@MrCOPTY you are right, {RPM;0000} is actually the better choice for text label (when using it as digital guage). Don't know why I didn't think about that despite using it all the time. And i was recommending round() on the text label not the guage. That would not work properly in this situation. And i haven't used round() that much either other than to get a rounded output.
No you can't, unfortunately. You can't use it for firing guns or cannons or countermeasures. But FireGuns, FireWeapons and LaunchCountermeasures can be used as inputs in other parts. You can activation groups for other parts too. The inputs are Activate1, Activate2, Activate3,. .... Activate8. By using switches with custom inputs you can go even further.
Penetration is not a thing in sp and i don't think it ever will be simply because how complicated it is. Instead parts have health. And yes, high explosives just one taps literally everything. You can get around this with xml moding via overload menu. You will have to remake the whole game to add penetration to the game.
Use deltaangle(Heading,TargetHeading) / angle for traverse and TargetElevation / angle for elevation.
Try clamp(input, minimum limit, maximum limit) for limiting it's movement.
Always save your build after making important changes.
If you did save it and remember it's name, you can search it up or look for it in the game files
I always wondered, don't you have to pay taxes or something for these expensive cars. And what about the maintenance on these things. I referring to his challenges where you get expensive cars as prize.
Try this- sin(sum(360) * 1)
Put this in the input. The 1 is your desired speed of cycling.
Also, add section called damperMultiplier in the joint rotator section in the xml menu and give it value of 10000 (tweak it to your liking. The number should be multiples of 10 like 100,3000,70000 I think) for a slowing effect as it is reaching its end.
Also, the blades should be angled a little
@Chaunhkhoa you see the eye shaped button, press it. That will show a few more buttons. Below a cube shaped button is blueprint. Press it and that will open a menu on the left side. There you can chose the view (Top view, front view, side view) and open an image from your file.
There is a good chance that it's the weight of the gun causing it to pitch down.
Add a weight behind the gun and try to balance it on the rotator. Try to match the gun's weight.
I use postimage. Heard it's blocked in some countries.
+1The mig-25 and mig-31 might look the same but they are lot different.
+1@MrCOPTY you are right,
+1{RPM;0000}
is actually the better choice for text label (when using it as digital guage). Don't know why I didn't think about that despite using it all the time. And i was recommendinground()
on the text label not the guage. That would not work properly in this situation. And i haven't usedround()
that much either other than to get a rounded output.@TheMouse ohhh, I forgot about that
+1@IceCraftGaming yeah you tell him. we are all mentally (un)stable people here.
+1Yes please. I always wanted to make a laser guided missile. Obviously I don't have the brain required for such task
+1There is an rpm gauge already in game. You can use that.
+1Pretty sure this is not what they had in mind when they added
+1off Topic
tag@Eagleman101SP he means what you do for controlling yaw in VR.
+1No you can't, unfortunately. You can't use it for firing guns or cannons or countermeasures. But
+1FireGuns
,FireWeapons
andLaunchCountermeasures
can be used as inputs in other parts. You can activation groups for other parts too. The inputs areActivate1
,Activate2
,Activate3
,. ....Activate8
. By using switches with custom inputs you can go even further.It's completely harmless. Just ignore it or close it. And if this is about multiplayer, then I don't know.
+1Surprised that it didn't start a fire
+1Penetration is not a thing in sp and i don't think it ever will be simply because how complicated it is. Instead parts have health. And yes, high explosives just one taps literally everything. You can get around this with xml moding via overload menu. You will have to remake the whole game to add penetration to the game.
+1You made the blades out of wings. But how do you make it pitch and roll ? With gyroscopes ?
+1Don't know much about making vehicles (not much of anything really), but looks fine to me
+1Use
+1deltaangle(Heading,TargetHeading) / angle
for traverse andTargetElevation / angle
for elevation.Try
clamp(input, minimum limit, maximum limit)
for limiting it's movement.Always save your build after making important changes.
+1If you did save it and remember it's name, you can search it up or look for it in the game files
I like to keep it Realistic. You can't pull 30g and just walk away like nothing happened
+1@SimpleCreate looks like you have some things to catch up with
+1I always wondered, don't you have to pay taxes or something for these expensive cars. And what about the maintenance on these things. I referring to his challenges where you get expensive cars as prize.
+1@bryamteuton03 couldn't find tutorial, but you can ask mod for help in making a aircraft predecessor to another
+1Try this-
+1sin(sum(360) * 1)
Put this in the input. The
1
is your desired speed of cycling.Also, add section called
damperMultiplier
in the joint rotator section in the xml menu and give it value of10000
(tweak it to your liking. The number should be multiples of 10 like 100,3000,70000 I think) for a slowing effect as it is reaching its end.Also, the blades should be angled a little
At first I thought something was going down in real world and that's when I noticed the
+1Roleplay
tagCan't relate (i am on android)
+1What is this?
+1@LJh1 happy to help
+1@LJh1 put six
+1#
before you type words.It should look like this
######your line
It's even worse when you try to redo right after. Learned it the hard way.
+1Nice
+1@Chaunhkhoa okay.
+1It is easy once you get used to it.
But you just started, so no need to rush it.
@Chaunhkhoa you see the eye shaped button, press it. That will show a few more buttons. Below a cube shaped button is blueprint. Press it and that will open a menu on the left side. There you can chose the view (Top view, front view, side view) and open an image from your file.
+1@LJh1 it's done. I posted it as unlisted.
+1@LJh1 i will give it a test let you know how it went.
+1@HudDistance bet
+1@Chaunhkhoa
>:(
Just kidding. It's your choice. But using blueprints can really make a difference. I use them for almost everything.
+1If you put a picea bit below your aircraft (without it being attached to it) it will fall through when spawning in on the ground.
+1Not the best player around. But maybe I can help in some way.
+1There is a good chance that it's the weight of the gun causing it to pitch down.
+1Add a weight behind the gun and try to balance it on the rotator. Try to match the gun's weight.
use blueprints my dude
+1T
And how did you synchronize the blades so that they won't collide with each other?
+1Flying RV?
Heck yeah🔥
+1@LJh1 been there, did that, one too many times
+1@LJh1 900+ at the moment. My phone is not having a great time 😂
+1Isn't this against the site rules or something?
+1I have read a comment saying that on some other post. Which was also a button.
@Panzerwaifu69 shame. It looked pretty good. Guess we will never know.
+1@BlackGearCompany ohh. okay :]
+1How did you do the antenna? Do they actually swing around?
+1@User3624 yeah no. You can't change it while doing challenges or races. You can't spawn aircrafts either. It's there to prevent cheating.
+1I really liked it's side profile. In fact that's what inspired me to make my last jet.
+1@Gabrielnoobbuild
happy to know ;)
+1