@Omel Hmm, i don't know, could be useful, maybe hitting target as smol as a destroyer from 11km will be a sicc idea with these thing accurately set to show the range, probably works but for now i will be still using optical fire control that can only control either 4 guns on the bow or 8 guns on full broadside, that is if i can even get the gun to be perfectly set at certaing range, its proven hard y know...
@Omel definitely needed as i have this problem of not setting it to true, one case is in my PT boat which have Piston Recoil effect, it suffered barrel broke down with the gun still active which is a hazard to any thing
@robloxweponco Oh ok, is it an electric engine because its technically also a workaround, or maybe even try to make history repeat itself by making the Brabham Fan Car
@MrPorg137 Yeah, my wing is just a fuselage wing with no custom control surface, if you have seen my new upload it has a bit of fuselage in its leading edge but that just used to make the plane looks more "appealing"
@JA311M o do know how bad ship turn in SP which why most of my ships have large rudder but then it still not working as i want to, i have my VTOL nozzle attached to the rudder so as the rudder turns the thrust is applied to the side you want to turn, and i can prove ships have propeller in this game, you simply make them, i mean yeah i know this is just a fictional ship but i always like "realistic" ships specs such as maybe its a treaty cruiser, no more above 10.000T, no guns bigger than 9 inch, and maximum for battleship is 35.000T, i love that sort of somewhat realistic design like what if this ship was made in real life, so just take my critics with a bit of salt as i know the game limitation can't make you do certain stuff that you want it to be
Link to plane, absolute nothingness, and airfoil is a pretty hard thing to made as sp have box wing, my idea is to make the fuselage like this: curved, curved, circular, circular
@JA311M Ah, i see, that is a good idea, one of my ships (not uploaded by me but i make it) can get to 36kn with an oversized propeller, cavitation is the scary thing that "our" engineer wanna see because it has happened (realistically), the speed can sometimes dropped to 35-34kn which is weird, if you wanna know about it check a guy named @SimpleBoii, he's the one that helped me to upload it when im unable to upload...
@Armyguy1534 Of course there will be no helipad, how can you expect a helicopter to fly at mach 1 while getting shoot at with thousand missile and trying to land, how can i find it?
A heavy cruiser, 40.5kn speed very good and exagerated but good for evading shell, being only 19.000t displacement with engine that produce 180.000hp is kinda unrealistic, although i have seen worst (a battlecruiser with speed of 44kn and my destroyer that can get up to 72kn)
And i ust realized that this whole thing is 674 parts, no wonder why its lagging my game...
I have put "desc. In progress" in all of my build before i edit it
Ah yes, as PhlyDaily says: "What's this?! No angle at all"
Nicely done, the IJN Mikasa now has been preserved as a monument in japan, i wish i could go there
@Subnerdica i know, i just wish he will do it sometime later
@Subnerdica Omg..., btw @BennieL, can you make it as a twin propeller heavy fighter?
@TheMitsuboshiBoi i know
Im not even one year yet...
Realistic..., my biggest enemy..., find my battlecruiser, that hull is just the size of a destroyer or light cruiser
k?
Yes, design it, fly it, crash it, go back, fix it, and do the same again
Carrier "Task Force"
When you know corona are airborne and spread trough contact but you're not socialize:
Helth
Now u make the stonks guy head
Now can i report this as the use of swastika in non historical detail..."
Nice car there, the body lines is very good and that front face looks aggressive as well
@Brields95 Nah its ok, i figured it out...
@TitanIncorporated I have tried, it goes light speed, and currently im trying to make my destroyer to sail at 560km/h stable
@JediWolf Gud
@XxMegamonsterxX ok..., i guess...
And 36 second reload time is not helping at all...
@Omel Hmm, i don't know, could be useful, maybe hitting target as smol as a destroyer from 11km will be a sicc idea with these thing accurately set to show the range, probably works but for now i will be still using optical fire control that can only control either 4 guns on the bow or 8 guns on full broadside, that is if i can even get the gun to be perfectly set at certaing range, its proven hard y know...
@robloxweponco ah, now that's interesting, i mean electric engine in general are not "modded", its just XML "modded"
@Omel yeah, and to make the thing accurate must be needing some really good fine tune to find that "sweet spot"
Ahh, yes, Good Stonks Has Come
Im in for the job
Where is the moustache? He's not steve, he's an impersonator :v
@Omel definitely needed as i have this problem of not setting it to true, one case is in my PT boat which have Piston Recoil effect, it suffered barrel broke down with the gun still active which is a hazard to any thing
@XxMegamonsterxX Why is that logo there...
@robloxweponco Oh ok, is it an electric engine because its technically also a workaround, or maybe even try to make history repeat itself by making the Brabham Fan Car
@MrPorg137 Yeah, my wing is just a fuselage wing with no custom control surface, if you have seen my new upload it has a bit of fuselage in its leading edge but that just used to make the plane looks more "appealing"
@JA311M o do know how bad ship turn in SP which why most of my ships have large rudder but then it still not working as i want to, i have my VTOL nozzle attached to the rudder so as the rudder turns the thrust is applied to the side you want to turn, and i can prove ships have propeller in this game, you simply make them, i mean yeah i know this is just a fictional ship but i always like "realistic" ships specs such as maybe its a treaty cruiser, no more above 10.000T, no guns bigger than 9 inch, and maximum for battleship is 35.000T, i love that sort of somewhat realistic design like what if this ship was made in real life, so just take my critics with a bit of salt as i know the game limitation can't make you do certain stuff that you want it to be
Link to plane, absolute nothingness, and airfoil is a pretty hard thing to made as sp have box wing, my idea is to make the fuselage like this: curved, curved, circular, circular
"Clickbait" sir, that is not a bait, that is Clickbait
@Armyguy1534 No thanks, too much parts
And do you think connecting a turboshaft into a Double Geared system to drive the propeller is a good idea?
@JA311M Ah, i see, that is a good idea, one of my ships (not uploaded by me but i make it) can get to 36kn with an oversized propeller, cavitation is the scary thing that "our" engineer wanna see because it has happened (realistically), the speed can sometimes dropped to 35-34kn which is weird, if you wanna know about it check a guy named @SimpleBoii, he's the one that helped me to upload it when im unable to upload...
@Armyguy1534 Of course there will be no helipad, how can you expect a helicopter to fly at mach 1 while getting shoot at with thousand missile and trying to land, how can i find it?
@TheFantasticTyphoon Oh goddamn, is it gonna lag when spawned because that would be my worst enemy
A heavy cruiser, 40.5kn speed very good and exagerated but good for evading shell, being only 19.000t displacement with engine that produce 180.000hp is kinda unrealistic, although i have seen worst (a battlecruiser with speed of 44kn and my destroyer that can get up to 72kn)
@Omel Mechanic parts often breaks, sure it can be fixed by doing PreventBreaking true but that is a good example
Because memes are the best
Omg...
Isn't it just another guy build turned and uprated into another form...?
Because your not active for a prolonged length of time?
Why does this sound impossible, can i like put an infinite flare?
@robloxweponco yes, like attaching a micro engine with 15hp, literally bounced around and uncontrollable (trust me, im tried to do that)
Its homework aren't they...
Yes
Pistons: find something called preventBreaking and set that to true