@ArcturusAerospace
I have an idea on how to test this, but I’m not sure if it’s accurate. If you want you can probably test this yourself since I probably don’t have the time. Just make a plane and keep adding weight until it stalls at 100 mph at 10 feet above the ground. The wing loading will be your max lift (I think). Sorry that I couldn’t test this myself though.
At what speed and altitude? The amount of lift generated can change based on these two things. Also, the normal wings in the game will probably fold and break before reaching these limits.
@PlayerTheGamer
Is it okay if the paratrooper bumps on the plane on the way out but survives? It is fairly difficult for me to get the timing exactly right, and making my jump door bigger is not possible at this point.
Try using a gyro with pitch and roll range set at 0, then attach it to a block that it connected to a rotator that uses roll as the input. Basically it tilts the rotator, but the rotator doesn’t want to tilt, so the whole plane does.
Also, I will be posting the plane sometime next weekend or maybe even after that if there are more suggestions. I am going to be way too busy next weekend and I can’t really do anything with SP in that time.
@ArcturusAerospace
Oh, ok. I’m gonna do a bit more work in that case. If you’re gonna have an ag I might as well optimize it for that. Should only take a few minutes
@ArcturusAerospace what type of engine?
Also, I can get the engine to start, but not at 15 feet... I have a few ideas tho.
One more thing, I’m still learning algebra, so I can’t use trigonometry and stuff, so this might not work.
I’m not sure about vertical velocity, but there is altitude. If you want to hover though, you could try angle of attack. You could make it so that if the angle of attack is more than 1, the engine lowers throttle, and if it is less than 1, the engine gains throttle. This would not work very well, but that’s all I can think of now.
@Mixx Also the complexity of the craft shouldn’t change much. You just have to use the right heli rotor with a gyroscope to balance everything if needed. You can disable aircraft collisions on the rotor and nudge it into the craft.
@Werboithescientist Mixx could also use helicopter rotors with the ground effect turned way up. This would make it hover without jets, and it would probably be easier to keep it hovering.
If you increased the heading angle adjustment rate, you also have to increase the velocity angle adjustment rate (I think that’s what it’s called). This could be causing your issues.
@ArcturusAerospace
I have an idea on how to test this, but I’m not sure if it’s accurate. If you want you can probably test this yourself since I probably don’t have the time. Just make a plane and keep adding weight until it stalls at 100 mph at 10 feet above the ground. The wing loading will be your max lift (I think). Sorry that I couldn’t test this myself though.
At what speed and altitude? The amount of lift generated can change based on these two things. Also, the normal wings in the game will probably fold and break before reaching these limits.
@PlayerTheGamer
Is it okay if the paratrooper bumps on the plane on the way out but survives? It is fairly difficult for me to get the timing exactly right, and making my jump door bigger is not possible at this point.
I mean... 3 points all by guessing isn’t too bad right?
It says 0 mph when I do it...
@Thueerra
Download your cockpit? For what?
@SaintNPC
A normal rotator. I can try to post an example if you need one.
It is nice looking, but it is way too underpowered. Maybe try scaling the engine up with xml, and then scaling down the propeller head hub scale.
Try using a gyro with pitch and roll range set at 0, then attach it to a block that it connected to a rotator that uses roll as the input. Basically it tilts the rotator, but the rotator doesn’t want to tilt, so the whole plane does.
@Diloph
Can I xml size? I made a small plane and I want the cockpit to not show too much.
Also what’s the difference between the three paratrooper types?
Thanks for all of the upvotes and spotlights everybody! It has been 8 hours now and this is still on the first page of hottest airplanes!
@ChisP
I would like to but I’m on ios so I can’t use mods...
Once I get an actual computer I’m going to do that.
@BlackBoA
@NightmareCorporation
@Armyguy1534
@ChisP
@FranzPeterSiegfried
@MrVaultech
@edensk
@Subnerdica
@Aarons123
More tags
@MarinoYeet
@Strikefighter04
@emanuelga
Tags from teaser
@BlackBoA
I leave the s in and it works for me.
Make sure that the detacher is connected properly.
T
Also, I will be posting the plane sometime next weekend or maybe even after that if there are more suggestions. I am going to be way too busy next weekend and I can’t really do anything with SP in that time.
@PointlessWhyshouldi
I didn’t want to copy the Warhawk...
@NightmareCorporation
Yeah, but I wanted to use the usual ww2 prefixes. Also, I might be using the R prefix for something already
@FranzPeterSiegfried
@MrVaultech
@edensk
@Subnerdica
@Aarons123
More tags
@MarinoYeet
@Strikefighter04
@emanuelga
Tags from previous teaser
Done! I might be able to do better with more time. Just tell me if you want it a little bit more refined.
@ArcturusAerospace
Oh, ok. I’m gonna do a bit more work in that case. If you’re gonna have an ag I might as well optimize it for that. Should only take a few minutes
@ArcturusAerospace
Got it! I’m gonna post and tag you!
Quick update. It works for me, but the engine starts and keeps increasing throttle until 15 feet agl
@ArcturusAerospace what type of engine?
Also, I can get the engine to start, but not at 15 feet... I have a few ideas tho.
One more thing, I’m still learning algebra, so I can’t use trigonometry and stuff, so this might not work.
Lemme see if I can do something...
T
You made 758 in one day...
Oh, we have the same amount of points!
@Skyler717
Short takeoff and landing
@Diloph also can I use xml to scale size?
I’m not sure about vertical velocity, but there is altitude. If you want to hover though, you could try angle of attack. You could make it so that if the angle of attack is more than 1, the engine lowers throttle, and if it is less than 1, the engine gains throttle. This would not work very well, but that’s all I can think of now.
5
T
@abbott I also think that pubgjesus is right
@Mixx oh, ok... I see
@Mixx Also the complexity of the craft shouldn’t change much. You just have to use the right heli rotor with a gyroscope to balance everything if needed. You can disable aircraft collisions on the rotor and nudge it into the craft.
@Mixx oldest heli hovercraft? What do you mean? Like the first plane to use heli rotors to hover?
You go to fine tuner, go to the scale tool, deselect the “scale only selected parts” thing, and scale away!
@Werboithescientist Mixx could also use helicopter rotors with the ground effect turned way up. This would make it hover without jets, and it would probably be easier to keep it hovering.
If you increased the heading angle adjustment rate, you also have to increase the velocity angle adjustment rate (I think that’s what it’s called). This could be causing your issues.
@Millegp ummm, ok. I tagged them in the first post anyways.
@Millegp eh, I tagged the person who made the fuselage anyways. If they don’t like it then they will tell you.