@Eagleman101SP unfortunately no, still needs some finishing touches. Mainly the addition of DEC pod. Release will be tomorrow (hopefully). Let me know if you want to be tagged.
Also, I am planning to change my name and become a aerospace company before uploading and everything I will upload after will be integrated into the lore of the company including this one. What's your opinion on this? I also need a good name.
@upperflat never mind, I figured it out. The problem was the rear boosters being angled down after deploying, causing a nose down tendency which delayed the take off.
@peterbrown in files. That's where all the stuff is like photos and other things.
Go to Simpleplanes.jundroo.com > Files
There will be other folders too. Search around and you should eventually find it.
Go to game files and search there. You should find it there. I also exported a build as a 3d model just to see what it did. And it was in the game files, just don't know where exactly. And to see it as a 3d model, you obviously need a 3d modeling app.
@upperflat the engine responds fast. I have set the throttleResponse to 10000. It's like a rocket booster going off. Instantaneous thrust. The problem seems to be something with the game. In automated mode the booster engages when Throttle > 90% and when Activate1 is true. That's when the aircraft needs a bit of room to take off. Maybe it's because throttle and Activate 1 is being turned on at the same time. But with manual boost, when pressing FireWeapons button, it takes off instantly. So instantaneous that you could technically call it a vertical take off.
I will tag you anyway. Maybe you will see something I don't.
@Mattgoncilla i see what you mean. It would be cool but too complicated. The one I mentioned is a simple way to do it. And i came up with that right when I saw this post which was about 10 minutes ago.
There is no need to set a rule. What we need or will need is a mutual understanding between the players. You know something like, hey we are having some fun here. Don't ruin it. And if someone can't help themselves but ruin the fun for everyone, then we will need to set a rule and kick anyone who brakes the rules. Of course this only applies to a dedicated dog fight lobby.
Just imagine, it will be like DCS but budget friendly.
Use fuselage slices. It will fit in nicely. You don't necessarily have to slice up the nose. Instead grab another fuselage (preferably hollow) and match it's dimension with the nose and slice that instead. Or just copy the whole nose which is faster than matching every pice with the nose.
@TheMouse it is sad to see something you put lot of effort into go unnoticed (been there myself). But then again, keep building and keep improving. Attention will follow.
@MeetThyDoom maybe try this PitchAngle >= 35 ? (Throttle) : 0 put this in the input. The problem here is that the input will be locked once you go below 35degree. or try this PitchAngle >= 35 in activation group and don't forget about zeroOnDeactivate to true
Post an unlisted build with the image you want to share as the screen shot using the blueprint. Then copy the link and put it 
Search ah-64. you will find it. Eventually
@Seeras thanks
@seeras could you make this a successor to this
@Eagleman101SP unfortunately no, still needs some finishing touches. Mainly the addition of DEC pod. Release will be tomorrow (hopefully). Let me know if you want to be tagged.
Current tag list
@123
@Mistral90
@F16xl
Let me know if anyone else wants to be tagged.
@126 interesting. Definitely up there as a contender.
@Grob0s0VBRa whaaa?
@AircraftExperimental but it's cool though
Also, I am planning to change my name and become a aerospace company before uploading and everything I will upload after will be integrated into the lore of the company including this one. What's your opinion on this? I also need a good name.
Not very experienced but, maybe I can help.
@upperflat never mind, I figured it out. The problem was the rear boosters being angled down after deploying, causing a nose down tendency which delayed the take off.
@Birdman9301 oh
@Mahoots i don't think I am equipped to handle your best build.
At first you have to download the build to game, then you export it by using the 3d export option which you will find in the designer menu.
@peterbrown in files. That's where all the stuff is like photos and other things.
Go to Simpleplanes.jundroo.com > Files
There will be other folders too. Search around and you should eventually find it.
Tilt Rotor is what I think it's called.
Go to game files and search there. You should find it there. I also exported a build as a 3d model just to see what it did. And it was in the game files, just don't know where exactly. And to see it as a 3d model, you obviously need a 3d modeling app.
Did you export it as a 3d model? You should see it in game files.
@Star54ilor 👍
@Rb2h i still don't get it.
@upperflat the engine responds fast. I have set the
throttleResponse
to10000
. It's like a rocket booster going off. Instantaneous thrust. The problem seems to be something with the game. In automated mode the booster engages whenThrottle > 90%
and whenActivate1
is true. That's when the aircraft needs a bit of room to take off. Maybe it's because throttle and Activate 1 is being turned on at the same time. But with manual boost, when pressingFireWeapons
button, it takes off instantly. So instantaneous that you could technically call it a vertical take off.I will tag you anyway. Maybe you will see something I don't.
I don't know what you mean. You want it to activate a few seconds after the input but deactivate right away?
Postimage
@Mattgoncilla i see what you mean. It would be cool but too complicated. The one I mentioned is a simple way to do it. And i came up with that right when I saw this post which was about 10 minutes ago.
There is no need to set a rule. What we need or will need is a mutual understanding between the players. You know something like, hey we are having some fun here. Don't ruin it. And if someone can't help themselves but ruin the fun for everyone, then we will need to set a rule and kick anyone who brakes the rules. Of course this only applies to a dedicated dog fight lobby.
Just imagine, it will be like DCS but budget friendly.
?
@RepublicofWrightIsles currently working on something. So, maybe later.
Noice
That looks cool.
I first thought it was an oil tanker on fire for some reason. I still don't know what it is
Custom landing gears usually don't behave well. Especially with bigger aircraft.
I might make one.
@Randomplayer don't you mean BRICS
Downvoted. The car didn't explode into one million pieces
sum(Throttle) * 1
1 here is speed,tweak it to your liking. You can change the throttle to whatever input you want.
Try
smooth(input)
. Might work.Or maybe
sum(input) * 1
where1
is the speed.Use fuselage slices. It will fit in nicely. You don't necessarily have to slice up the nose. Instead grab another fuselage (preferably hollow) and match it's dimension with the nose and slice that instead. Or just copy the whole nose which is faster than matching every pice with the nose.
@TheMouse it is sad to see something you put lot of effort into go unnoticed (been there myself). But then again, keep building and keep improving. Attention will follow.
@MeetThyDoom are you editing it from the files or overload menu?
@MeetThyDoom maybe try this
PitchAngle >= 35 ? (Throttle) : 0
put this in the input. The problem here is that the input will be locked once you go below 35degree. or try thisPitchAngle >= 35
in activation group and don't forget aboutzeroOnDeactivate
totrue
@ComradeSandman now that i think about it, being able to shoot your enemies from orbit sounds like a good thing.
This is a good way to get banned.
Post an unlisted build with the image you want to share as the screen shot using the blueprint. Then copy the link and put it

@ComradeSandman hand portable? The recoil will put you in a low earth orbit.
@Star54ilor maybe the COM and COL is too close?
You can't get Altitude above ground level either. It would have been really helpful.
@crazyplaness even more interesting.
@RepublicofWrightIsles a cute dragonfly.... With 12mm Heavy machine gun
@TheMouse interesting
@crazyplaness is that a guess or do you know something we don't?