I think these are the most important parts about SP2 (from the teaser video and pictures):
- The user interface is (very) similar to SP1. This will make it feel familiar to players.
- Paint textures. No more extra parts for stripes!
- Underwater camera. Will be extremely useful.
- Multiplayer! As an Apple user, this makes me VERY happy!
- Backwards Compatibility. My main concern of having to rebuild everything is solved.
- But most importantly, this is an incredible sequel to an already brilliant game, a sequel that will (or at least should) make FlyOut redundant, and frighten the developers, Stonext Games. That is how good I bet SP2 will be.
Thank you @Jundroo for not giving up on this fantastic community.
@Mistatopi I feel like you saw my initial blueprints for my LR1500 – I was originally going to include that CLK GTR rear wing, but decided on an active one.
@Senkopilot you might not realise, but you shouldn't be talking about the size of MAPA's aircraft, or anyone's aircraft (it's the reason why they briefly left).
@ZerkkOtakuGuy this is actually why MAPA left in the first place (they came back, still though). People make planes that aren't 1:1 scale. I do feel like a bit of a hypocrite though, because I criticise FlyOut.
@DatTrainAndCarGuy19 instructions are in Early Access, I used GlobalPosition in the Dev Console to teleport it (from the Yeager Airport default location to the spawn point) and save the location. I also found out that you should spawn SPMR in high physics, and set the train spawn point a metre or two backwards, or the train might get stuck where it is.
@CaptainNoble thanks!
T for Tag!
@MAPA
+1@DatFiat126Guy19
@BadahhMuscleCar001
@TheMouse
@TypicalFictionalZ
@DARZAVIATION
One of my favourite parts about SP trailers is the guy that narrates them.
+12@VeroViper I would buy it even if it's NZ$50.
@Graingy no, KSP was developed by Squad.
I think these are the most important parts about SP2 (from the teaser video and pictures):
+9- The user interface is (very) similar to SP1. This will make it feel familiar to players.
- Paint textures. No more extra parts for stripes!
- Underwater camera. Will be extremely useful.
- Multiplayer! As an Apple user, this makes me VERY happy!
- Backwards Compatibility. My main concern of having to rebuild everything is solved.
- But most importantly, this is an incredible sequel to an already brilliant game, a sequel that will (or at least should) make FlyOut redundant, and frighten the developers, Stonext Games. That is how good I bet SP2 will be.
Thank you @Jundroo for not giving up on this fantastic community.
YESYESYESYESYES etc
@ChaseRacliot can you define "challenge"?
+1@ChaseRacliot there are many ways to balance the competition, like tightening the regulations, for example.
+1*McLaren
@ChaseRacliot wrong
+1@ChaseRacliot he's the reason why f1 is no longer entertaining.
+1@ChaseRacliot NO
+1@User131212 don't worry, I know what to do :-)
@TalonTheCRTguy can you share it?
also @V T
@theNoobCountry2 ayo
+1@Graingy @Monarchii bruh, you guys are spamming my notifications.
+1I just saw in my notifications: 22 new comments!
+1@Majakalona .jpeg has less compatibility and stuff than .jpg
+1@Majakalona heic cannot be used in docs.google.com
+1@Majakalona JetPhotos. I like .jpg, but not .jpeg (which has compatibility and stuff then .jpg). .png is good, but I hate .HEIC and .heic
+1@KSB24 can you please make this into an ai racer?
@Majakalona Apple?
+1@Majakalona no
+1I'm getting notified multiple times an hour from this! XD (it's fine, though, don't worry)
@Tingly294
@MAPA It's great that you came back – I don't know what the community would do without you.
+1Brilliant!
@Graingy hehe
@Mistatopi I feel like you saw my initial blueprints for my LR1500 – I was originally going to include that CLK GTR rear wing, but decided on an active one.
This 747 is a descendent of this regional jet.
@ThatRandomCouchPotato Make it small and scale up, maybe.
@MAPA
@Tingly06822 okay. 500-700 max. depending on the amount of detail you're doing.
I always save and overwrite when making something.
@Tingly06822 idk, but could you make a McLaren 720S? (preferably mobile friendly – I don't mind if there's no interior)
+1@Mousewithamachinegun122 bugger
+2I find PAPI lights extremely helpful, because I accidentally do a slam dunk approach most of the time.
+2yes
@Senkopilot you might not realise, but you shouldn't be talking about the size of MAPA's aircraft, or anyone's aircraft (it's the reason why they briefly left).
+1@Majakalona oh! Ok! Sorry!
+1@Majakalona no
+1@RepublicOfCursedPlanes Ok. Also, can you please use this in the teaser video?
@RepublicOfCursedPlanes I give you full permission to use this in your SPMR video, if you want to, that is.
@Majakalona ?
+1@Majakalona
+1@ZerkkOtakuGuy
just in case you missed it, I added an image.
@ZerkkOtakuGuy this is actually why MAPA left in the first place (they came back, still though). People make planes that aren't 1:1 scale. I do feel like a bit of a hypocrite though, because I criticise FlyOut.
+1@DatTrainAndCarGuy19 instructions are in Early Access, I used GlobalPosition in the Dev Console to teleport it (from the Yeager Airport default location to the spawn point) and save the location. I also found out that you should spawn SPMR in high physics, and set the train spawn point a metre or two backwards, or the train might get stuck where it is.