You mean you are not being notified about comments or upvotes? (well if that's the case, how are you going to know about this comment without manually checking)
Are you on android? It could be because the bomb has an unreasonable explosion scale. The bomb clipping through the ground? Bombs and missiles and sometimes the whole aircraft goes through the ground because of high speed.
Or it's some bug.
@126 just make sure you have important files (like your favorite build or the ones you were working on or all of them) copied and moved to somewhere else. Then go to play store and leave beta. That's the only way as far as I know.
@126 well, I am on android and there is this option in the play store to join or leave beta. If you are on android, you can do that and won't have any consequences (I think) . Don't know about pc though. Before you do anything, back up your most important files just to be safe.
@Chaunhkhoa you see the eye shaped button, press it. That will show a few more buttons. Below a cube shaped button is blueprint. Press it and that will open a menu on the left side. There you can chose the view (Top view, front view, side view) and open an image from your file.
@Samfpanzer suspension is at max strength. The tilt angle can be fixed but the barrel is the problem. The formula I used to calculate the launch angle assumes height to be the starting position of the projectile, which in this case is at the tip of the barrel. I have set the height to be the position of the rotator that elevates the cannon.
That's what I think the bigger problem is. If you want to take a look at it, let me know. I will upload it as unlisted and tag you there.
If all else fails, either I will have to post it as it is now or find another formula that considers the barrel length.
@Samfpanzer yes. The collision is turned off. Otherwise it would just exolode. The cannon is at the tip of the barrel made of fuselage. And it's quite long. When the cannon elevates, the height of launch position changes. And that's the problem. Also the slight till of the whole tank. It's barely 1 degree but that's a massive difference.
@Commander9013 go to the variable output menu and assign something to the Thrust variable like thr1 or somethig. And put it in text label like this {thr1}. It will show you how much thrust that specific engine is producing.
You can get a percentage output by putting {100 * thr1 / (max value of thr1)} in. Putting it in a dial is bit more complicated.
@Kuruma234 There is a variable with no value in there somewhere. For example, let's say I have a variable called a with value 1 and variable b with value 3 in the variable setter. And i write a line of code that goes like a + b - y. This will give the same error because I haven't set a variable called y yet. And it's not an all ready existing funky trees out put like Altitude or Throttle.
There is a good chance that it's the weight of the gun causing it to pitch down.
Add a weight behind the gun and try to balance it on the rotator. Try to match the gun's weight.
Assuming you are using an jet engine Or a VTOL nozzle (i don't think there is anything else you can use) go to its xml menu and set zeroOnDeactivate to true.
@LJh1 put six
+1#
before you type words.It should look like this
######your line
You mean you are not being notified about comments or upvotes? (well if that's the case, how are you going to know about this comment without manually checking)
@TTL some image hosting links don't work on sp website.
Are you on android? It could be because the bomb has an unreasonable explosion scale. The bomb clipping through the ground? Bombs and missiles and sometimes the whole aircraft goes through the ground because of high speed.
Or it's some bug.
Looking good
R E T A L I A T E
@Default4 the first, second, third and fourth ones where not in the teaser.
@Rb2h it's most likely a target being "lased". That's what they say when designating a target with laser (I think).
It's even worse when you try to redo right after. Learned it the hard way.
+1Coaxial supremacy
Special thanks to @Samfpanzer
Requested tag : @Vikram123
T O Y O T A
+2Nice
+1@126 so do it on your mobile. Copy the files and save it as a different folder and move it back once you are done. You don't need a pc for that.
@126 well that's bad
But If your lap is damaged, how did your game crash. Did it occur before that?
@126 just make sure you have important files (like your favorite build or the ones you were working on or all of them) copied and moved to somewhere else. Then go to play store and leave beta. That's the only way as far as I know.
@126 well, I am on android and there is this option in the play store to join or leave beta. If you are on android, you can do that and won't have any consequences (I think) . Don't know about pc though. Before you do anything, back up your most important files just to be safe.
@126 Chances of bugs and crashes are very high in beta version of the game.
Okay, did a quick search and i guess it's a bug?
@NaterOfHiggers all of your builds are credited to twin prop. Why?
Looks awfully familiar
@Samfpanzer take a look
@Samfpanzer it's not housed on a website. Found it in a YouTube video.
I will upload it.
@Chaunhkhoa okay.
+1It is easy once you get used to it.
But you just started, so no need to rush it.
I sure love American cheese with bread on top of it.
With a side of gyroscope
@Chaunhkhoa you see the eye shaped button, press it. That will show a few more buttons. Below a cube shaped button is blueprint. Press it and that will open a menu on the left side. There you can chose the view (Top view, front view, side view) and open an image from your file.
+1Postimages
Yes
@Samfpanzer suspension is at max strength. The tilt angle can be fixed but the barrel is the problem. The formula I used to calculate the launch angle assumes height to be the starting position of the projectile, which in this case is at the tip of the barrel. I have set the height to be the position of the rotator that elevates the cannon.
That's what I think the bigger problem is. If you want to take a look at it, let me know. I will upload it as unlisted and tag you there.
If all else fails, either I will have to post it as it is now or find another formula that considers the barrel length.
@LJh1 it's done. I posted it as unlisted.
+1@LJh1 i will give it a test let you know how it went.
+1BEHOLD, The Swedish Dorito
@Samfpanzer yes. The collision is turned off. Otherwise it would just exolode. The cannon is at the tip of the barrel made of fuselage. And it's quite long. When the cannon elevates, the height of launch position changes. And that's the problem. Also the slight till of the whole tank. It's barely 1 degree but that's a massive difference.
@HudDistance bet
+1@HudDistance considering it's size, a simple rain is not going to get it done.
@HudDistance you're welcome
@Chaunhkhoa
>:(
Just kidding. It's your choice. But using blueprints can really make a difference. I use them for almost everything.
+1@Commander9013 go to the variable output menu and assign something to the
Thrust
variable likethr1
or somethig. And put it in text label like this{thr1}
. It will show you how much thrust that specific engine is producing.You can get a percentage output by putting
{100 * thr1 / (max value of thr1)}
in. Putting it in a dial is bit more complicated.If you put a picea bit below your aircraft (without it being attached to it) it will fall through when spawning in on the ground.
+1Not the best player around. But maybe I can help in some way.
+1@Kuruma234 There is a variable with no value in there somewhere. For example, let's say I have a variable called
a
with value1
and variableb
with value3
in the variable setter. And i write a line of code that goes likea + b - y
. This will give the same error because I haven't set a variable calledy
yet. And it's not an all ready existing funky trees out put likeAltitude
orThrottle
.There is a good chance that it's the weight of the gun causing it to pitch down.
+1Add a weight behind the gun and try to balance it on the rotator. Try to match the gun's weight.
@HudDistance keep testing.
i will be watching this development with great intrest
I was going to say "for nothing good" but then I saw the pinned comment.
Somebody must have forgot about it.
Assuming you are using an jet engine Or a VTOL nozzle (i don't think there is anything else you can use) go to its xml menu and set
+2zeroOnDeactivate
totrue
.use blueprints my dude
+1T
And how did you synchronize the blades so that they won't collide with each other?
+1Flying RV?
Heck yeah🔥
+1@McDonnelDouglasMD89 yeahh. Something is reeaaallly messed up.