Looks pretty good. It's a little small, and the shape isn't perfect, but the detailing is nice.
Handling could be better. Turn rate is kinda lacking, and low-speed maneuvering has an issue with rolling input inversion. Pretty good plane overall though.
You have to improve the stability of the longitudinal axis.
Dihedrals are key here. They help keep the lift force parallel to the direction of gravity more constant through the roll up to a certain point.
Another thing to do is engineer your plane so that the AI can handle flying it inverted. One trick to test this is removing the cockpit, flipping the entire plane on its back, then replacing the cockpit on the plane's belly, and adjusting all the control surfaces. If the AI can handle flying it, you did good.
@azkampf It would be nice. It's a tough effect to replicate though. Even a lot of the flight simulators I used have flat motion blur. But it's up to the devs to implement things like that. Try suggesting it on the User Voice site.
@azkampf Yeah. Past a certain RPM, the model for the propeller blades becomes invisible and is replaced by a flat sprite that simulates the blur of a quickly-spinning prop.
My friend who was stationed at McMurdo Station for a while said it snowed there year-round.
I'm inclined to believe him, since McMurdo is located in Antarctica.
@LiamW If the plane is unreliable 1:04 is terribly slow. The most reliable plane I built for this crossed the finish in 45 seconds. And my fastest unreliable one did it in 30. Make it faster, or make it more reliable.
I remember them every time I put on my uniform. Every time I salute my flag. Every time I give myself, my strength, and my time in helping to defend my nation.
The TA 152 used the Junkers Jumo 213E engine which had a supercharger which helped the engine at higher altitudes. SimplePlanes doesn't have superchargers. Also, the engine delivered 1725 horsepower, and could be GM-1 boosted for added power at altitude, and the engine could handle pretty high shaft speeds. Up to 3700 RPM.
Try modding the engine in XML to raise its maximum RPM and horsepower.
@RailfanEthan I finished that floatplane I was working on. I eventually figured out how to get it to float and take off. Splashdown is still tough though.
@MediciAviation243 I find that when I try to think of something to build, I never can. I just go about my day, and wait for inspiration to come to me. Most of my ideas originate while I'm standing in the shower.
Not that bad. I like the cockpit windows and the Humvee. There's a lot of superfluous parts, but not too huge of a strain. The shape is a little off in some places, but the size is pretty close, only a few feet off. Good job for the most part.
@Apehorse19 It's not a bad a plane though. I enjoy the handling, and the variable sweep is nice. One thing I would suggest is moving the airbrake to a location that torques the plane up instead of down when deployed. This would make airbrake deceleration on final safer, and lower the minimum smooth touchdown speed.
@Planesbemodified It's very nice to control. Using the trim control to tilt the forward tracks as a way to flip it rightside up when it flips was a stroke of genius. I don't really understand the point of the bombs though.
@Flightsonic These wings were about the largest I could manage. Any bigger, and they got too heavy and floppy, which made the plane difficult to control.
@MechWARRIOR57 There are some unlucky people who can't. Gotta look out for the little man.
@Treadmill103 Thank
Looks pretty good. It's a little small, and the shape isn't perfect, but the detailing is nice.
Handling could be better. Turn rate is kinda lacking, and low-speed maneuvering has an issue with rolling input inversion. Pretty good plane overall though.
You have to improve the stability of the longitudinal axis.
Dihedrals are key here. They help keep the lift force parallel to the direction of gravity more constant through the roll up to a certain point.
Another thing to do is engineer your plane so that the AI can handle flying it inverted. One trick to test this is removing the cockpit, flipping the entire plane on its back, then replacing the cockpit on the plane's belly, and adjusting all the control surfaces. If the AI can handle flying it, you did good.
@Survival Ha ha ha
Quick! Say her name without looking it up!
Shikieiki Yamaxanadu.
@azkampf It would be nice. It's a tough effect to replicate though. Even a lot of the flight simulators I used have flat motion blur. But it's up to the devs to implement things like that. Try suggesting it on the User Voice site.
I'm hanging upside down from my ankles yelling across the cold dungeon to a half-deaf interpreter who is writing my post for me.
@azkampf Yeah. Past a certain RPM, the model for the propeller blades becomes invisible and is replaced by a flat sprite that simulates the blur of a quickly-spinning prop.
My friend who was stationed at McMurdo Station for a while said it snowed there year-round.
I'm inclined to believe him, since McMurdo is located in Antarctica.
Do you mean the model of the motion blur effect?
@LiamW If the plane is unreliable 1:04 is terribly slow. The most reliable plane I built for this crossed the finish in 45 seconds. And my fastest unreliable one did it in 30. Make it faster, or make it more reliable.
@realluochen9999 That's some of the best livery detailing I've ever seen!
No weapons, blue color scheme. That's the F-5 Lightning, the photo-reconnaissance variant of the P-38. He was a brave man. I applaud his service.
I remember them every time I put on my uniform. Every time I salute my flag. Every time I give myself, my strength, and my time in helping to defend my nation.
Nice.
Cool.
@Jackie The TA 152 had a ceiling of 49,540 ft
@Treadmill103 @MAHADI Thanks.
@RailfanEthan Thanks a lot.
@JoddyFubuki788 That's cool.
The TA 152 used the Junkers Jumo 213E engine which had a supercharger which helped the engine at higher altitudes. SimplePlanes doesn't have superchargers. Also, the engine delivered 1725 horsepower, and could be GM-1 boosted for added power at altitude, and the engine could handle pretty high shaft speeds. Up to 3700 RPM.
Try modding the engine in XML to raise its maximum RPM and horsepower.
@RailfanEthan I finished that floatplane I was working on. I eventually figured out how to get it to float and take off. Splashdown is still tough though.
@Xanavi Here is what I used your dolly for. Again, I thank you.
@Xanavi Thank you very much.
@MediciAviation243 I find that when I try to think of something to build, I never can. I just go about my day, and wait for inspiration to come to me. Most of my ideas originate while I'm standing in the shower.
@MediciAviation243 ?
Amazing work here.
I particularly like the dolly. Do you mind it I use it for one of my planes?
Beautiful.
Such a splendid Raptor.
@BogdanX What's most important to me is having fun building planes, and sharing my creations with strangers.
Not that bad. I like the cockpit windows and the Humvee. There's a lot of superfluous parts, but not too huge of a strain. The shape is a little off in some places, but the size is pretty close, only a few feet off. Good job for the most part.
@Apehorse19 It's not a bad a plane though. I enjoy the handling, and the variable sweep is nice. One thing I would suggest is moving the airbrake to a location that torques the plane up instead of down when deployed. This would make airbrake deceleration on final safer, and lower the minimum smooth touchdown speed.
D K
DONKEY KONG
D K
DONKEY KONG IS HERE
I approve of this generic fighter jet.
Woo buddy, that level of detail.
Sasuga Spiritus.
@marcox43 Same. I actually had a 29 second run once. It was perfect and beautiful. The problem is, that was one trial out of 50 or more.
@Planesbemodified It's very nice to control. Using the trim control to tilt the forward tracks as a way to flip it rightside up when it flips was a stroke of genius. I don't really understand the point of the bombs though.
Those wheels remind me of ORANGE TRANSPARENT CHAINSAW
@MediciAviation243 Because cats are fast and deadly ambush predators.
https://www.simpleplanes.com/About/Points
@jdcraft I still prefer research to speculation.
@PyroManiac Cool.
Impressive.
Here is my best work.
salutes
@SteadfastContracting Great. I particularly like the interior and the swing of the landing gear.
@Liyicheng @Treadmill103 @Unreliablewaffle365 @MAHADI @ChiChiWerx @saturn28 Thanks!
@Flightsonic These wings were about the largest I could manage. Any bigger, and they got too heavy and floppy, which made the plane difficult to control.
Woo. I just got a plane to cross the finish in 30 seconds.
The only issue is, it skipped 5 rings to get there.
Time for more tweaking.
Is it really guessing when I could just google the lyrics?
A savvy warrior uses all of his tools.
@Anshrew Yeah! It's a totally viable design too. It would work in real life.
Just broke 40 seconds. But with a 60% success rate, I'm REALLY risking it.
Good luck to everyone.
@AudioDud3 Thanks.