Nice work. Looks like you expanded the bay too. And it can be tough working in such a tight area. The door were a huge pain when I put it together. It was basically a huge nudgefest up in there. One good trick is to go into the XML and delete any part connections that are freezing up the moving parts. It was an absolute necessity when I designed the doors for my Sealiner.
I already have a fool-proof method for sinking the fleet. Hit-and-Run
The key is to release you missiles in clusters while already in the escape phase.
That way, you're already out of range of the guns, and the missiles will have a hard time catching you.
When I was starting, I only ever got 1 or 2 upvotes tops, and that was back when I could spam 5 planes a day. The ball needs to get rolling, basically. As your skill improves, and you gain followers, you visibility will increase. I joined barely 2 months ago, and now I have 3800 points, 6 followers, and even had one of my planes get featured! Just keep on trucking, buddy! You'll make it if you keep at it.
Mine is a typical sunny disposition, friendliness, and tendency to favor solar themes.
I also favor the color sky blue over others.
I also like to show my appreciation to those who appreciate me by looking at their builds and upvoting all the ones I personally think are cool.
Also, I have a habit of nerding out and being very passionate about planes I know a lot about (primarily the P-38).
Also, I tend to ramble.
@Stampede You can see here that the mass balances are firmly attached to the root of the elevator. Their entire purpose is to reduce flutter, shift the center of mass on the elevator to make it easier for the pilot to move it, and to provide counteraction on positive G influence on the surface, improving dive recovery. You must have seen some weird pictures.
@Stampede I was talking about the elevator mass weights. Those knobs on the tail that provide counterbalance on the elevator. I think you modeled them well, though they should be closer to the actual control surface.
@SHCow Well done. I don't often combat test my fighters. Last I checked, in AI-on-AI fights, the Gnat and the Carrier Pigeon were the deadliest. I'm pretty sure Razor, and Afterburn would perform well too, but I've never let the AI test them. Actually I'm pretty sure Afterburn wouldn't do as well as it should, since the AI can't use AGs to trigger the afterburners.
@SHCow There was a lot of users spamming stuff non-stop. The moderators wanted to focus on quality over quantity. So users would post a few really good planes, instead of a lot of really crappy ones. The limit used to be 5.
@SHCow Yeah. It's fast and powerful. A pretty fearsome attack plane. There is a noticeable yaw wobble due to the small vert stabs, but otherwise it's pretty tight. You're getting pretty good at making planes.
One advantage the Sabre had over the Migs was that they had the better hydraulically-assisted controls. Pilots flying in the MiG-15 were quicker to become fatigued by their controls, which required significantly more force to apply at high speeds and Gs. Sabre pilots would tire out the pilots of the superior MiG-15s, then shoot their weakened foes down when they weren't strong enough to out-maneuver the Sabre.
@Bluerobot11 They're there to emulate the APPEARANCE of the christmas tree rocket racks and their 5 HVARs. That much should be obvious. PIC
You can use them if you want to for gameplay purposes, but that's only a marginal bonus.
One time, I was using my P-38 to try and complete a race, and ended up clipping a wall with my wing. The wing took half the plane with it, and all I had was the center and right nacelles left. Surprisingly, I was still able to control the plane and fly around with it half-destroyed.
Hey, @WizardOZ
Noticed your comment on my Lightning. Firstly, welcome to simpleplanes.
What you have here is a good start. It flies, doesn't explode, and can be landed without disaster. Despite what anyone says, that's a good plane.
A few tips and pointers; Remember to always keep your center of lift behind your center of mass. But not too far behind. The closer they are, the better your turns generally are.
Also, your landing gear is way back. For planes who sit in tricycle configuration (like the lightning), you want your main two wheels pretty close to your center of mass. This lets the plane leave the runway sooner, as it lets the plane pivot and pitch more easily on those wheels.
You plane pitches very well thanks to the extra elevators in the main wing, but it doesn't roll very quickly. Use wider ailerons for a quicker roll.
Wing loading is another thing to watch when building a plane. It's the ratio of wing area to total weight, which is how well your plane is beating gravity, so less is always better. This plane has 33.9lbs/ft^2, which is a decent number for a fighter. 50 is still good for jet fighters, but anything over 100 isn't that great. Anything lower than 10 is pretty much a glider.
Another thing to watch is drag. Significantly high drag points will slow your plane down, and make it require more thrust to keep you going.
One last thing; It isn't really important, but it's something I like to do. If you have two propellers, make the spin in opposite directions, it just looks fancier.
Anyway, hope this helps, and good luck!
@SHCow Yes. Most fighters not reliant on infinite fuel are pretty much stuffed full of as much fuel as they can fit into every fuselage block and wing.
@SHCow No prob. Copying parts is just a smart way to do modding without the leg work. People do it all the time.
And most fighter jets are thirsty by default. Most have enough to intercept a target, shoot it down, and return to base. Most fighters can't make ferry flights without relying on tankers for mid-air refueling.
I find missiles typically lock directly onto the cockpit block.
One thing I did was put a cockpit on a really tall stalk, and rolled it away real quick at the last moment.
That's how I won the SAM challenge.
Nice work. Looks like you expanded the bay too. And it can be tough working in such a tight area. The door were a huge pain when I put it together. It was basically a huge nudgefest up in there. One good trick is to go into the XML and delete any part connections that are freezing up the moving parts. It was an absolute necessity when I designed the doors for my Sealiner.
That pink is stylin', bro.
I already have a fool-proof method for sinking the fleet.
Hit-and-Run
The key is to release you missiles in clusters while already in the escape phase.
That way, you're already out of range of the guns, and the missiles will have a hard time catching you.
I would like torpedoes regardless.
@JoddyFubuki788 @Treadmill103 Glad you like it. Thanks!
@DAVERULZ Thanks.
@BaconAircrafts It's only been 45 seconds, but wow thanks!
@DatsunEngineeringCompany Yeah, go for it.
When I was starting, I only ever got 1 or 2 upvotes tops, and that was back when I could spam 5 planes a day. The ball needs to get rolling, basically. As your skill improves, and you gain followers, you visibility will increase. I joined barely 2 months ago, and now I have 3800 points, 6 followers, and even had one of my planes get featured! Just keep on trucking, buddy! You'll make it if you keep at it.
Mine is a typical sunny disposition, friendliness, and tendency to favor solar themes.
I also favor the color sky blue over others.
I also like to show my appreciation to those who appreciate me by looking at their builds and upvoting all the ones I personally think are cool.
Also, I have a habit of nerding out and being very passionate about planes I know a lot about (primarily the P-38).
Also, I tend to ramble.
@Stampede You can see here that the mass balances are firmly attached to the root of the elevator. Their entire purpose is to reduce flutter, shift the center of mass on the elevator to make it easier for the pilot to move it, and to provide counteraction on positive G influence on the surface, improving dive recovery. You must have seen some weird pictures.
@Stampede I was talking about the elevator mass weights. Those knobs on the tail that provide counterbalance on the elevator. I think you modeled them well, though they should be closer to the actual control surface.
Not bad. I like the mass weights.
@SHCow Well done. I don't often combat test my fighters. Last I checked, in AI-on-AI fights, the Gnat and the Carrier Pigeon were the deadliest. I'm pretty sure Razor, and Afterburn would perform well too, but I've never let the AI test them. Actually I'm pretty sure Afterburn wouldn't do as well as it should, since the AI can't use AGs to trigger the afterburners.
@SHCow There was a lot of users spamming stuff non-stop. The moderators wanted to focus on quality over quantity. So users would post a few really good planes, instead of a lot of really crappy ones. The limit used to be 5.
@SHCow They nerfed the limit to 3 a day.
@SHCow Yeah. It's fast and powerful. A pretty fearsome attack plane. There is a noticeable yaw wobble due to the small vert stabs, but otherwise it's pretty tight. You're getting pretty good at making planes.
@JoddyFubuki788 Yeah, man!
@PolandballDoge Follow your dreams.
@ronyseptian17 Thanks!
@TemDesBlur that was one fast upvote! Thanks!
@sunshineflight3050 Glad you like it!
@JoddyFubuki788 You can trust me when I say I prefer my ships with tits.
@JoddyFubuki788 lol
@CaptBlackadder Thanks! I put a lot of loving care into this plane.
@Bluerobot11 Also, here's an excerpt from the P-38 pilot's training manual detailing the optional rocket setup.
IMAGE
One advantage the Sabre had over the Migs was that they had the better hydraulically-assisted controls. Pilots flying in the MiG-15 were quicker to become fatigued by their controls, which required significantly more force to apply at high speeds and Gs. Sabre pilots would tire out the pilots of the superior MiG-15s, then shoot their weakened foes down when they weren't strong enough to out-maneuver the Sabre.
@Bluerobot11 They're there to emulate the APPEARANCE of the christmas tree rocket racks and their 5 HVARs. That much should be obvious. PIC
You can use them if you want to for gameplay purposes, but that's only a marginal bonus.
@DuckMintnewprofile Cool.
Larger? YES
Do 1:1
This looks so nice. I would just love to see it actual size!
@DragonAerotech I'm a sucker for twin-booms myself. I can't resist the urge to upvote them.
@DragonAerotech Thanks! It took a lot of tweaking past versions to get it this nice.
@DragonAerotech I would make a variant, but I've published enough Lightnings as it is. lol
The C-130J has the new AE 2100 turboprops with the six-bladed propellers.
This seems to have the older four-bladed props.
@JMicah4 Wait, don't tell.
Brake torque?
is a lower number less grabby brakes?
@JMicah4 What value?
@KingDeadshot Thanks. Enjoy!
2 for president!
One time, I was using my P-38 to try and complete a race, and ended up clipping a wall with my wing. The wing took half the plane with it, and all I had was the center and right nacelles left. Surprisingly, I was still able to control the plane and fly around with it half-destroyed.
Well looks like slapping wings on the largest turbofan is the new precedent for unlimited class.
Hey, @WizardOZ
Noticed your comment on my Lightning. Firstly, welcome to simpleplanes.
What you have here is a good start. It flies, doesn't explode, and can be landed without disaster. Despite what anyone says, that's a good plane.
A few tips and pointers; Remember to always keep your center of lift behind your center of mass. But not too far behind. The closer they are, the better your turns generally are.
Also, your landing gear is way back. For planes who sit in tricycle configuration (like the lightning), you want your main two wheels pretty close to your center of mass. This lets the plane leave the runway sooner, as it lets the plane pivot and pitch more easily on those wheels.
You plane pitches very well thanks to the extra elevators in the main wing, but it doesn't roll very quickly. Use wider ailerons for a quicker roll.
Wing loading is another thing to watch when building a plane. It's the ratio of wing area to total weight, which is how well your plane is beating gravity, so less is always better. This plane has 33.9lbs/ft^2, which is a decent number for a fighter. 50 is still good for jet fighters, but anything over 100 isn't that great. Anything lower than 10 is pretty much a glider.
Another thing to watch is drag. Significantly high drag points will slow your plane down, and make it require more thrust to keep you going.
One last thing; It isn't really important, but it's something I like to do. If you have two propellers, make the spin in opposite directions, it just looks fancier.
Anyway, hope this helps, and good luck!
Okay, wow. My plane got featured.
That's... pretty awesome!
Ok here come the thanks.
@Liquidfox
@Tully2001
@Matthew01
@Gestour
@TemDesBur
@Destroyerz117
@Noahproblem
@FIOu
@JoddyFubuki788
@SHCow
@Gepatll
@TheOwlAce
@DestinyAviation
@iiRazor
@LeHoneyBadger
@JMicah4
@General360
@MrRifqi
@ForeverPie
@SteadfastContracting
@SmilingSausage123
@CyberDyneIndustries
@DAVERULZ
@ThePhantomGuy
@TheRealTDawg
Thank you, all!
And thank you to the overwhelming 240 people who downloaded this plane!
@SHCow Yes. Most fighters not reliant on infinite fuel are pretty much stuffed full of as much fuel as they can fit into every fuselage block and wing.
@SHCow No prob. Copying parts is just a smart way to do modding without the leg work. People do it all the time.
And most fighter jets are thirsty by default. Most have enough to intercept a target, shoot it down, and return to base. Most fighters can't make ferry flights without relying on tankers for mid-air refueling.
@Noahproblem Thank you!
@SHCow Personally, I'm against having infinite fuel. Doesn't feel "real" enough for me.
But it's your plane, man. Do whatever you like.
@Devilsfish Thank you!
For comparison, the H4 Hercules had a wingspan of 320 feet.
Nearly 200 feet less than this monstrosity.
I find missiles typically lock directly onto the cockpit block.
One thing I did was put a cockpit on a really tall stalk, and rolled it away real quick at the last moment.
That's how I won the SAM challenge.
grats
Oh, I like this. Pretty stylish.