Two options. Rockets and missiles. To set them up, attach a detacher to your aircraft and then the missile Or rocket to the detacher. Then manually add a connection to some other fixed part of the aircraft. If you are using a rocket, remember to set selfDestructTimer to a high number Or it will explode after few seconds of firing it. To fire it, use either fire weapons button Or activate the detacher. You can't fire the missile by activating the detacher, instead you will have lock on to a target and then press fire weapons button. And for missile, set fuelTime to a high number.
@SPsidearm whichever engine sounds good for your taste. Also, add throttleResponse and set it to something like 10000 for a fast response. And you know the input for the engine, SelectedWeapon ="cannon name" & FireWeapons.
@StinkyRice try moving it to your mobile maybe? You have to move them back to aircrafts folder after. But before that, play the game after the update, make something and save it. Somehow that's important.
@YarisSedan it had two wing guns and was black in color. Small aircraft compared to it's targets (the targets were tankers and other cargo types). And Delta shaped wings. That's about all i could make of it since I was observing it from a bit further away. It would be gone before I get any closer.
@Graingy it is a bit complicated and there is no tutorial for it. But in my opinion, it's worth it as it gives you more space for accuracy. And it's not that hard to learn. You just have to spend a little more time on it.
@Stick okay, try this Variable ? clamp01(sin(sum(360*1))) : 0
The 1 here determines the speed of the winch. Change it to higher number for higher speed.
Activation input ? 0 : input to control engine
I don't think this yak is edible.
Two options. Rockets and missiles. To set them up, attach a detacher to your aircraft and then the missile Or rocket to the detacher. Then manually add a connection to some other fixed part of the aircraft. If you are using a rocket, remember to set
selfDestructTimer
to a high number Or it will explode after few seconds of firing it. To fire it, use either fire weapons button Or activate the detacher. You can't fire the missile by activating the detacher, instead you will have lock on to a target and then press fire weapons button. And for missile, setfuelTime
to a high number.@SPsidearm whichever engine sounds good for your taste. Also, add
throttleResponse
and set it to something like10000
for a fast response. And you know the input for the engine, SelectedWeapon ="cannon name" & FireWeapons.Set volume of cannon to 0 and use a jet engine.
@Graingy yup. Still undergoing development.
Probably avenger (WIP). I really like how it handles as of now.
Or there is something wrong with me.
There is nothing here.
@SPsidearm thank you
@SPsidearm i kinda like that name
@yarisSedan
@Rob119WithA105mmHowitzer no problem
@cooldude321 thanks
@StopBreathingMyAir link? What was it??
@Pnut i don't think you are supposed to taste them.
@ComradeSandman alright then.
@ComradeSandman depends on whether you are on the receiving end or not.
@ComradeSandman you just want to run over people, don't you?
@MrPigee multi select and mirroring.
Don't remember partaking in any tomfoolery recently.
@ComradeSandman ohh
@SPsidearm haven't developed it yet. Just pitch+Roll and yaw
@ComradeSandman what? What did I do?
@StinkyRice try moving it to your mobile maybe? You have to move them back to aircrafts folder after. But before that, play the game after the update, make something and save it. Somehow that's important.
@WaterFlavouredSpitfires i might try but i need a rough dimensions.
@YarisSedan it had two wing guns and was black in color. Small aircraft compared to it's targets (the targets were tankers and other cargo types). And Delta shaped wings. That's about all i could make of it since I was observing it from a bit further away. It would be gone before I get any closer.
Depends on what you were upto.
@Graingy 😂
@Willthagoat1111 grab it by the hollow fuselage ring. It's painted yellow.
@Graingy it is a bit complicated and there is no tutorial for it. But in my opinion, it's worth it as it gives you more space for accuracy. And it's not that hard to learn. You just have to spend a little more time on it.
@Graingy it is worth it actually. It does make a difference in its behavior. Kinda forgot but believe me, it does.
@Graingy that's a problem I had with juno too. The UI is not exactly great.
But the customization is great, allows more freedom for the builder.
@Graingy nope. I have played juno, but not enough to get into all that.
Now I remember fiddling with the impulse settings of solid rocket booster.
They also locks the description and you won't be able to make any changes to it.
Impulse?
@SPsidearm integrating it may not be ideal. Maybe as a Loadout option. It is a big jet, so plenty of room.
@YarisSedan thank you, kind sir
T
for tag@SPsidearm hang on.....
@crazyplaness it's obvious what he wants. So why not just give him that.
@MTFUE11 used blueprint to to get the shape right.
@Stick
variable1 = 1 & variable2 = 0 ? (sin(sum(360*1))) : 0
@Cartooncat32exe oh
You don't own the game?
@Stick it should keep extending and retracting as long as the variable is active.
@Paraguayxd700 ho hoo hooo
Noice
Make the range of the winch short so that it will retract quickly. Or use a piston.
@Stick okay, try this
Variable ? clamp01(sin(sum(360*1))) : 0
The
1
here determines the speed of the winch. Change it to higher number for higher speed.