Also, I am planning to change my name and become a aerospace company before uploading and everything I will upload after will be integrated into the lore of the company including this one. What's your opinion on this? I also need a good name.
I only upvote builds where actual effort went into. I get it, you want to support these new guys but before you upvote, before saying "let's take this to front page", take a moment and look at the build itself and you will know how much effort actually went in there. I have seen multiple good builds by relatively new players go unnoticed while these first planes get to the front page.
@upperflat never mind, I figured it out. The problem was the rear boosters being angled down after deploying, causing a nose down tendency which delayed the take off.
@peterbrown in files. That's where all the stuff is like photos and other things.
Go to Simpleplanes.jundroo.com > Files
There will be other folders too. Search around and you should eventually find it.
Go to game files and search there. You should find it there. I also exported a build as a 3d model just to see what it did. And it was in the game files, just don't know where exactly. And to see it as a 3d model, you obviously need a 3d modeling app.
@upperflat the engine responds fast. I have set the throttleResponse to 10000. It's like a rocket booster going off. Instantaneous thrust. The problem seems to be something with the game. In automated mode the booster engages when Throttle > 90% and when Activate1 is true. That's when the aircraft needs a bit of room to take off. Maybe it's because throttle and Activate 1 is being turned on at the same time. But with manual boost, when pressing FireWeapons button, it takes off instantly. So instantaneous that you could technically call it a vertical take off.
I will tag you anyway. Maybe you will see something I don't.
@Mattgoncilla i see what you mean. It would be cool but too complicated. The one I mentioned is a simple way to do it. And i came up with that right when I saw this post which was about 10 minutes ago.
Give the ones in the same category a common name Or extension like for example SU-25_GA where GA stands for Ground Attack. Similarly you can use MR for Multi Role and AS for Air superiority. You can do the same for vehicles depending on their role.
By doing this you can simply search _GA and every aircraft with that extension will pop up.
There is no need to set a rule. What we need or will need is a mutual understanding between the players. You know something like, hey we are having some fun here. Don't ruin it. And if someone can't help themselves but ruin the fun for everyone, then we will need to set a rule and kick anyone who brakes the rules. Of course this only applies to a dedicated dog fight lobby.
Just imagine, it will be like DCS but budget friendly.
The second one I haven't encountered before. The rest I am familiar with. The AI is kinda dumb.
But there is this one thing. I tried to spawn in a tanker and it did spawn but...... Let's just say it wasn't in a good shape and it was still flying somehow.
Use fuselage slices. It will fit in nicely. You don't necessarily have to slice up the nose. Instead grab another fuselage (preferably hollow) and match it's dimension with the nose and slice that instead. Or just copy the whole nose which is faster than matching every pice with the nose.
@TheMouse it is sad to see something you put lot of effort into go unnoticed (been there myself). But then again, keep building and keep improving. Attention will follow.
@MeetThyDoom maybe try this PitchAngle >= 35 ? (Throttle) : 0 put this in the input. The problem here is that the input will be locked once you go below 35degree. or try this PitchAngle >= 35 in activation group and don't forget about zeroOnDeactivate to true
Current tag list
@123
@Mistral90
@F16xl
Let me know if anyone else wants to be tagged.
@126 interesting. Definitely up there as a contender.
@Grob0s0VBRa whaaa?
@AircraftExperimental but it's cool though
Also, I am planning to change my name and become a aerospace company before uploading and everything I will upload after will be integrated into the lore of the company including this one. What's your opinion on this? I also need a good name.
I only upvote builds where actual effort went into. I get it, you want to support these new guys but before you upvote, before saying "let's take this to front page", take a moment and look at the build itself and you will know how much effort actually went in there. I have seen multiple good builds by relatively new players go unnoticed while these first planes get to the front page.
+3Not very experienced but, maybe I can help.
@upperflat never mind, I figured it out. The problem was the rear boosters being angled down after deploying, causing a nose down tendency which delayed the take off.
@Birdman9301 oh
@Mahoots i don't think I am equipped to handle your best build.
At first you have to download the build to game, then you export it by using the 3d export option which you will find in the designer menu.
@peterbrown in files. That's where all the stuff is like photos and other things.
Go to Simpleplanes.jundroo.com > Files
There will be other folders too. Search around and you should eventually find it.
Tilt Rotor is what I think it's called.
Go to game files and search there. You should find it there. I also exported a build as a 3d model just to see what it did. And it was in the game files, just don't know where exactly. And to see it as a 3d model, you obviously need a 3d modeling app.
Did you export it as a 3d model? You should see it in game files.
@Star54ilor 👍
@Quackmint exactly.
+1@Rb2h i still don't get it.
@upperflat the engine responds fast. I have set the
throttleResponse
to10000
. It's like a rocket booster going off. Instantaneous thrust. The problem seems to be something with the game. In automated mode the booster engages whenThrottle > 90%
and whenActivate1
is true. That's when the aircraft needs a bit of room to take off. Maybe it's because throttle and Activate 1 is being turned on at the same time. But with manual boost, when pressingFireWeapons
button, it takes off instantly. So instantaneous that you could technically call it a vertical take off.I will tag you anyway. Maybe you will see something I don't.
I don't know what you mean. You want it to activate a few seconds after the input but deactivate right away?
Postimage
@Mattgoncilla i see what you mean. It would be cool but too complicated. The one I mentioned is a simple way to do it. And i came up with that right when I saw this post which was about 10 minutes ago.
@MrSilverWolf now that you are here, could you help me make a post successor? It's for a challenge.
+1Give the ones in the same category a common name Or extension like for example
+1SU-25_GA
whereGA
stands forGround Attack
. Similarly you can useMR
forMulti Role
andAS
forAir superiority
. You can do the same for vehicles depending on their role.By doing this you can simply search
_GA
and every aircraft with that extension will pop up.Are you.......Okay?
+1There is no need to set a rule. What we need or will need is a mutual understanding between the players. You know something like, hey we are having some fun here. Don't ruin it. And if someone can't help themselves but ruin the fun for everyone, then we will need to set a rule and kick anyone who brakes the rules. Of course this only applies to a dedicated dog fight lobby.
Just imagine, it will be like DCS but budget friendly.
@Marulk He was put on trial and executed for his war crimes
+4Making the world Trade Center in a game about planes is not a great move.
+7?
@RepublicofWrightIsles currently working on something. So, maybe later.
Did you fix The landing gear?
+1Noice
That looks cool.
I first thought it was an oil tanker on fire for some reason. I still don't know what it is
Custom landing gears usually don't behave well. Especially with bigger aircraft.
I might make one.
Try tweaking the traction on the wheels
+1@Randomplayer don't you mean BRICS
@SPsidearm it was quite maneuverable while I tested. Didn't know it was that good.
+1Downvoted. The car didn't explode into one million pieces
sum(Throttle) * 1
1 here is speed,tweak it to your liking. You can change the throttle to whatever input you want.
The second one I haven't encountered before. The rest I am familiar with. The AI is kinda dumb.
+1But there is this one thing. I tried to spawn in a tanker and it did spawn but...... Let's just say it wasn't in a good shape and it was still flying somehow.
Try
smooth(input)
. Might work.Or maybe
sum(input) * 1
where1
is the speed.Use fuselage slices. It will fit in nicely. You don't necessarily have to slice up the nose. Instead grab another fuselage (preferably hollow) and match it's dimension with the nose and slice that instead. Or just copy the whole nose which is faster than matching every pice with the nose.
@TheMouse it is sad to see something you put lot of effort into go unnoticed (been there myself). But then again, keep building and keep improving. Attention will follow.
The afterburner is fine. You could make it longer if you want to. Also nearing gold.
+1@MeetThyDoom are you editing it from the files or overload menu?
@MeetThyDoom maybe try this
PitchAngle >= 35 ? (Throttle) : 0
put this in the input. The problem here is that the input will be locked once you go below 35degree. or try thisPitchAngle >= 35
in activation group and don't forget aboutzeroOnDeactivate
totrue
@ComradeSandman now that i think about it, being able to shoot your enemies from orbit sounds like a good thing.
This is a good way to get banned.