@CarlosDanger13 I didn't, but that might just be because I get a notification anyway because it's my post. Try it on another post, and tell me on here when you've posted it so I can see if it worked
@CarlosDanger13 with all due respect mate, this kind of advertising your plane isn't very fair on the users you do it to. I'm not trying to attack you, it's just that there's only about 120 gold and platinum users vs several thousand silver and below. We can't really check everything out
@OtterOfToast alright so my original plan was to just use two large intakes hidden in between the wings, and while this reduced the drag by about a thousand points, it also reduced the airflow to the engines a little too much. I added some of the small inlets back, so the drag is nearly the same again, but with far more airflow. This gave it about 100mph more, the best I saw was 1120mph at 35,000ft. Not a huge difference, I'm afraid, but I think this design is approaching its limits without major changes. I did experiment with hiding the outer engines inside the inner ones, but surprisingly it seemed to make no difference. Anyway, here's the version I made
@OtterOfToast I have an idea for the intakes that I'll try out and link you to if it works. Also, to get a clickable link in the description, replace the link you have with:
[Find the craft here](https://www.simpleplanes.com/a/8v367r/X-7-Corporeal-L)
Wings don't cause drag (at least, they don't at zero angle of attack) in SP, but everything else does. The best thing you can do is press the "show drag" button and see which parts are causing the most. Nosecone are probably responsible for a lot of it, so experiment with different lengths to get it as low as possible.
Unfortunately that's not possible, short of Unity mods. Your best option is to try to get the weapon inside the last fuselage part. They're usually okay if the projectile starts inside the part
Replace your links with these to a) fix the italics, b) fix the actual URLs, and c) make them clickable.
[High-speed flight on Wikipedia](https://en.wikipedia.org/wiki/High-speed_flight)
[Video - High Speed Flight parts 2 & 3](https://www.youtube.com/watch?v=ciIv_7WkPxQ)
@@Csisguy just tried it! It has some odd asymmetries, but mirroring it fixed that. It's a cool little thing, even if it was a quick build.
Main suggestions for improving it are to lose the dead weight in the tail (I know you were trying to get the CoM in a better spot, but dead weight just acts... so weirdly in this game) and reduce the size of the pitch surfaces a little. At the moment, they're causing a bit of unsteadiness under turning.
It's also just cool to see you actually upload something! Haha
Alright, I tried it out, and it had a few issues. I corrected some of them here. Just to be clear, I'm gonna criticise a few things here, but I genuinely mean this only as advice and not an attack.
Your main issues were that you had a load of dead weight in the nose, your CoM and CoL were really far apart, and your pitch control surfaces were waaaaay too big. This made the plane very unstable when under pitch, because it was trying to turn much harder than it was actually capable of. I fixed these things in the one I linked.
Now, when I fix planes on here, I always try to keep the appearance the same. However, if you want to change it, you could do a few other things to further improve the handling.
First off, move the engines a bit closer to the fuselage. At the moment, having such heavy engines so far out is causing a lot of weird roll behaviour. It's kinda like trying to move a door by pushing it near the hinge.
Larger main wings would also help. It doesn't have to be much, but a lower wing loading generally leads to nicer handling.
I hope all this helped, and don't hesitate to ask questions.
Besides AI weirdness, bear in mind that collisions can also happen. But yeah, mine completed the course flawlessly in my tests, whereas in the tournament it would miss a gate on the second hairpin occasionally. AI is difficult.
Go to Manage Account, make sure that you have Gravatars enabled. Afterwards, go to the Gravatar website (it's separate from SimplePlanes) and make an account using the same email as your SP account. You can get a profile picture there and it will display it here.
I don't think I've ever upvoted a plane just on how cool the control surfaces are, but today is the day. Nice tribute to a pioneering user on the game, too.
@Liquidfox ohhh the coleopter one! I think someone else has suggested that one as well. I have another late-war German one that I'm kinda stuck on just now, but I'll try to do it when I can
Besides the (perfectly valid) fuselage section suggestions, you can also use nudge or xml edits to move them to the wings after attaching them to the main fuselage
@Liquidfox alright, I had a look, I'll add it to the list of stuff to be done. No guarantees about when it will be done, though, I'm not much good at uploading regularly :/
@Toymaker just different features that planes sometimes have on their wings, is all. LERX stands for Leading Edge Root Extension, like the long points at the root of an F/A-18's wings. A cranked wing is one that starts off with a high sweep and gets less swept towards the outside, like a Saab Draken.
You seem to have the basic ideas down, the CoM and CoL look about right, you're using fuselage sections instead of the old blocks, and you're not using the default colour scheme. All of that is pretty good stuff. My only suggestions on top of that would be: don't be afraid to make your plane longer, and try making wings out of more than one piece. You can add all sorts of thing that way, like LERXs, strike, cranked sweeps or deltas, rounded wingtip, whatever you fancy. It looks like you have a good grasp on building, though! I shall test your plane properly later
@CarlosDanger13 yeah, it worked fine
@CarlosDanger13 I didn't, but that might just be because I get a notification anyway because it's my post. Try it on another post, and tell me on here when you've posted it so I can see if it worked
@CarlosDanger13 what do you mean that your tags don't work?
@CarlosDanger13 with all due respect mate, this kind of advertising your plane isn't very fair on the users you do it to. I'm not trying to attack you, it's just that there's only about 120 gold and platinum users vs several thousand silver and below. We can't really check everything out
@OtterOfToast alright so my original plan was to just use two large intakes hidden in between the wings, and while this reduced the drag by about a thousand points, it also reduced the airflow to the engines a little too much. I added some of the small inlets back, so the drag is nearly the same again, but with far more airflow. This gave it about 100mph more, the best I saw was 1120mph at 35,000ft. Not a huge difference, I'm afraid, but I think this design is approaching its limits without major changes. I did experiment with hiding the outer engines inside the inner ones, but surprisingly it seemed to make no difference. Anyway, here's the version I made
@OtterOfToast I have an idea for the intakes that I'll try out and link you to if it works. Also, to get a clickable link in the description, replace the link you have with:
Wings don't cause drag (at least, they don't at zero angle of attack) in SP, but everything else does. The best thing you can do is press the "show drag" button and see which parts are causing the most. Nosecone are probably responsible for a lot of it, so experiment with different lengths to get it as low as possible.
Unfortunately that's not possible, short of Unity mods. Your best option is to try to get the weapon inside the last fuselage part. They're usually okay if the projectile starts inside the part
Replace your links with these to a) fix the italics, b) fix the actual URLs, and c) make them clickable.
High-speed flight on Wikipedia
Video - High Speed Flight parts 2 & 3
There's a multiplayer mod in the works, but this stuff is extremely difficult
@@CarlosDanger13 that one is called Kerbal Space Program haha
@@jsaret two separate notifications, they both worked
Try tagging me, see if it works
Curiously enough there's an older Jundroo game called SimpleRockets in which you can do this
@@BlueskyINC as someone working on mods... that stuff is not easy :/
Nice, you've done a pretty solid job of this. It's just a shame we can't do actual submarines yet haha
Try the Ushakov LPL, it's a flying submarine concept
Crazy patience and a lot of xml editing, basically
This is awesome! The detailing is lovely, and you captured a good sense of weight with it.
Also, TOKYO DRIIIIIIIIIIFT
@@Csisguy just tried it! It has some odd asymmetries, but mirroring it fixed that. It's a cool little thing, even if it was a quick build.
Main suggestions for improving it are to lose the dead weight in the tail (I know you were trying to get the CoM in a better spot, but dead weight just acts... so weirdly in this game) and reduce the size of the pitch surfaces a little. At the moment, they're causing a bit of unsteadiness under turning.
It's also just cool to see you actually upload something! Haha
Alright, I tried it out, and it had a few issues. I corrected some of them here. Just to be clear, I'm gonna criticise a few things here, but I genuinely mean this only as advice and not an attack.
Your main issues were that you had a load of dead weight in the nose, your CoM and CoL were really far apart, and your pitch control surfaces were waaaaay too big. This made the plane very unstable when under pitch, because it was trying to turn much harder than it was actually capable of. I fixed these things in the one I linked.
Now, when I fix planes on here, I always try to keep the appearance the same. However, if you want to change it, you could do a few other things to further improve the handling.
First off, move the engines a bit closer to the fuselage. At the moment, having such heavy engines so far out is causing a lot of weird roll behaviour. It's kinda like trying to move a door by pushing it near the hinge.
Larger main wings would also help. It doesn't have to be much, but a lower wing loading generally leads to nicer handling.
I hope all this helped, and don't hesitate to ask questions.
@Nickasaurus aww thanks Nick. It was the loneliest post ever to be at the top of the Forums' Hottest Posts list
Besides AI weirdness, bear in mind that collisions can also happen. But yeah, mine completed the course flawlessly in my tests, whereas in the tournament it would miss a gate on the second hairpin occasionally. AI is difficult.
Testing some stuff.
Combining characters, mostly.
Zalgo.
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@@Csisguy don't worry, you can keep your current account! I have mine on both Android and PC, all you need to do is log in again on the new iPad
@Pauciloquent I think it's maybe for tournament-related stuff, so that people don't have to scroll to the bottom on bigger comment threads
Just realised I should mention to @Pauciloquent and @Seeras that this apparently became listed after the tournament
@etw135 thank you!
@Squirrel I dunno, there were a lot of impressive planes out today. Thank you nonetheless!
If you're not on PC, I've heard some people use bluetooth keyboards to get nudge on mobile
Tiltrotors are a pretty fun challenge. Alternatively, if you fancy doing a boat, try a hydroplane.
Go to Manage Account, make sure that you have Gravatars enabled. Afterwards, go to the Gravatar website (it's separate from SimplePlanes) and make an account using the same email as your SP account. You can get a profile picture there and it will display it here.
Congratulations on getting featured dude, you've earned it
@KCferrari as in Gelb Squadron from Ace Combat? That's cool
Replace the link in your post with this:
Looks like an Su-37 to me
@Cedy117 sent
I don't think I've ever upvoted a plane just on how cool the control surfaces are, but today is the day. Nice tribute to a pioneering user on the game, too.
@Cedy117 turns out I wasn't needed - Nickasaurus offered to help and totally nailed it. I'll send you a link on reddit
@Liquidfox ohhh the coleopter one! I think someone else has suggested that one as well. I have another late-war German one that I'm kinda stuck on just now, but I'll try to do it when I can
@Liquidfox fancy dropping a link for the Larche? I can't find anything under that name, I just get results for French stuff (L'arche)
Besides the (perfectly valid) fuselage section suggestions, you can also use nudge or xml edits to move them to the wings after attaching them to the main fuselage
@GINGER01 alright, I'll see what I can do
@GINGER01 are the guns and turrets meant to be functional, or am I just to make them look nice?
@Cedy117 I've never done camo before, but I'm happy to try. I have one or two other help requests to deal with first, then I'll get on it
@Liquidfox alright, I had a look, I'll add it to the list of stuff to be done. No guarantees about when it will be done, though, I'm not much good at uploading regularly :/
@Toymaker don't worry, they weren't requirements, only suggestions for things to look at for ideas haha
If you're talking about actual mods, Unity.
If you're talking about xml edits, literally any text editor. Even notepad can do it.
@Toymaker just different features that planes sometimes have on their wings, is all. LERX stands for Leading Edge Root Extension, like the long points at the root of an F/A-18's wings. A cranked wing is one that starts off with a high sweep and gets less swept towards the outside, like a Saab Draken.
@Liquidfox I'll get back to you on that!
@DelphFoxFan ahh, sorry, I should have read the comments more thoroughly haha
You seem to have the basic ideas down, the CoM and CoL look about right, you're using fuselage sections instead of the old blocks, and you're not using the default colour scheme. All of that is pretty good stuff. My only suggestions on top of that would be: don't be afraid to make your plane longer, and try making wings out of more than one piece. You can add all sorts of thing that way, like LERXs, strike, cranked sweeps or deltas, rounded wingtip, whatever you fancy. It looks like you have a good grasp on building, though! I shall test your plane properly later