@Jackie thank you very much, I was quite excited to get this one published. It's alright, I broke it plenty of times during testing, I agree completely haha
@MediocrePlanes it might just be the centrifugal force of having engines on the end of the wings causing it, then? I dunno. Mine is too small to have proper engines on the wingtips
@LeoBrasi man I get all my milestones on this site in weird ways. I crossed over 5,000 with successor points from a build that I helped somebody else with hahaha
@LeoBrasi hey don't worry dude, you seem to be getting the hang of it. Practice makes perfect. And with regards to not uploading much: that's okay. It's good to try to work on things before uploading them, some people spam stuff way too often on here haha
@LeoBrasi okay, general impressions of your planes: I like that you've tried unusual things like the wings on the DragLess Ant or the folding one. You seem to understand the relationship between CoM and CoL too, which is good. Areas for improvement would be: try to use fuselage sections instead of the old blocks, they're better for basically everything; also learn about wing profiles (the options for symmetric, semi-symmetric, and flat-bottom). What those do is affect how much lift the wing produces with no angle of attack (so flying level). Semi-symmetric is the middle one, flat bottom gives you more lift, symmetric gives you none. What this is good for is making sure that your plane can fly nice and straight without automatically pitching up or down. If it pitches up, make something at the back flat-bottom, for example. Try things out!
Ace, I had to change quite a bit of your plane to get the AI to fly it properly, so it's a Phantom now, but it's still very much based on your Skyhawk.
@JovianPat it's alright, half of my planes never get yaw control because it's so difficult to get it working and doesn't do much anyway hahaha. The thing to remember is that it works just the same way as your CoM and CoL for the regular wings. Obviously you need to kind of imagine where your centre of "lift" for the vertical stabilisers would be, though. Because the CoM is usually quite far back on planes of this style, the CoL for your vertical stabilisers isn't far behind it, and it doesn't give you much stability.
As I said, though, it's nitpicking. You've got a pretty awesome plane there.
Manoeuvrability: excellent, it's responsive without being twitchy or difficult to control.
Stability: a bit wobbly in the yaw axis, which makes aiming tricky, but otherwise fine.
Speed: comfortably supersonic with the outer engines on, seems perfect to me.
Weaponry: well armed without affecting the flight. Maybe one Inferno would be nice for those of us that suck with bombs haha.
Design: a few nice creative details like the stabilisers underneath the wings. I think the front is a bit busy, it might be worth moving the missiles back a bit or hiding the miniguns a little, but generally it's a good-looking plane.
In the game, bullets don't collide with a part if they start inside it, so I think it's just a case of carefully adjusting your guns to be close enough behind the prop. There's no way to sync them with your prop just now
@humangrenade that's exactly what this is. Put the mod in to the folder, just like you would with Krazy Parts, enable, and you're good to go. Also you might want to edit out the part about your age, technically the terms and conditions require you to be 13 to have an account, and people have been banned for it before.
@Nickasaurus aww thanks Nick! I promise I really am trying to get that build sorted, by the way, but it's proving harder than I expected... I'll get back to you with progress tonight
@JetstreamAeroEngineering an old one of mine done back before I had the PC version for a challenge. It's here if you want, but there was some kind of problem with the stabilisers and they need to be reattached to stop them flopping about
Wings don't cause drag in the game, so I guess missiles mustn't either. I tested this monstrosity quickly and rotated fuselage sections definitely affect drag.
All of the post formatting on the website is totally independent from the system you do it on - it works the exact same way whether you're on Windows, OSX, Android, iOS, it doesn't matter. It's all just done with specific strings of text. For images:

Note that it needs to be an image URL specifically. A google images search result will not work. This won't work, but this will.
@Baldovino if you need help arranging all of the fights and keeping track of them, go make an account on challonge.com (it's free). It'll arrange everything for you
@AeroEngineering wait seriously? From horizontal flight?
@Jackie thank you very much, I was quite excited to get this one published. It's alright, I broke it plenty of times during testing, I agree completely haha
@MediocrePlanes it might just be the centrifugal force of having engines on the end of the wings causing it, then? I dunno. Mine is too small to have proper engines on the wingtips
@TheLatentImage good luck with that... I haven't even attempted landing it. I wasn't able to land the Pogo, and it looked a lot easier.
@MediocrePlanes ah, mine did that as well at one stage. How powerful are your engines?
Isn't this awfully close to the 10-part challenge going on at the moment? It also has no jets, no missiles, no miniguns rules
@MediocrePlanes sorry dude hahaha. I hope we're gonna see yours anyway, I bet it's awesome
Sorteeeeeed
@MediocrePlanes @AeroEngineering @Hyperloop thanks guys!
@Hadesrocks I told you I had a plan! Hahaha
I'm glad to see this ready at last, you've put some real work in to it
@jsaret no, but what you can do is upload it to somewhere like imgur and then link it here
I wouldn't mind commuting like this, getting between the islands was effortless
@LeoBrasi a surprise! Hahaha
@LeoBrasi it's German and everyone thinks it's impossible to build properly ;) if it goes well it'll be up tonight, but no guarantees
@LeoBrasi Scottish haha. I do have a project in the works just now, but I'll make you something once it's done and uploaded
@LeoBrasi people made some crazy stuff even before v1.2
@iagoblack I seem to have inspired a whole wave of diamond-shaped entries haha
@LeoBrasi aww that must have been frustrating. v1.2 made such a huge difference to the game
@LeoBrasi man I get all my milestones on this site in weird ways. I crossed over 5,000 with successor points from a build that I helped somebody else with hahaha
@LeoBrasi hey don't worry dude, you seem to be getting the hang of it. Practice makes perfect. And with regards to not uploading much: that's okay. It's good to try to work on things before uploading them, some people spam stuff way too often on here haha
@LeoBrasi okay, general impressions of your planes: I like that you've tried unusual things like the wings on the DragLess Ant or the folding one. You seem to understand the relationship between CoM and CoL too, which is good. Areas for improvement would be: try to use fuselage sections instead of the old blocks, they're better for basically everything; also learn about wing profiles (the options for symmetric, semi-symmetric, and flat-bottom). What those do is affect how much lift the wing produces with no angle of attack (so flying level). Semi-symmetric is the middle one, flat bottom gives you more lift, symmetric gives you none. What this is good for is making sure that your plane can fly nice and straight without automatically pitching up or down. If it pitches up, make something at the back flat-bottom, for example. Try things out!
Updated version of this one
Updated version with a mini review of sorts
@LeoBrasi I've made updated versions of a couple of your other planes, by the way, I'll give you a link to them once I've checked out the rest
This is cool, but needed some kind of roll control
Heh, apparently the solution to making hovering stuff easy to fly is just piling absolutely loads of RCS ports on
@Spikerya @AceMcCloud sorry this took so long!
Ace, I had to change quite a bit of your plane to get the AI to fly it properly, so it's a Phantom now, but it's still very much based on your Skyhawk.
@danishhaziq I've got a couple of other people to help out first (Spikerya and LeoBrasi have both been waiting patiently on me), but after that, sure
@JovianPat it's alright, half of my planes never get yaw control because it's so difficult to get it working and doesn't do much anyway hahaha. The thing to remember is that it works just the same way as your CoM and CoL for the regular wings. Obviously you need to kind of imagine where your centre of "lift" for the vertical stabilisers would be, though. Because the CoM is usually quite far back on planes of this style, the CoL for your vertical stabilisers isn't far behind it, and it doesn't give you much stability.
As I said, though, it's nitpicking. You've got a pretty awesome plane there.
Manoeuvrability: excellent, it's responsive without being twitchy or difficult to control.
Stability: a bit wobbly in the yaw axis, which makes aiming tricky, but otherwise fine.
Speed: comfortably supersonic with the outer engines on, seems perfect to me.
Weaponry: well armed without affecting the flight. Maybe one Inferno would be nice for those of us that suck with bombs haha.
Design: a few nice creative details like the stabilisers underneath the wings. I think the front is a bit busy, it might be worth moving the missiles back a bit or hiding the miniguns a little, but generally it's a good-looking plane.
Overall impressions: niiiiiiiiiiiiiiiiiiiiiiiice.
In the game, bullets don't collide with a part if they start inside it, so I think it's just a case of carefully adjusting your guns to be close enough behind the prop. There's no way to sync them with your prop just now
@Meawk
'sup
@humangrenade whether you act it or not isn't the point, it's still in the T&Cs.
@DeezDucks pfft, doesn't look vewy sewious to me
@DeezDucks you're making it really hard to resist posting stupid gifs hahaha
must... behave...
@DeezDucks well... mostly...
@humangrenade that's exactly what this is. Put the mod in to the folder, just like you would with Krazy Parts, enable, and you're good to go. Also you might want to edit out the part about your age, technically the terms and conditions require you to be 13 to have an account, and people have been banned for it before.
@humangrenade I don't get what you mean... you can just have it. It's there, free to download
@Meawk definitely, I've been genuinely (and pleasantly) surprised by how responsibly it is being used
@iiRazor as a fellow dude that got slapped by genetics, don't stress about it. We're just playing the dating game on hard mode. You can still do well.
@grizzlitn
@Nickasaurus aww thanks Nick! I promise I really am trying to get that build sorted, by the way, but it's proving harder than I expected... I'll get back to you with progress tonight
@JetstreamAeroEngineering an old one of mine done back before I had the PC version for a challenge. It's here if you want, but there was some kind of problem with the stabilisers and they need to be reattached to stop them flopping about
Make sure you show him this
Wings don't cause drag in the game, so I guess missiles mustn't either. I tested this monstrosity quickly and rotated fuselage sections definitely affect drag.
All of the post formatting on the website is totally independent from the system you do it on - it works the exact same way whether you're on Windows, OSX, Android, iOS, it doesn't matter. It's all just done with specific strings of text. For images:
Note that it needs to be an image URL specifically. A google images search result will not work. This won't work, but this will.
@Baldovino if you need help arranging all of the fights and keeping track of them, go make an account on challonge.com (it's free). It'll arrange everything for you
@TehDuck that's because you used a link to a SimplePlanes forum post, not an image