@Skykid028 this will work Activate1? round(sin(sum(360 * 1)) = 1 : 0 Activate1? round(sin(sum(360 * 1)) = -1 : 0
No overlapping, no turning off. Beacons are set to steady. You can also use Activate1 & round(sin(sum(360 *1)) = 1 Activate1 & round(sin(sum(360 *1)) = -1
Does the same thing as before.
Turns out, the previous code didn't output 1 or -1 but something like 0 to 0.998626 and 0 to -0.9737377. But this time the output is rounded and is 0 to 1 and 0 to -1.
@Skykid028 you only have to do it once. Turn on, turn off then on again and it will be the way you want it to be. Atleast as far as I tested and i don't really know why this occurs. If you didn't like it try this, first set beacons to steady then Activate1 ? (sin(sum(360 * 1)) = 1) : 0 in one of the beacons and Activate1 ? (sin(sum(360 * 1)) = -1) : 0 in the other.*1 controls speed. Change it your liking.
Okay I will let you guys in on a secret,
I am actually a [Redacted] and was summoned through a [data expunged] from [#@!/]. And my goal is total [:#&@/]. This world is just the [?????].
@Rb2h no. Real ones. For speed, altitude and what not. It will look more lively. This is fine too, so you don't have to change anything if you don't feel like it.
@Mosquitowithagun i didn't understand. The trim over corrects the pitch? If so try this Trim * 0 5. This limits the trim control to half and you still have the whole slider to work with. Change 0.5 to a lower higher number depending on what you want. If it's for elevator controls (this time i am sure) put a Pitch + or - before it. You can add roll to. So it will look like this, Pitch + Roll + Trim * 0.5. Change the + sign with - if the output is inverted. You can do the same with pitch and roll too if you feel like their deflection angle is too much or limit it from overload menu.
@JustRangerFromKancolle yeah. There is some extension that makes them distinct from other aircrafts. You just have to put that on your desired aircraft file name.
By the way, it's the code for landing gear I copied from an in game plane. I have repurposed it for this and some other things where I needed a delayed input.
@Skykid028 okay, try this
Put 0.5, 0.5 on both. But this time give each of them input. whatever input you want on the first beacon and (smooth(clamp01(the input used in the first beacon),1/0.5) on the second beacon. The result will be the beacons blinking one after the other at 0.5sec Itervel. Because what you are trying to achieve here is something simple, it's best to use this instead of messing with the blink program.
Yes. Replace the default tanker with whatever you please in the game files. You can do this to default enemy, drone and the bomber from the bomber escort mission.
@WinsWings thanks
@ShinyGemsBro the beast fleet doesn't have flack. Atleast i have never seen it.
I did it with my SMC-130. The JATOL really came in handy.
Probably because of collision.
Cake?
@Graingy gotta deal with you somehow. (And i am in no way associated with that thing. )
@Graingy so Thermonuclear bomb it is.
@MTFUE11 T ?
@someonewithapetnamedpablo maywar? Like I said, some maps still work and maywar is one of them.
You know, you can test things on an unlisted page unbothered.
@Graingy inside of a volcano should be hot enough. What's your melting point anyway? I have no devious intentions.
@Graingy that's it. I am moving back to the volcano. Can't get close without melting yourself >:3
@Graingy not me
There is a possibility that you didn't pass.
@Paraguayxd700 i don't understand.
@Graingy that's the first thing that came to mind too 😂
@Graingy uhhh. So you really were going to call kindness.
1000+ parts is NOT considered mobile friendly.
@Graingy thank you for your kindness
@MIGFOXHOUND31BSM26 i knew it.
@SimpleCreate is it the hinges that's exploding? Or is it the suspension.
@Graingy please spare me of this misery.
Slowly but surely, the snail will consume your soul. @Boeing727200F @MIGFOXHOUND31BSM26
That's the neat part, You can't.
Although some mods for maps work and there is only like a handful of those.
Turn off collision on all parts of landing gear by setting
turnOffAircraftCollision
totrue
, and setpartCollisionResponse
toNone
.Plenty of beam guided missiles are already made with funky trees.
@Graingy i should have known what I was dealing with.
@Mosquitowithagun click here
@Skykid028 okay. Just a minute.
@Skykid028 this will work
Activate1? round(sin(sum(360 * 1)) = 1 : 0
Activate1? round(sin(sum(360 * 1)) = -1 : 0
No overlapping, no turning off. Beacons are set to steady. You can also use
Activate1 & round(sin(sum(360 *1)) = 1
Activate1 & round(sin(sum(360 *1)) = -1
Does the same thing as before.
Turns out, the previous code didn't output
1
or-1
but something like0 to 0.998626
and0 to -0.9737377
. But this time the output is rounded and is0 to 1
and0 to -1
.@OPaiTaOn ohhh
@Graingy nooooooooo
@Skykid028 you only have to do it once. Turn on, turn off then on again and it will be the way you want it to be. Atleast as far as I tested and i don't really know why this occurs. If you didn't like it try this, first set beacons to steady then
Activate1 ? (sin(sum(360 * 1)) = 1) : 0 in one of the beacons and Activate1 ? (sin(sum(360 * 1)) = -1) : 0 in the other.*1 controls speed. Change it your liking.
@Graingy your bluffing. There is no way
@Skykid028 glad I could help.
@Graingy i won't go to toilet. What's your move?
@126 no problem ;)
@Skykid028 activate and deactivate them then activate again, it will work. I should have brought that up earlier.
Okay I will let you guys in on a secret,
I am actually a [Redacted] and was summoned through a [data expunged] from [#@!/]. And my goal is total [:#&@/]. This world is just the [?????].
@Skykid028 exactly....... Wait no
Like this
smooth(clamp01(Activate1),1/0.5)
. 0.5 is the delay in seconds.@Rb2h no. Real ones. For speed, altitude and what not. It will look more lively. This is fine too, so you don't have to change anything if you don't feel like it.
@Mosquitowithagun i didn't understand. The trim over corrects the pitch? If so try this
Trim * 0 5
. This limits the trim control to half and you still have the whole slider to work with. Change0.5
to a lower higher number depending on what you want. If it's for elevator controls (this time i am sure) put aPitch + or -
before it. You can add roll to. So it will look like this,Pitch + Roll + Trim * 0.5
. Change the+
sign with-
if the output is inverted. You can do the same with pitch and roll too if you feel like their deflection angle is too much or limit it from overload menu.Looks just fine. Could use more guages (dugital Or analog).
Woooooooo baby
It's a :";!#'#&":@:#;";;"!! "!!
@JustRangerFromKancolle yeah. There is some extension that makes them distinct from other aircrafts. You just have to put that on your desired aircraft file name.
10000000 meters? wow, you really did fell off. Have you made contact with ground yet?
By the way, it's the code for landing gear I copied from an in game plane. I have repurposed it for this and some other things where I needed a delayed input.
@Skykid028 okay, try this
Put
0.5, 0.5
on both. But this time give each of them input.whatever input you want
on the first beacon and(smooth(clamp01(the input used in the first beacon),1/0.5)
on the second beacon. The result will be the beacons blinking one after the other at0.5sec
Itervel. Because what you are trying to achieve here is something simple, it's best to use this instead of messing with the blink program.Yes. Replace the default tanker with whatever you please in the game files. You can do this to default enemy, drone and the bomber from the bomber escort mission.