Yes, well I don't find much enjoyment in most things in life. So assuming all other boxes are checked and you aren't neglecting your responsibilities... FULL THROTTLE GAMING! @Awsomur
@GINGER01 keep in mind that the base model was made by a different author. I can only take credit for the flight model, controls, weapons and r2d2. Thanks for the support though :)
@Swinly Right so then do like I did with the N1, one downward engine at c.o.g. and a gyro with max stability and 10-30deg of movement. Set to either vtol or trim on an activation group with zeroOnDeactive true. So you hit the AG group, lift off with vtol then throttle up to 150-200mph and deactivate it. Doesn't have to be complicated controls, in this scenario the vtol works basically like reeeeaaly good flaps, plus you have a gyro that can be useful at high altitude. Anyways do it how you like but I'm just saying there's more than one way to catch a fish.
@Swinly, well those versions weren't properly flight balanced then, but there's nothing inherent about using vtol/rcn that imbalances the ship, it just has to be implemented as a feature rather than a band aid to make a poorly optimized flight model work. Case and point my N1 Starfighter has vtol, but you can take it or leave it, the ship flies without the vtol engines. So I get your point in comparison to the other Y wings, but my point is you shouldn't have to say "it flies without a jury rigged flight model" we, or I atleast expect that your ship flies in a standard fasion unless you've stated you needed help with flight balancing (which isn't anything to be ashamed of) or that you're doing something outside of the norm, ie mechs, gyro plane, thrust vectoring. This is where a clear controls description is critical, assuming people read it. Just my 2 cents.
@Swinly "is flyable without vtol or rcn"
Not sure what you mean by this. Is having vtol undesirable? Just about all. SW ships have some kind of grave lev.
@Swinly looking good, lmk if you need help flight balancing. The ETA2 I revamped has some blue ion cannons you may want to use also ;) https://www.simpleplanes.com/a/K5yiV7/Anakins-Eta-2-Actis-class-Interceptor-RodWan-V2
@AgnesDesign What I'm saying is it should float in water, I tried a water landing and it sank like a brick. https://i.ytimg.com/vi/evA-GzQ5J_0/maxresdefault.jpg
@Sam3232 all I did was change the scale/mass of the wings, which allows them to provide more lift but still be small. I decreased the engine power as well. Then it was just a matter of changing the shape and location until the com col cot worked. I had version that actually went slower but would explode at 6mph, so I went with this more stable version. All was done with overload.
@ChefPhatMan Not at all, just read the directions
Thanks for the upvotes!@50Airworks @chancey21 @PyrusEnderhunter @ACMECo1940 @Potato21 @JetWondy @DarthAbhinav @SpiritusRaptor @Dynimerous @ShiptyCo @XYL
@AJosh92FS @BaconRoll Thanks guy's 😁
@aptheboss42 Thanks
@EternalDarkness @ACMECo1940 Thanks guys!
Hey, I just released my SW tool box, the canopy in it has one setup like that already.
@50Airworks thats the plan.
@ForeverPie she is fully aware of that by now lol
Yes, well I don't find much enjoyment in most things in life. So assuming all other boxes are checked and you aren't neglecting your responsibilities... FULL THROTTLE GAMING! @Awsomur
@chancey21 nothing on what's in it though?
@chancey21 do you know where to find info on the next sp update?
@chancey21 I appreciate you
@SpiritusRaptor brilliant as always
@ACMECo1940 https://www.simpleplanes.com/a/5Ocdg6/R2D2-V-RodWan
@ACMECo1940 i posted it already. Did you check my profile? Should be hilighted.
@PyrusEnderhunter sweet! Thanks for the support.
Thanks so much guys! Glade you are enjoying it.
@GINGER01 keep in mind that the base model was made by a different author. I can only take credit for the flight model, controls, weapons and r2d2. Thanks for the support though :)
Thanks guys :^)
@Swinly Right so then do like I did with the N1, one downward engine at c.o.g. and a gyro with max stability and 10-30deg of movement. Set to either vtol or trim on an activation group with zeroOnDeactive true. So you hit the AG group, lift off with vtol then throttle up to 150-200mph and deactivate it. Doesn't have to be complicated controls, in this scenario the vtol works basically like reeeeaaly good flaps, plus you have a gyro that can be useful at high altitude. Anyways do it how you like but I'm just saying there's more than one way to catch a fish.
@Swinly, well those versions weren't properly flight balanced then, but there's nothing inherent about using vtol/rcn that imbalances the ship, it just has to be implemented as a feature rather than a band aid to make a poorly optimized flight model work. Case and point my N1 Starfighter has vtol, but you can take it or leave it, the ship flies without the vtol engines. So I get your point in comparison to the other Y wings, but my point is you shouldn't have to say "it flies without a jury rigged flight model" we, or I atleast expect that your ship flies in a standard fasion unless you've stated you needed help with flight balancing (which isn't anything to be ashamed of) or that you're doing something outside of the norm, ie mechs, gyro plane, thrust vectoring. This is where a clear controls description is critical, assuming people read it. Just my 2 cents.
@Swinly "is flyable without vtol or rcn"
Not sure what you mean by this. Is having vtol undesirable? Just about all. SW ships have some kind of grave lev.
@Swinly looking good, lmk if you need help flight balancing. The ETA2 I revamped has some blue ion cannons you may want to use also ;) https://www.simpleplanes.com/a/K5yiV7/Anakins-Eta-2-Actis-class-Interceptor-RodWan-V2
@Swinly Help yourself, just grab the torpedo tube in front and they should come out easy.
@Dynimerous Thanks :)
:)
Thanks for the upvotes :)
Thanks LF ;)
@GenrichTitov I would keep using it if not for the mobile users, phones just aren't powerful enough for mods sigh*
@ThePilotDude It would've been fine wo JarJar
@EggAircraft see v7, made with out mods.
@EggAircraft sure, been busy with work I'll get v7 out tonight for you wo mods
@Othawne Exactly what I was wondering.
@AgnesDesign What I'm saying is it should float in water, I tried a water landing and it sank like a brick. https://i.ytimg.com/vi/evA-GzQ5J_0/maxresdefault.jpg
Why the weird controls? Also, this should float, as seen in the movies.
This ship is too fast. I don't know if this is your own design or adapted but SW ships aren't super fast in atmosphere. Other than that, good job :)
Thanks for the upvote @Nate46
Thanks for the upvote @jasperjl
@olecom just click the star to add it to your favorites:^)
@DemonSniper8 ,@marcox43,@SSSvaSSa Thanks for the upvote
@olecom Thanks for the upvote.
@olecom ???
@AgnesDesign Right back at you, awesome job on the model.
@KananKenobi77 play on medium or high physics and it works fine on my phone. On low it freeks out
@KananKenobi77 I wasn't experiencing that at all, it was topping out at like 700 below 5000ft on my pc. I'LL test it on my phone.
@KananKenobi77 2000? At what altitude? I my need to scale back the engine. I didn't test it above 5000ft
You should probably at least put down what you changed.
you need to specify rules, because I could XML that to be super fast.
@Sam3232 all I did was change the scale/mass of the wings, which allows them to provide more lift but still be small. I decreased the engine power as well. Then it was just a matter of changing the shape and location until the com col cot worked. I had version that actually went slower but would explode at 6mph, so I went with this more stable version. All was done with overload.
Right on, good job everyone!