@Zaineman my man you dont have to worry about that...
i may be wrong, it must be pain to remember and write all those names, it takes effort, if i could help reduce the burden a bit. you dont need to write my name chief
every bit helps afterall
@spefyjerbf thats good to hear, i wish you good luck in what you are doing, immeasurable thanks for being with us... all this time, i knew this day would have come sooner or later T_T
@Ooflauncher1 aye thanks chief
about the accuracy loss, that one is kind of planned.
cuz originally i dont want the erupter cannons being able to do everything, planning on making the external handheld weapons to do more specific tasks.
sorry if my plan is bad xd
(gotta have excuses to keep building lmao)
@Ian_Yashima @Grob0s0VBRa
ahh i see now
at first i didnt understand until grob0s explained it further LMAO 💀
thought you were using a mod to change alpha on text labels, thanks for letting me know this is possible without mods, i think i know where to use this on later builds 👀
thanks homies.
@BeastHunter im soo sorry, i thought the gun button is by default always there on mobile.
big mistake on my part, i will do this and try not to repeat the mistake in the future.
@Ian_Yashima thanks for the useful tips man....
i didnt notice the ankle until you mentioned it xD
have never tested it with ai using it, thought they would just not move at all
also about the trembling.... i tried adding mass to the parts that does it but it doesnt seem to help, on most cases this will truly solve the problem but on this one its just really beyond me, guess il just make the Pawn variant with a sword first for those who want to whack things.
can you explain what you meant by labels cycling? i dont quite understand this part sorry
BIG thanks yall, for the attention you gave this build!
also i really appreciate the time you guys spent testing and finding problems, it really helps to perfect the build, its quite uplifting to see the community doing what they are doing 😆😤👍
@Allegro369 i see, hold on i think i can grab you somethn try looking at this
simply take take the codes and the rotator configurations.
the code is mainly using Trigonometry to locate targets around you, or should i say your main cockpit specifically.
@Allegro369 hmmmmm.....
im not sure what to explain if i were to make a video regarding auto aim codes, all you need is a code to make it functional compared to walkers where you need some understanding alongside the code.
soo it will be too short to be a video, if you have some ideas please do share, because my opinion may be clouded
thank you friends, again for the warmest welcome.
i have noticed on the Borealis II that, only the Inlets seem to be causing the deformation, il try to change it back, while also upgrading the outdated legs systems.
p.s. my skills are mediocre why yall overestimating me 💀💀💀
@BuiltBionixInd10 yeah, your builds would have made a great example so that people can understand walkers much more. i wanted to include atleast one of your bipedal builds, sadly the idea came after the video has been rendered :'(
@TRD there are three tricks to use for this, im not sure if the explanation is long enough to be another individual video, (first and second one may not be able to coexist at the same time)
shocks with relatively low spring strength, right after the last hinge, connecting it to the feet.
and the last trick is to reduce your gyroscope speed and stability to some extent soo that the build can shift around the uneven terrains.
good to see you again bro
+1@Zaineman my man you dont have to worry about that...
i may be wrong, it must be pain to remember and write all those names, it takes effort, if i could help reduce the burden a bit. you dont need to write my name chief
every bit helps afterall
outstanding as always!! 💯🔥
+1@Aviationfilms109 ohh yeeesss :))))
@Ooflauncher1 the animations to use these external weapons is the main problem currently 😞😫
+1@Seemeing yeah man sure!
also if there is something you dont understand, feel free to ask :)
@spefyjerbf thats good to hear, i wish you good luck in what you are doing, immeasurable thanks for being with us... all this time, i knew this day would have come sooner or later T_T
+1@MAHADI ahh i see, kinda assuring to hear that 😆
+1just went to see the drone, the shape soo far looks very difficult to make.... which really amazes me
@Ooflauncher1 aye thanks chief
+2about the accuracy loss, that one is kind of planned.
cuz originally i dont want the erupter cannons being able to do everything, planning on making the external handheld weapons to do more specific tasks.
sorry if my plan is bad xd
(gotta have excuses to keep building lmao)
@spefyjerbf @MAHADI i really thought you guys left....
so i could say the same, its very nice to see you again
@BeastHunter aye chief i did it when i pinged you yesterday, i also fixed some other stuff that Ian mentioned
+1@Ian_Yashima @Grob0s0VBRa
+2ahh i see now
at first i didnt understand until grob0s explained it further LMAO 💀
thought you were using a mod to change alpha on text labels, thanks for letting me know this is possible without mods, i think i know where to use this on later builds 👀
thanks homies.
@BeastHunter im soo sorry, i thought the gun button is by default always there on mobile.
+2big mistake on my part, i will do this and try not to repeat the mistake in the future.
@GranRemodeler really? hold on xD
+1last time i checked it was working properly....
also thank you for this input! really appreciated man
@Ian_Yashima thanks for the useful tips man....
+1i didnt notice the ankle until you mentioned it xD
have never tested it with ai using it, thought they would just not move at all
also about the trembling.... i tried adding mass to the parts that does it but it doesnt seem to help, on most cases this will truly solve the problem but on this one its just really beyond me, guess il just make the Pawn variant with a sword first for those who want to whack things.
can you explain what you meant by labels cycling? i dont quite understand this part sorry
BIG thanks yall, for the attention you gave this build!
also i really appreciate the time you guys spent testing and finding problems, it really helps to perfect the build, its quite uplifting to see the community doing what they are doing 😆😤👍
💀
+2oh my.... this is beautiful! 👀
+1@JoddyFubuki788
i cant believe it....
its you!!! welcome back aswell :D
@Allegro369 i see, hold on i think i can grab you somethn
try looking at this
simply take take the codes and the rotator configurations.
the code is mainly using Trigonometry to locate targets around you, or should i say your main cockpit specifically.
impressive!!
+1i can imagine this takes a hefty amount of patience to make 😫
@AWESOMENESS360 hey man its good to see you again!!
+1@Allegro369 hmmmmm.....
im not sure what to explain if i were to make a video regarding auto aim codes, all you need is a code to make it functional compared to walkers where you need some understanding alongside the code.
soo it will be too short to be a video, if you have some ideas please do share, because my opinion may be clouded
@DISHWASHER2005 ohhh its a water strider nice
the walker looks interesting 👀
@DISHWASHER2005 😫 thought that one is completely off the website....
@DatRoadTrainGuy19 thanks chief 💀
+1@xNotDumb yeah alive and well my friend, i hope you are too
@HaunebuII these constructs belong to an alien species, they are called Astray, after losing their homeworld
@Lphoungphol well yeah, im a big fan of Destiny 2 xD
but i changed it a bit, so now they just represent constellations tied with the lore
@DISHWASHER2005 do you have it?
@GranRemodeler ahh yeah the next one on the list will probably be a ship, its about time already xD
+1thank you friends, again for the warmest welcome.
i have noticed on the Borealis II that, only the Inlets seem to be causing the deformation, il try to change it back, while also upgrading the outdated legs systems.
p.s. my skills are mediocre why yall overestimating me 💀💀💀
il see you both at the build ;)
@Allegro369 LMAO
aye no problemo chief
LESGOO!!!
@Allegro369 something like this
[text here](link here)
example
[click me](https://www.simpleplanes.com/a/3v7556/F-22-Raptor-update-1-11)
@LeaveUsAlone yeah i guess xD
(also sorry for replying in your comment section guyfolk xd)
@BuiltBionixInd10 yeah, your builds would have made a great example so that people can understand walkers much more. i wanted to include atleast one of your bipedal builds, sadly the idea came after the video has been rendered :'(
@TRD there are three tricks to use for this, im not sure if the explanation is long enough to be another individual video, (first and second one may not be able to coexist at the same time)
first one (orange hinges)
hinges with 0% speed (floppy) right after the first joint extension, safe range would be around 10-15
second one
shocks with relatively low spring strength, right after the last hinge, connecting it to the feet.
+1and the last trick is to reduce your gyroscope speed and stability to some extent soo that the build can shift around the uneven terrains.
@hardy57 il pin this, thank your for sharing!
RED SUS
im truly grateful for the warm welcome again, thanks peeps 😉
@HaunebuII bro i didnt realize it was you at first xD
@Grob0s0VBRa @ThomasRoderick
+2thanks as always homies :')
@GuyFolk just like your Felon, its unmatched on this site, in my humble opinion
FRESH!! 😤💯🔥
+1really like the looks of this plane!
+1@DISHWASHER2005 thanks man, i had big doubts about this, i am now relieved
@GuyFolk hey man good to see you again, these updates truly be game changing fr
+1but im still not sure about making cockpits though 😩