9,246 SaintNPC Comments

  • Long board 4.1 years ago

    I really like this design! You should add strong gyros to it so you can do tricks, just like in this video! Here.

  • SLASHING PRICES! 4.1 years ago

    Yeeeessss. I had them all except Aero. Now I have them all except Aero, but with three copies of SimplePlanes instead.

  • I might join SP! 4.1 years ago

    Very cool stuff! I had a lot of fun with SR2. The editor in SR2 is better than SP, but I strongly prefer the way SP handles x-box controllers and cameras.

  • 15 of 20 tiles placed. May need help with the rest. 4.1 years ago

    @DickBrazen Here's some progress. Click here.


    It runs very slowly right now, and takes about twenty minutes or so to compile each build. There may or may not be things I can do to help speed things up. As of right now though, good for pictures, and there's a lot of detail to explore. As far as experiments are going, this one is not without its hiccups, but at least it's not a fruitless yield.

  • Desert Skies 4.1 years ago

    the detail on this is insaaaane
    I wish I could make things of this quality~

  • Update 1.9.205 4.2 years ago

    @WNP78 input: clamp(Pitch,-1,0) doesn't work on BeaconLight anymore. I was using it as a reverse light on a car.

    Edit: A fixed expression of what I want is Pitch<0.
    Dun need help, but I figure I should share the finding.

  • [F·B] MINI M4 tank 4.2 years ago

    such tiny anger

  • why do i try? 4.2 years ago

    My first few crafts were awful to look at. I didn't start liking my stuff until I had about three failures, though each one gradually got better at flying. I watched a few videos about the basics of aviation and that inspired and helped my builds out a lot. Regrettably, I do not have those old designs uploaded, but the knowledge they provided contributed to my intuition. Just keep at it and you'll soon find one of your very own creations will provide you with great performance and enjoyment, all by your own volition. Hit me with an @ if you ever have a question about anything SP related!

  • Good Ol' Texas 4.2 years ago

    As an American, I can tell you that Texas is my fav country. Well, it should be a country.

  • Hoptro Widowmaker Gen2 4.2 years ago

    @Sm10684 Here is the link! Click me!

  • Hoptro Widowmaker Gen2 4.2 years ago

    Whups, this entry doesn't cite the challenge as a predecessor, do you know how to edit the XML to do that? I can help you if you don't.

  • Need help with aircraft bank tendency 4.2 years ago

    For those following at home, the main issue seemed to be with the tire friction being too high, and potentially asymmetrical friction on the front landing gear.

  • New tag suggestion: Gold 4.2 years ago

    I think I would use the feelings tag, to reflect that you feel thankful.

  • Map Mod Question - (Map Plugin) Main Sandbox Name? (SOLVED) 4.2 years ago

    @mushr0om Thank you very much, you have my sincerest thanks. I can't overstate my elatement!

  • Skyroad Circuit 4.2 years ago

    @ChallengerHellcat I haven't tried it out before, but I will just for you. :D I'll ping you again when I figure it out.

  • The SP map is BAD and NEEDS an UPDATE!!! 4.2 years ago

    @vcharng When you open the maps in the editor, they're all square! At least underwater. The more you know

  • The SP map is BAD and NEEDS an UPDATE!!! 4.2 years ago

    @MrPorg137 Alright alright, you got me on a technicality, ha ha. And to think I thought I quit playing mobile games last year.

  • This plane is muy chonky | coming soon | 4.2 years ago

    I always thought it was droop snoot, but Snoop Droop sounds better. Looks like it'd really help with "dragg" and would know how to lay a few verses.

  • Map Mod Question - (Map Plugin) Main Sandbox Name? (SOLVED) 4.2 years ago

    @AndrewGarrison For starters, I preemptively thank you for taking the time to review this question. Will adding the main sandbox under "Supported Map Names" on an asset with a map plugin allow it to spawn only in the sandbox and not on custom maps? If so what is the name or value I should use to represent the main sandbox?

  • Map Mod Question - (Map Plugin) Main Sandbox Name? (SOLVED) 4.2 years ago

    @Kakhikotchauri1 I guess that's the basics of how to do a map plugin. I'm looking for advanced info.


    What value do you use for "Supported Map Names" to keep your plugins from spawning on custom maps?

  • Map Mod Question - (Map Plugin) Main Sandbox Name? (SOLVED) 4.2 years ago

    I reiterate, I must know the name of the main sandbox or a placeholder value that represents it for the map plugin object/component when making a map in Unity.

  • The SP map is BAD and NEEDS an UPDATE!!! 4.2 years ago

    @Bman01 Nah we Americans crave that kind of stuff. Kids today don't even remember 7-11.

  • Build Trailer Challenge (Cash Prize) 4.2 years ago

    Shucks, I should've sat on Toby Honks Pro Skater 3 for a little while longer. Gonna have to come up with another idea.

  • Some pictures I took. 4.2 years ago

    Some awesome shots of wildlife. I especially like the squirrel.

  • Golden Arrow- Thank you for gold! 4.2 years ago

    Congratulations on gold! Let's both get to plat!

  • Toby Honk's Pro Skater 3 4.2 years ago

    Get the board here.
    Get the skatepark here.

  • RJ-English Electric Lightning F9 5.3 4.2 years ago

    Very awesome job on the paintjob.
    So very very awesome..!

  • Making complete rolls using gyros 4.2 years ago

    @TrislandianAlliance not quite sure how to parse that. I have gyro stability set to 1%, if I go any lower, the gyro doesn't let me pitch or roll. By the true/false thing, did you mean something about auto-orient? To be honest, I have no idea what that does but I tried it both off and on with no noticeable change.

  • Making complete rolls using gyros 4.2 years ago

    @Random40 By rotator, do you mean the "Rotator", or the "Hinge Rotator"? By context, I am assuming hinge. I couldn't get it to work, but then again, I'm doing something weird so I might not have enough mass if it needs it on hinge side of the rotator. The whole thing is only .8 x 2.5 ft, 78lbs.


    Gonna use this technique for my next motorbike though, and if you use it on the cockpit, it looks at the cockpit instead of the CoM so I'll use it for that too.

  • Fix this in Android 4.2 years ago

    @Omel Dangerous and tantilizing, you got this guy's vibes.

  • Part Collision Response 4.2 years ago

    Yooo. I was having an issue with my car exploding all the time. I went in and opened the XML file and changed every single part's partCollisionResponse to 0 (none). It does work, but when you collide with the terrain, the force transfers across the entire craft, so if you miss a part, that part becomes the weakest link and destroys the craft. You can have 0 health and be fine, just as long as you don't miss a part.

    Edit: Misunderstood the question but uh... I'm trying to get the doors to break off separately and I have those set to default. It works in my application.

  • Azur Lane - Konigsberg v0.1 4.2 years ago

    HMS Suffolk next plzplz

  • Rally Challenge 4.2 years ago

    I don't think working boost or fuel gauges are feasible. They don't let us create variables for that or have a boost value for us to use. You can fake the fuel gauge using Time though. Tachometer and speedometer are very possible though. Probably going to make some fake gauges to represent the basic required gauges that fluctuate randomly with time.

  • Neicon Type 64ISC-A1 Prinz Eugen 4.2 years ago

    yoooo
    you got some cool designs
    make a boat girl next

  • EVA-00 Prototype 4.2 years ago

    "Bataille Decisive" Intensifies

  • Cesna skymaster 337g 2.0 4.2 years ago

    Very cool Kanye! :thumbs-up::skin-tone-5:

  • JR7-D Jenner (Battletech/Mechwarrior) 4.2 years ago

    @Jonathanperin Nope, just funky trees

  • Sharing this video hoping someone will be inspired to make a Papua-style Mountain Flying map ;) 4.2 years ago

    i guess i'ma start binging this series
    would really like a map modeled after a place like this
    wait i can make maps...

  • JR7-D Jenner (Battletech/Mechwarrior) 4.2 years ago

    @BuiltBionixInd10 added! I appreciate the spotlight. now that I've got my toes wet, I think I might as well as swim and get more mechs going in the future.

  • Room Romp 4.2 years ago

    @Caden313 You might have to elaborate on what you mean by "tap in to the file".

  • Room Romp 4.2 years ago

    @Caden313 So you can download the PC version and play it on Android? Does it run slow?

  • Hazedrifter Anacondadon MV (Quad) 2.0 4.2 years ago

    Thanks for the encouragement over all this time. I appreciate you helping me reach my gold milestone. :D

  • Tachometer 4.2 years ago

    You can use clamp(GS*.025,0,1) instead of pitch, this will make it tell you your ground speed and will max the gauge out at around 90+ miles per hour. If you want it to read a higher value, try multiplying GS by 0.01, I think that maxes it out around 200+ MPH. You can use IAS instead of GS to make it more suitable for planes. You use GS if you want it for a car.

  • matal slug tank 4.2 years ago

    Yessss the Girida-O

  • Driving My Hovertank on the Farm 4.2 years ago

    @Jonathanperin Nope, but we should run some laps sometime with OBS running..!

  • LS-1 'Twin Asp' Hover Unit 4.2 years ago

    @MTakach You know, you're absolutely right. I better add the tag. I don't think there's a gizmo on there that doesn't use funky trees. Just the wobbly antennae uses raw mechanics actually. Thanks for catching that. :D

  • Room Romp 4.2 years ago

    @PlaneMan21
    (Reply 1/2) Nice. Also I took a screenshot when it hit 69.
    (Reply 2/2) BeamNG is on my wishlist, I'm gonna get it eventually, and when I do, I'm gonna get that level. Haven't heard of that kitchen map before but it sounds pretty cool.

  • LS-1 'Twin Asp' Hover Unit 4.2 years ago

    @MTakach heavily, yes

  • Angry Vietnamese Farmer 4.2 years ago

    omg you actually did it XD

  • Driving My Hovertank on the Farm 4.2 years ago

    lol whups posted in the wrong place
    edit: no wait i figured it out