@TheUltimatePlaneLover honestly I’ve lost count myself lol, basically every other build has some change FT wise from the rest of them, gonna hopefully stick to a standard (this one) for once
@ThomasRoderick Lets just pretend the gunners on the Mavis’ were extremely lucky and hit a bomb on the hellcat or somerhing lol
(Mod that I use is here)
@GalacticaAsia the issue that I had with explosive rounds in general (with the scalar set that low) is that it was pretty inconsistent for some reason with SP builds. On some I tested they could survive a few hits, but on others, even if I put both scalars down to something like 0.00002, they’d blow up instantly, which is why I switched to basic just to be safe.
I’ll still keep this in mind for higher caliber weapons like 20mms and stuff, thank you!
@TheUltimatePlaneLover I have tried that before, but the issue is the rotators on the guns, and the gun arc code for activation of the guns account for the original position of the cockpit, so if it moves at all in any direction, everything else is thrown off, and none of the turrets will actually be able to hit you
((Also the guns just seemed to not fire anyway, SP is weird when it comes to this stuff. It's why I have to use the cannon-missile thing to kind of "force" them to fire))
@TheUltimatePlaneLover yep, but I have to try and account for the many different builds that people may be using against these, so I can't assume that every build is gonna have CollionResponse set that way
@TheUltimatePlaneLover it is pretty funny, I was playing with these for the first time in a bit and only decided to do this change because I realized how fast they can actually kill you lol
Combined teaser for the anticipated H6K/H8K and a showoff of a new damage system for defensive bombers that works way better than the original imo. I switched from basic to explosive rounds a while ago, but I've realized that instant death the moment a single bullet hits you is dumb, so I switched back and redid every gun's damage in the series (I even made a database and everything for each specific gun type lol)
So, it should be more fun going up against the newer bombers once they come out, and I'll upload remakes (or update the FT) of the older bombers eventually, yey.
P-51 Here
Original H6K Here
.
Bye now
@ThomasRoderick Atlanta is in the works, and Des Moines is definitely a possibility, but I'm gonna be taking a short break from LHI to re-focus on the defensive bombers/vehicles series for now
@dekanii ye, unfortunately having this many moving parts doesn’t exactly help with performance lol. The no oerlikons version is way better in that regard
@Lerkov1991 KI-76 is in the desc already, but I did forget to link the avenger (assuming that's what you're referring to). It's made by AntonWings here
T
Love me muh marder
+1T!
@Boeing727200F thanks, I’ll have it out in a few (hopefully)
@Boeing727200F sure, can you send a link?
[DB Tags(2)]
@Jaspy190
@dekanii
Sorry for a tag with no build folks, just want to confirm if you want to stay on the tag list or not! ( a g a i n )
[DB Tags(1)]
@126
@TheMouse
@TheUltimatePlaneLover
Sorry for a tag with no build folks, just want to confirm if you want to stay on the tag list or not!
T!
@Simpleplanescreator8 yep, a few people did so I’m glad to have finally got to it
@TheUltimatePlaneLover Indeed
+1@TheUltimatePlaneLover hmmmmm good point lol
@TheUltimatePlaneLover I’ve had a severe lapse of judgement
@TheUltimatePlaneLover (SHE) wators
+1@TheUltimatePlaneLover honestly I’ve lost count myself lol, basically every other build has some change FT wise from the rest of them, gonna hopefully stick to a standard (this one) for once
@ThomasRoderick Lets just pretend the gunners on the Mavis’ were extremely lucky and hit a bomb on the hellcat or somerhing lol
(Mod that I use is here)
@KPLBall sure, I can post it as an unlisted build for you if you want and give the link
+1The D is certainly one of the B-17 models of all time
+4[DB Tags]
@Jaspy190
@dekanii
[DB Tags]
@126
@TheMouse
@TheUltimatePlaneLover
[H6K Tags]
@DISHWASHER2005
[H6K Tags]
+1@CaptainBrayden
@126 (sorry for tagging twice lmao, just noticed)
@TTL
[DB Tags]
@Jaspy190
@dekanii
[DB Tags]
@126
@TheMouse
@TheUltimatePlaneLover
@GalacticaAsia the issue that I had with explosive rounds in general (with the scalar set that low) is that it was pretty inconsistent for some reason with SP builds. On some I tested they could survive a few hits, but on others, even if I put both scalars down to something like 0.00002, they’d blow up instantly, which is why I switched to basic just to be safe.
+1I’ll still keep this in mind for higher caliber weapons like 20mms and stuff, thank you!
@TheUltimatePlaneLover Unironically I think that'd work better than the guns lol
@TheUltimatePlaneLover I have tried that before, but the issue is the rotators on the guns, and the gun arc code for activation of the guns account for the original position of the cockpit, so if it moves at all in any direction, everything else is thrown off, and none of the turrets will actually be able to hit you
((Also the guns just seemed to not fire anyway, SP is weird when it comes to this stuff. It's why I have to use the cannon-missile thing to kind of "force" them to fire))
@TheUltimatePlaneLover yep, but I have to try and account for the many different builds that people may be using against these, so I can't assume that every build is gonna have CollionResponse set that way
@TheUltimatePlaneLover it is pretty funny, I was playing with these for the first time in a bit and only decided to do this change because I realized how fast they can actually kill you lol
@TheUltimatePlaneLover lol
+1Combined teaser for the anticipated H6K/H8K and a showoff of a new damage system for defensive bombers that works way better than the original imo. I switched from basic to explosive rounds a while ago, but I've realized that instant death the moment a single bullet hits you is dumb, so I switched back and redid every gun's damage in the series (I even made a database and everything for each specific gun type lol)
So, it should be more fun going up against the newer bombers once they come out, and I'll upload remakes (or update the FT) of the older bombers eventually, yey.
P-51 Here
Original H6K Here
.
Bye now
@ThomasRoderick np :)
@ThomasRoderick Atlanta is in the works, and Des Moines is definitely a possibility, but I'm gonna be taking a short break from LHI to re-focus on the defensive bombers/vehicles series for now
+1@ThomasRoderick yeah I honestly don’t know what I was smoking, especially considering now RNP is literally based in America according to my “lore” lol
+1@ThomasRoderick dude, i just woke up to about 38 SP notifications lmao, thank you so much
+1(Glad you like it!)
This is really cool!
@dekanii ye, unfortunately having this many moving parts doesn’t exactly help with performance lol. The no oerlikons version is way better in that regard
+1@Simpleplanescreator8 Here she is!
+1[LHI Tags]
@BMilan
@Jaspy190
@TheUltimatePlaneLover
((Montana is also out today I just don’t wanna double tag))
I see invasion stripes, I upvote!
Very noice build as always!
((@Simpleplanescreator8 I'll tag you on it once it comes out if you want :) ))
+1@Blyatnov noice!
@Jaspy190 sure :)
Noice!
@Blyatnov already did her in ‘45, but I’ll still make her and link her in the original post when I get the chance. Whenever that is…
+2love it! :)
+1@Lerkov1991 KI-76 is in the desc already, but I did forget to link the avenger (assuming that's what you're referring to). It's made by AntonWings here
+1T!
Nice!
@TheUltimatePlaneLover b e a u t i f u l
@Blyatnov