonna hopefully stick to a standard (this one) for once
@ThomasRoderick Lets just pretend the gunners on the Mavis’ were extremely lucky and hit a bomb on the hellcat or somerhing lol
(Mod that I use is here)
@TheUltimatePlaneLover I have tried that before, but the issue is the rotators on the guns, and the gun arc code for activation of the guns account for the original position of the cockpit, so if it moves at all in any direction, everything else is thrown off, and none of the turrets will actually be able to hit you
((Also the guns just seemed to not fire anyway, SP is weird when it comes to this stuff. It's why I have to use the cannon-missile thing to kind of "force" them to fire))
@TheUltimatePlaneLover yep, but I have to try and account for the many different builds that people may be using against these, so I can't assume that every build is gonna have CollionResponse set that way
@TheUltimatePlaneLover it is pretty funny, I was playing with these for the first time in a bit and only decided to do this change because I realized how fast they can actually kill you lol
@BMilan alright!
@Jaspy190 Lol, I found the video showcase that Shiro made though, it looked pretty good
(https://www.youtube.com/watch?v=zRlSeqAhcnM)
@Jaspy190 The barrage in this case is just referring to the larger flak cannons firing in a "barrage mode" until the smaller cannons get into range where they then just fire along with them for a bit more realism
Surface battles are I thing I tested a bit ago with ShiroNeko, (with the torpedo launch demo thing) and are def possible, but something I'm not really focusing on right now lol
@Hello9WeAgree2 Well,
- do you have multiple spawned in? If so you need to use the swarm variant instead because this version can only be spawned in once
- if accuracy is the issue unfortunately I can’t really fix that, since during testing it shot down most of the craft I used relatively easily at close range, and it’s usually more of a problem with the cockpit placement of the aircraft you use that determines wether it hits
- the flares are meant to be there, as it is a Cold War era strategic bomber after all, and needs some sort of defense against missiles due to them being so prevalent even back to this things debut. Also makes things more interesting imo
((Sorry for the tech-support ahh response, I’m just not too clear on what you’re saying lol))
@TheUltimatePlaneLover definitely! I got a B-50 already through a suggestion, the B-29 from the first ever DB post, and your TU-4 works perfect too
@foury or alternatively, WW2 era bomber defense roleplay but with Cold War era jet craft
@TheUltimatePlaneLover not just yet, the B-50 and a B-29 remake are coming soon ;)
[DB Tags(2)]
@Jaspy190
@cyon
@Boeing727200F
((TU-95 out in second post))
[DB Tags(1)]
@YarisSedan
@TheMouse
@TheUltimatePlaneLover
((TU-95 out in second post))
The Soviet dream
All I'll say is that this is indeed coming soon, so Yippeeeeeeeeeeeeee
F-14A (by ReinMcDeer) here
TU-95 (The original, by Blyatnov) here
@Jaspy190 yeah, that’s a good point, thanks!
@Jaspy190 Sure. It’s a nice way to make a revamp unique as well (Although not really needed since the G4M is already up to 1.5 standard)
@Brisket @MIGFOXHOUND31BSM26 I mean, I'd be down depending on what wants to be done. I'm only really able to be active on weekends though, if that's alright
@TheUltimatePlaneLover now with 69000x times the realism1!!11!1!!
[DB Tags(2)]
@Jaspy190
@dekanii
@Boeing727200F
((IL-2 is out in second post))
[DB Tags(1)]
@126
@TheMouse
@TheUltimatePlaneLover
((IL-2 is out in second post))
@TheUltimatePlaneLover welcome to le PC gang!
@Cadvalto indeed :)
Giga chin panther
@dekanii Yep!
@TheUltimatePlaneLover lol, the results of how a plane turns out now completely depend on what you’re eating
G o o b e r
[DB Tags(2)]
@Jaspy190
@dekanii
@Boeing727200F
((ME-264 is out as the second post today))
[DB Tags(1)]
@126
@TheMouse
@TheUltimatePlaneLover
((ME-264 is out as the second post today))
Its...
beautiful...!
@TheUltimatePlaneLover yep, it's about time lol
@TheUltimatePlaneLover with even more fifdees to go around
[DB Tags(2)]
@Jaspy190
@dekanii
@Boeing727200F
YB-40 is also out :)
[DB Tags(1)]
@126
@TheMouse
@TheUltimatePlaneLover
T
T!
@Boeing727200F thanks, I’ll have it out in a few (hopefully)
@Boeing727200F sure, can you send a link?
[DB Tags(2)]
@Jaspy190
@dekanii
Sorry for a tag with no build folks, just want to confirm if you want to stay on the tag list or not! ( a g a i n )
[DB Tags(1)]
@126
@TheMouse
@TheUltimatePlaneLover
Sorry for a tag with no build folks, just want to confirm if you want to stay on the tag list or not!
T!
@Simpleplanescreator8 yep, a few people did so I’m glad to have finally got to it
@TheUltimatePlaneLover hmmmmm good point lol
@TheUltimatePlaneLover I’ve had a severe lapse of judgement
@TheUltimatePlaneLover honestly I’ve lost count myself lol, basically every other build has some change FT wise from the rest of them, gonna hopefully stick to a standard (this one) for once
@ThomasRoderick Lets just pretend the gunners on the Mavis’ were extremely lucky and hit a bomb on the hellcat or somerhing lol
(Mod that I use is here)
[DB Tags]
@Jaspy190
@dekanii
[DB Tags]
@126
@TheMouse
@TheUltimatePlaneLover
[H6K Tags]
@DISHWASHER2005
[DB Tags]
@Jaspy190
@dekanii
[DB Tags]
@126
@TheMouse
@TheUltimatePlaneLover
@TheUltimatePlaneLover Unironically I think that'd work better than the guns lol
@TheUltimatePlaneLover I have tried that before, but the issue is the rotators on the guns, and the gun arc code for activation of the guns account for the original position of the cockpit, so if it moves at all in any direction, everything else is thrown off, and none of the turrets will actually be able to hit you
((Also the guns just seemed to not fire anyway, SP is weird when it comes to this stuff. It's why I have to use the cannon-missile thing to kind of "force" them to fire))
@TheUltimatePlaneLover yep, but I have to try and account for the many different builds that people may be using against these, so I can't assume that every build is gonna have CollionResponse set that way
@TheUltimatePlaneLover it is pretty funny, I was playing with these for the first time in a bit and only decided to do this change because I realized how fast they can actually kill you lol