@Deepdark no, this is very likely the only time i will build hinds. Next planned vehicles are mig-31b, remastered ac-130, and an su-35s... I might make an mi-35 once my planned Aircraft list runs dry. I'll let you in on a little secret though. The ac-130 remaster is gonna be ALOT better performing than my old one.
@Tookan the reason why its weak on takeoff is because there's some kind of effect that drags it back down to the ground unless you get it some speed. Other than that it performs fine. The mi-24 has a climb rate of 50 feet a second and this thing is pretty accurate to that. The effect that drags it happens when close to the ground but seems to only happen on takeoff
@Karlnusi go to the cameras variables, set the camera yaw and camera pitch to what you want the servos pitch and yaw to be. The important part here is that the names match on all variables including the capital and lowercase lettering. Heres how i did it: clamp(GunRoll/25 , -1, 1) The /25 is how far the rotators limit goes. And the , -1, 1 is what percentage of input it will have (1 means 100% and 0.5 would mean 50%) the -1 is the downards input and the regular 1 is the upwards input. Now here i used 2 rotators, 1 to go up and down and the other to go left and right. set the up and down rotators input: clamp(Insert the name here for one/25 , -1, 1) clamp(Insert the other ones name here/25 , -1, 1) what i usually do is name the servi that goes up and down GunPitch and the servo that goes left and right GunRoll what you want to do is give the cameras yaw or pitch variable in its variable settings a name that you want to be the up or down servos input, then set the rotators limits (if its 48 set the /25 to /48 instead. And set the , -1, 1 to what you want it to be. If you want it to go up or left all the way but only halfway the other, then set it to , -1, 0.5
you may have to set the rotators to inverted to get it to follow the camera in the right direction, and you also might have to switch the , -1, 0.5. Around to , -0.5, 1 and thats how i did it.
@asteroidbook345 That would've proven insanely difficult for me to do. Plus it would've added more parts and this game does not like imbalances in weight or design.
I know this will probably never get noticed but hear me out. A new carrier group just like the USS Beast group. But the carrier has its own air defense missiles. And it's guarded by battleships that shoot both flak and bullets at you when you anger them. Best part is you can have the battleships fire full main gun salvos at something with a targeting pod part.
@Ihavesnowball i see. Its been a while so i forget things. However the C DOES NOT mean its carrier capable i do know that. Though seeing a carrier a-10 would be funny. Thank you for showing me my mistake.
@Droidy247 No C is the design version, for example A-10X would mean experimental. A-10A would mean its the first version of it. And A-10C means its a later upgraded version
@AndrewishFollower the reason why i put detail into the cockpit and not the plane is because i try to make my aircraft potato friendly while still looking decent as thats what i play on myself. However if im able to i do put more detail then i tend to
Since you seem to like my helicopter, I have a little question for you. Have you flown it in VR, And if so is the scaling a tad bit big? I plan to remaster this beauty in the distant future but if the scaling isn't too bad I might just leave it be. Also I'm glad you enjoy it because I'm planning on building a modern version MI-24 Hind, However that is gonna be a while. Any criticism feedback is welcome because I really want others to enjoy my vehicles.
@liupanshuai the Mi-24b and ah1 didn't have a head tracking system at their time which is why they have sights. HOWEVER my apache does have a head tracking system.
@AndrewGarrison, can you guys add a version of the fuel tanker that uses a boom instead of drogues? Some planes like the ac130 have variants that take fuel from the roof via a boom.
@AndrewGarrison Can you add the ability to slice forward and backward to fuslage parts too? It would make it so we can shorten parts without having to adjust the run or width.
I know ive already said it but im just making sure it gets heard; Andrew, will we be getting cockpit lighting systems so that VR players will be able to see their controls? (Im not talking about the guages btw, im talking about the aircraft joysticks and levers). Because finding the joystick at night is gonna be a moderate pain. Not to mention the fact that finding all your levers and switches is also gonna be a pain at night
@AndrewGarrison I know your probably not looking for suggestions right now but could you guys make a cockpit lighting system? If someone goes to fly in vr night they are gonna have a hayday finding the controls.
Id assume this is to limit render distance, But maybe the option to extend or get rid of the fog that occurs when looking down at earth at high altitude
Actual clouds (that can be toggled on or off to go back to vanilla clouds), and a sky that changes colors and whatnot depending on altitude (also toggleable for this and the vanilla option)
An ejection seat thats vr compatible, with a keybind of the players choice, (not just the activation groups), and when i say vr compatible i mean putting handles on the seat that you can pull to eject, with an options button to where the handles will be (top seat corners, bottom center) etc
An updated flight physics model/engine. unless its just me and the way i build my planes, the flight physics feel really janky, and planes seem to lose in air momentem way too fast to be able to glide
New sounds, especially for the Helicopter rotors, preferably an option button somewhere that lets us pick between a select few of engine sounds, the tank cannon sounds derpy too so maybe sound options for the weapons too?
@BigBushy can you make them so that they can either activate an activation group 1-8, or directly link them to parts please, also a controllable alarm system like i mentioned in the comments a while ago
Clickable buttons that do certain things like, buttons that you can link to certain parts directly which would be cool (example: if i click a button it activates/enable engine 1)
A night vision screen (with infared ones too please) and option to put infared or night vision in the cockpit view, with them being toggled by a chosen keyboard keybind
@BigBushy An alarm system that can be hooked to certain parts and settings and when the certain part is damaged enough/broken or the settings detect somethings wrong, an alarm goes off. (Preferably add multiple choices for alarm sounds and a volume slider please)
@MOPCKOEDNISHE can you make a mod that adds different sounds to choose from
for the helicopter main rotor part please? The vanilla sound is dull and doesn't give the satisfactory chop chop sound of a real helicopter.
@Deepdark no, this is very likely the only time i will build hinds. Next planned vehicles are mig-31b, remastered ac-130, and an su-35s... I might make an mi-35 once my planned Aircraft list runs dry. I'll let you in on a little secret though. The ac-130 remaster is gonna be ALOT better performing than my old one.
+5@Tookan the reason why its weak on takeoff is because there's some kind of effect that drags it back down to the ground unless you get it some speed. Other than that it performs fine. The mi-24 has a climb rate of 50 feet a second and this thing is pretty accurate to that. The effect that drags it happens when close to the ground but seems to only happen on takeoff
@indonesiaUmur16Th I inspect my aircraft before uploading. Something is likely wrong on your end.
+1@Karlnusi go to the cameras variables, set the camera yaw and camera pitch to what you want the servos pitch and yaw to be. The important part here is that the names match on all variables including the capital and lowercase lettering. Heres how i did it: clamp(GunRoll/25 , -1, 1) The /25 is how far the rotators limit goes. And the , -1, 1 is what percentage of input it will have (1 means 100% and 0.5 would mean 50%) the -1 is the downards input and the regular 1 is the upwards input. Now here i used 2 rotators, 1 to go up and down and the other to go left and right. set the up and down rotators input: clamp(Insert the name here for one/25 , -1, 1) clamp(Insert the other ones name here/25 , -1, 1) what i usually do is name the servi that goes up and down GunPitch and the servo that goes left and right GunRoll what you want to do is give the cameras yaw or pitch variable in its variable settings a name that you want to be the up or down servos input, then set the rotators limits (if its 48 set the /25 to /48 instead. And set the , -1, 1 to what you want it to be. If you want it to go up or left all the way but only halfway the other, then set it to , -1, 0.5
you may have to set the rotators to inverted to get it to follow the camera in the right direction, and you also might have to switch the , -1, 0.5. Around to , -0.5, 1 and thats how i did it.
@Karlnusi I hooked the turret to the camera
@asteroidbook345 That would've proven insanely difficult for me to do. Plus it would've added more parts and this game does not like imbalances in weight or design.
+1I know this will probably never get noticed but hear me out. A new carrier group just like the USS Beast group. But the carrier has its own air defense missiles. And it's guarded by battleships that shoot both flak and bullets at you when you anger them. Best part is you can have the battleships fire full main gun salvos at something with a targeting pod part.
+12@Ihavesnowball Allahu akbar?
+2@Ihavesnowball I plan a C model f-15 will that work?
@Ihavesnowball by the way since your active rn, what aircraft would you like me to make? I take some requests but no promises
@Ihavesnowball My dumbass didnt even know you pinged him lol, My bad
@Ihavesnowball i see. Its been a while so i forget things. However the C DOES NOT mean its carrier capable i do know that. Though seeing a carrier a-10 would be funny. Thank you for showing me my mistake.
@Droidy247 No C is the design version, for example A-10X would mean experimental. A-10A would mean its the first version of it. And A-10C means its a later upgraded version
+1@EchoVehicle no only this helicopter is a remaster, im making another version of it though
+1@AndrewishFollower I have no idea how to do that.
@AndrewishFollower the reason why i put detail into the cockpit and not the plane is because i try to make my aircraft potato friendly while still looking decent as thats what i play on myself. However if im able to i do put more detail then i tend to
@CPTWilson fine by me
Since you seem to like my helicopter, I have a little question for you. Have you flown it in VR, And if so is the scaling a tad bit big? I plan to remaster this beauty in the distant future but if the scaling isn't too bad I might just leave it be. Also I'm glad you enjoy it because I'm planning on building a modern version MI-24 Hind, However that is gonna be a while. Any criticism feedback is welcome because I really want others to enjoy my vehicles.
@SpaceXplorer I do plan to make it however i exhausted myself making all my VR aircraft so im taking a break.
@BND1 I do have the MI-28 planned, but as of right now im taking a break from making stuff.
+1@WolfHunter9111 If the D version is the modern cockpit verison, then no not right now.
+2@Haytham115 the devs might make the seats ejectible in the future so im gonna wait until then.
@liupanshuai the Mi-24b and ah1 didn't have a head tracking system at their time which is why they have sights. HOWEVER my apache does have a head tracking system.
+1@WolfHunter9111 because instrumentation has a clock and map and i dont know how to make one with funky trees
+2@pedro16797 could you guys make it so we can paint the guage faces?
How will we use aircraft with rotating chin or nose guns if we cant see where we are aiming on aircraft like an apache?
How do you guys plan on implementing rudder pedal controls
@AndrewGarrison, can you guys add a version of the fuel tanker that uses a boom instead of drogues? Some planes like the ac130 have variants that take fuel from the roof via a boom.
@AndrewGarrison Can you add the ability to slice forward and backward to fuslage parts too? It would make it so we can shorten parts without having to adjust the run or width.
Can we get guages for time, roll rate, and mach meter, and a screen map for all the islands?
+1I know ive already said it but im just making sure it gets heard; Andrew, will we be getting cockpit lighting systems so that VR players will be able to see their controls? (Im not talking about the guages btw, im talking about the aircraft joysticks and levers). Because finding the joystick at night is gonna be a moderate pain. Not to mention the fact that finding all your levers and switches is also gonna be a pain at night
@AndrewGarrison I know your probably not looking for suggestions right now but could you guys make a cockpit lighting system? If someone goes to fly in vr night they are gonna have a hayday finding the controls.
+1Id assume this is to limit render distance, But maybe the option to extend or get rid of the fog that occurs when looking down at earth at high altitude
+8The ability to more precisely change the time of day and the ability to freeze the time of day
+6Actual clouds (that can be toggled on or off to go back to vanilla clouds), and a sky that changes colors and whatnot depending on altitude (also toggleable for this and the vanilla option)
+11Ramjet engines
+8Dynamic weather
+2Radar parts and screens and radar guided weaponry, radar warning receivers (rwr)
+8New and improved landing gears like the ones in sr2
+7Hud part, i understand that we already have a hud part mod but its in russian and isnt vr compatible far as i know
+18An ejection seat thats vr compatible, with a keybind of the players choice, (not just the activation groups), and when i say vr compatible i mean putting handles on the seat that you can pull to eject, with an options button to where the handles will be (top seat corners, bottom center) etc
+5An updated flight physics model/engine. unless its just me and the way i build my planes, the flight physics feel really janky, and planes seem to lose in air momentem way too fast to be able to glide
+7More islands, preferably one far bigger than maywar that has its own city, countryside, jungle, woods, etc. OH AND AN AIRPORT TO BOOT
+9New sounds, especially for the Helicopter rotors, preferably an option button somewhere that lets us pick between a select few of engine sounds, the tank cannon sounds derpy too so maybe sound options for the weapons too?
+13@MOPCKOEDNISHE Can you make a ciws mod that shoots down missiles?
+1@BigBushy can you make them so that they can either activate an activation group 1-8, or directly link them to parts please, also a controllable alarm system like i mentioned in the comments a while ago
+2Clickable buttons that do certain things like, buttons that you can link to certain parts directly which would be cool (example: if i click a button it activates/enable engine 1)
+1A night vision screen (with infared ones too please) and option to put infared or night vision in the cockpit view, with them being toggled by a chosen keyboard keybind
@BigBushy An alarm system that can be hooked to certain parts and settings and when the certain part is damaged enough/broken or the settings detect somethings wrong, an alarm goes off. (Preferably add multiple choices for alarm sounds and a volume slider please)
+1@MOPCKOEDNISHE can you make a mod that adds different sounds to choose from
for the helicopter main rotor part please? The vanilla sound is dull and doesn't give the satisfactory chop chop sound of a real helicopter.