@Chaunhkhoa you see the eye shaped button, press it. That will show a few more buttons. Below a cube shaped button is blueprint. Press it and that will open a menu on the left side. There you can chose the view (Top view, front view, side view) and open an image from your file.
@Samfpanzer suspension is at max strength. The tilt angle can be fixed but the barrel is the problem. The formula I used to calculate the launch angle assumes height to be the starting position of the projectile, which in this case is at the tip of the barrel. I have set the height to be the position of the rotator that elevates the cannon.
That's what I think the bigger problem is. If you want to take a look at it, let me know. I will upload it as unlisted and tag you there.
If all else fails, either I will have to post it as it is now or find another formula that considers the barrel length.
@Samfpanzer yes. The collision is turned off. Otherwise it would just exolode. The cannon is at the tip of the barrel made of fuselage. And it's quite long. When the cannon elevates, the height of launch position changes. And that's the problem. Also the slight till of the whole tank. It's barely 1 degree but that's a massive difference.
@Commander9013 go to the variable output menu and assign something to the Thrust variable like thr1 or somethig. And put it in text label like this {thr1}. It will show you how much thrust that specific engine is producing.
You can get a percentage output by putting {100 * thr1 / (max value of thr1)} in. Putting it in a dial is bit more complicated.
@Kuruma234 There is a variable with no value in there somewhere. For example, let's say I have a variable called a with value 1 and variable b with value 3 in the variable setter. And i write a line of code that goes like a + b - y. This will give the same error because I haven't set a variable called y yet. And it's not an all ready existing funky trees out put like Altitude or Throttle.
There is a good chance that it's the weight of the gun causing it to pitch down.
Add a weight behind the gun and try to balance it on the rotator. Try to match the gun's weight.
Assuming you are using an jet engine Or a VTOL nozzle (i don't think there is anything else you can use) go to its xml menu and set zeroOnDeactivate to true.
@Majakalona but still, it is pretty low effort, and you have posted a few off these. The only difference I see is the massive gap in points between you and the other guy. But i might be wrong.(won't be the first time)
Okay, did a quick search and i guess it's a bug?
@NaterOfHiggers all of your builds are credited to twin prop. Why?
Looks awfully familiar
@Samfpanzer take a look
@Samfpanzer it's not housed on a website. Found it in a YouTube video.
I will upload it.
@Chaunhkhoa okay.
+1It is easy once you get used to it.
But you just started, so no need to rush it.
I sure love American cheese with bread on top of it.
With a side of gyroscope
@Chaunhkhoa you see the eye shaped button, press it. That will show a few more buttons. Below a cube shaped button is blueprint. Press it and that will open a menu on the left side. There you can chose the view (Top view, front view, side view) and open an image from your file.
+1Postimages
Yes
@Samfpanzer suspension is at max strength. The tilt angle can be fixed but the barrel is the problem. The formula I used to calculate the launch angle assumes height to be the starting position of the projectile, which in this case is at the tip of the barrel. I have set the height to be the position of the rotator that elevates the cannon.
That's what I think the bigger problem is. If you want to take a look at it, let me know. I will upload it as unlisted and tag you there.
If all else fails, either I will have to post it as it is now or find another formula that considers the barrel length.
@LJh1 it's done. I posted it as unlisted.
+1@LJh1 i will give it a test let you know how it went.
+1BEHOLD, The Swedish Dorito
@Samfpanzer yes. The collision is turned off. Otherwise it would just exolode. The cannon is at the tip of the barrel made of fuselage. And it's quite long. When the cannon elevates, the height of launch position changes. And that's the problem. Also the slight till of the whole tank. It's barely 1 degree but that's a massive difference.
@HudDistance bet
+1@HudDistance considering it's size, a simple rain is not going to get it done.
@HudDistance you're welcome
@Chaunhkhoa
>:(
Just kidding. It's your choice. But using blueprints can really make a difference. I use them for almost everything.
+1@Commander9013 go to the variable output menu and assign something to the
Thrust
variable likethr1
or somethig. And put it in text label like this{thr1}
. It will show you how much thrust that specific engine is producing.You can get a percentage output by putting
{100 * thr1 / (max value of thr1)}
in. Putting it in a dial is bit more complicated.If you put a picea bit below your aircraft (without it being attached to it) it will fall through when spawning in on the ground.
+1Not the best player around. But maybe I can help in some way.
+1@Kuruma234 There is a variable with no value in there somewhere. For example, let's say I have a variable called
a
with value1
and variableb
with value3
in the variable setter. And i write a line of code that goes likea + b - y
. This will give the same error because I haven't set a variable calledy
yet. And it's not an all ready existing funky trees out put likeAltitude
orThrottle
.There is a good chance that it's the weight of the gun causing it to pitch down.
+1Add a weight behind the gun and try to balance it on the rotator. Try to match the gun's weight.
@HudDistance keep testing.
i will be watching this development with great intrest
I was going to say "for nothing good" but then I saw the pinned comment.
Somebody must have forgot about it.
Assuming you are using an jet engine Or a VTOL nozzle (i don't think there is anything else you can use) go to its xml menu and set
+2zeroOnDeactivate
totrue
.use blueprints my dude
+1T
And how did you synchronize the blades so that they won't collide with each other?
+1Flying RV?
Heck yeah🔥
+1@McDonnelDouglasMD89 yeahh. Something is reeaaallly messed up.
What's wrong with the screen shots?
@LJh1 been there, did that, one too many times
+1@Majakalona but still, it is pretty low effort, and you have posted a few off these. The only difference I see is the massive gap in points between you and the other guy. But i might be wrong.(won't be the first time)
@SomeSPGuyWhoLikesLore Assuming this is illegal, they won't purge him right away........... Right?
@LJh1 900+ at the moment. My phone is not having a great time 😂
+1Isn't this against the site rules or something?
+1I have read a comment saying that on some other post. Which was also a button.
@Panzerwaifu69 shame. It looked pretty good. Guess we will never know.
+1is that a UFO?
In the upper right corner of the first
other stuff
pic@BlackGearCompany ohh. okay :]
+1How did you do the antenna? Do they actually swing around?
+1so.........pattern cannon?
Jet engines don't have rpm output. Instead they have thrust.
W T F ?
@PlaneGuy01 why did it fail though?
@TheMouse you are betraying your own kind
STING RAY
@User3624 yeah no. You can't change it while doing challenges or races. You can't spawn aircrafts either. It's there to prevent cheating.
+1That's a thick boi