@michaelrw1 you only need xml editing for that, which is enormously easier and doesn't require downloading anything. Go to C:\Users[you]\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns, Note that AppData is a hidden folder, you may need to enable hidden items in the View tab at the top of File Explorer. To make your engines more powerful, find the file for the plane you want to edit, ctrl+f for "engine", and replace the value for "max" with a higher one. Props are slightly more complicated, but take a look and you should be able to figure it out
@NovaTopaz @JolanXBL nah you actually can nudge stuff to be completely floating free of everything with no issues, it will still maintain the connection it had when you placed it. Mirroring the part won't work properly, but the original definitely will
@RocketLL yeah, it was my first time doing an XML-heavy build and I think I must have inverted some stuff that I shouldn't have. I never managed to totally fix the issue. At least the bays went well, those were the point of it hahaha
Ah, yeah, again for anyone reading this: if you can't find the AppData folder, it's probably because of that. Brields and I had a hell of a time trying to understand why his/hers was missing. In File Explorer, go to the View tab at the top, and check the box for "hidden items". These files and folders are usually ones that you don't want to change, so don't touch anything you don't understand.
For anyone who doesn't know, you can get the AI planes by going to your AircraftDesigns folder, finding the files with underscores at the start, copying them, and renaming the copy to anything that doesn't start with an underscore.
They're only in the PC version, I'm afraid. Basically they move parts by a very small amount, while totally ignoring clipping and connection restrictions
There's no sense in forcing yourself to play something you don't enjoy. It's a game, it literally only exists for people to have fun with, after all. Take a break for a while and come back to it when you feel like you have some fresh ideas or want to check some new planes out. You can even stick about the community while you're not actively playing if you feel like you want to
@MediocrePlanes best thing to do is just post a link to the devs' post about that in their comments. In most cases they won't have seen that post and don't know about the tags. Repeat offenders can be reported, but naïve beginners are better off being guided a little
It's tough to tell from just the video, but changing the profile of your rear stabilisers to semi-symmetric will probably help with that pitching-up problem. I didn't see you check the CoM/CoL at any point, but I might have just missed that or something. It seems that you got it more or less right anyway, but it's worth learning how to make use of them for when you build more planes. Also, don't be afraid of fuselage sections! They'll make it much easier once you get to know them.
As for the video itself, I liked the way that you showed the construction stage, it meant we could still see what was going on but didn't bore everyone by taking up the whole video. Pretty good piloting too, once you got airborne.
Oh, two other unrelated things: firstly, don't be afraid of fuselage sections, they're extremely useful and really easy once you're used to them Secondly, welcome to SimplePlanes!
I've not done all that much with rotators, but I can give you a few general pointers. You're on PC, so you can use the nudge controls to mostly hide rotators inside other parts, which helps neaten things up quite a lot. You can use them in regular planes quite often, for things like weapon bays or the exhausts and all-moving elevators on lemoose's Raptor. The best thing to do, though, is find designs that you think are interesting and pull them apart to see how they were done. Some people are far better with them than me.
I can do that, but editing any aspect of it in the editor (blade sizes and types, inputs, whatever) will reset it to 250hp. Do you know all the details of what it should be like?
@Brields95 oh okay, that's just because it's your account name on the computer, go to C:\Users and your login name should be an option as a folder. If I logged in as Skua, it would be C:\Users\Skua\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
Alright, you've clearly worked hard on this and it shows. I made a couple of edits here to deal with what I thought needed the most work, you can either take that for yourself, use it for ideas, or ignore it completely, your call! It's a cool and original design, you should be proud of it
@PhantomTiger105 place the .spmod file in to C:\Users[you]\AppData\LocalLow\Jundroo\SimplePlanes\Mods, open SimplePlanes, go to the "mods" menu option, and enable the mod. You should now have a new part category available in the editor. We're working on improving it, but it's a nice little basic version for now
@TheRicks2 autopilot is in v1.3, so hopefully mobile platforms will get it this month. It tries to keep the plane flying in a straight line at the altitude you engaged it at, other than avoiding collisions
The thing that is usually referred to as "modding" on here is editing your planes' xml files in a text editor. This isn't really modding, so to speak, just bypassing the restrictions of the editor. That's how people do things like more powerful engines, weirdly clipped parts, and really tiny fuselage sections.
You can also do actual modding, which is adding new content in to the game. Which one is it that you're looking for?
@FullFruntall got a link for us?
@michaelrw1 you only need xml editing for that, which is enormously easier and doesn't require downloading anything. Go to C:\Users[you]\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns, Note that AppData is a hidden folder, you may need to enable hidden items in the View tab at the top of File Explorer. To make your engines more powerful, find the file for the plane you want to edit, ctrl+f for "engine", and replace the value for "max" with a higher one. Props are slightly more complicated, but take a look and you should be able to figure it out
@NovaTopaz @JolanXBL nah you actually can nudge stuff to be completely floating free of everything with no issues, it will still maintain the connection it had when you placed it. Mirroring the part won't work properly, but the original definitely will
@RocketLL yeah, it was my first time doing an XML-heavy build and I think I must have inverted some stuff that I shouldn't have. I never managed to totally fix the issue. At least the bays went well, those were the point of it hahaha
@Brields95 hell yes. No more sub-fifty-part planes on all low settings for me!
For me, weapons are cool but not that big a deal. AI, one the other hand, makes it awesome
That is an astoundingly well-organised notebook. I never see half my sketches again because I forget which scrap of paper they were on
@Brields95 I can basically no longer deal with building on mobile because I miss nudging too much
Ah, yeah, again for anyone reading this: if you can't find the AppData folder, it's probably because of that. Brields and I had a hell of a time trying to understand why his/hers was missing. In File Explorer, go to the View tab at the top, and check the box for "hidden items". These files and folders are usually ones that you don't want to change, so don't touch anything you don't understand.
@DeezDucks I'm hoping to work out some way of using ships in the AI battles by the time you and General360 finish your projects
@KINGxACE99 yeah. It's the number pad by default, just make sure numlock is turned on
For anyone who doesn't know, you can get the AI planes by going to your AircraftDesigns folder, finding the files with underscores at the start, copying them, and renaming the copy to anything that doesn't start with an underscore.
They're only in the PC version, I'm afraid. Basically they move parts by a very small amount, while totally ignoring clipping and connection restrictions
@DeezDucks still building it, I'm afraid. It's an interesting one, though. I promise it will be faster by the time I post it haha
@simpleplanesmaster look here. Once you've done that, make sure you enable gravatar on your SimplePlanes account. It'll take a little while to show up
There's no sense in forcing yourself to play something you don't enjoy. It's a game, it literally only exists for people to have fun with, after all. Take a break for a while and come back to it when you feel like you have some fresh ideas or want to check some new planes out. You can even stick about the community while you're not actively playing if you feel like you want to
@MediocrePlanes best thing to do is just post a link to the devs' post about that in their comments. In most cases they won't have seen that post and don't know about the tags. Repeat offenders can be reported, but naïve beginners are better off being guided a little
Clickable link
You can make these with the following format:
So for your link, I wrote:
It's tough to tell from just the video, but changing the profile of your rear stabilisers to semi-symmetric will probably help with that pitching-up problem. I didn't see you check the CoM/CoL at any point, but I might have just missed that or something. It seems that you got it more or less right anyway, but it's worth learning how to make use of them for when you build more planes. Also, don't be afraid of fuselage sections! They'll make it much easier once you get to know them.
As for the video itself, I liked the way that you showed the construction stage, it meant we could still see what was going on but didn't bore everyone by taking up the whole video. Pretty good piloting too, once you got airborne.
@Hazo no worries dude, it's nice to help people build interesting things
Oh, two other unrelated things: firstly, don't be afraid of fuselage sections, they're extremely useful and really easy once you're used to them Secondly, welcome to SimplePlanes!
I've not done all that much with rotators, but I can give you a few general pointers. You're on PC, so you can use the nudge controls to mostly hide rotators inside other parts, which helps neaten things up quite a lot. You can use them in regular planes quite often, for things like weapon bays or the exhausts and all-moving elevators on lemoose's Raptor. The best thing to do, though, is find designs that you think are interesting and pull them apart to see how they were done. Some people are far better with them than me.
@Hazo sorted
I've not played Just Cause, but the Pell Silverbolt looks the most interesting to me
@FredDeane here it is
@Hazo here it is
Modded props reset to regular power if you edit anything about them, so you'll need to let us know the size, number and style of props etc
I can do that, but editing any aspect of it in the editor (blade sizes and types, inputs, whatever) will reset it to 250hp. Do you know all the details of what it should be like?
Nope
Quick shout out to @HakkeAirTech for his/her version too
@ramblingman13 maybe that's why it looks so much like a dolphin haha
@Brields95 ohh I okay, that's a hidden folder, there's an option to make those visible. It doesn't matter now though. Happy modding!
Here it is
@Brields95 sweet, well done! Where was it? Just in case someone else has this problem
I think the main issue is just that's it's so short that exerting pitch control is almost impossible
Edit: never mind, I've got it, I'll upload after undoing the unnecessary changes
@dsr1aviation @HakkeAirTech I'm pretty stuck on this one too, I've got it flying better, but not well yet
@Brields95 quite possibly, although a quick search seems to suggest it should be the same. Could you post a screenshot of your C:\Users folder, maybe?
@Brields95 that's... rather bizarre. If you want to come on a google Hangout and screenshare I can try to help?
@Brields95 oh okay, that's just because it's your account name on the computer, go to C:\Users and your login name should be an option as a folder. If I logged in as Skua, it would be C:\Users\Skua\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
@Brields95 if you go along this path one folder at a time, how far can you get before you don't see the right folder?
@Brields95 I mean are you trying to install a .spmod file? If you do mean xml editing it's exactly the same as normal, even the file locations
@Brields95 like xml edits or actual mods?
@HellFireKoder thanks dude, honestly that mod is just really useful in general
What's the deadline?
Alright, you've clearly worked hard on this and it shows. I made a couple of edits here to deal with what I thought needed the most work, you can either take that for yourself, use it for ideas, or ignore it completely, your call! It's a cool and original design, you should be proud of it
@PhantomTiger105 place the .spmod file in to C:\Users[you]\AppData\LocalLow\Jundroo\SimplePlanes\Mods, open SimplePlanes, go to the "mods" menu option, and enable the mod. You should now have a new part category available in the editor. We're working on improving it, but it's a nice little basic version for now
Use the "share" button at the top of the left-hand menu in the builder
I don't think that would be possible, they aren't made from regular blocks in v1.3. You'll get them soon, though!
@TheRicks2 autopilot is in v1.3, so hopefully mobile platforms will get it this month. It tries to keep the plane flying in a straight line at the altitude you engaged it at, other than avoiding collisions
I was testing Oicraftian's Zero earlier and it was wickedly agile because of how the wings are done, it should fare pretty well
The thing that is usually referred to as "modding" on here is editing your planes' xml files in a text editor. This isn't really modding, so to speak, just bypassing the restrictions of the editor. That's how people do things like more powerful engines, weirdly clipped parts, and really tiny fuselage sections.
You can also do actual modding, which is adding new content in to the game. Which one is it that you're looking for?