@IceCraftGaming the in game nose cone is just bad. It's not flexible (when it comes to shaping it) and always sticks out like a sore thumb. But although rare, it has its uses.
That's where nose cone from juno stands out.
(I fully understand that juno is a more advanced game compared to simpleplanes)
@Tuxedoman okay, try this -Actviate1 in engine group 1 and Activate1 in engine group 2. This way, engine group 1 will be active by default and when you turn on activate 1, engine group 1 turns off and group 2 turns on.
For afterburner, use this -Activate1 & Activate2 or -Activate1 & Activate2 ? 1 : 0. They both does the same thing. By doing this, the afterburner won't turn on unless Ag-1 is turned off and Ag-2 is turned on.
Use these
To hide UI >>GUIScript..set_UIEnabled true
to change field of view //MainCamera>Camera.set_fieldOfView 15
First turn on devconsole and put these in.
@Tuxedoman okay let's say you have two engines. One primary and one afterburner which you want to activate when flipping a switch. But you don't want it to activate when the primary engine is active. Let's assume that primary engine's input is Ag-1 and afterburner engine's input is Ag-2.
In the input section of the primary engine put Activate1 and in the input section of afterburner engine put -Activate1 & Activate2 ? 1 : 0. This way the afterburning engine will only activate when Ag-1 is off and Ag-2 is on.
I am assuming this is what you want because I didn't really understand what exactly what you are trying to achieve.
@BoiExist there is definitely some way of using IAS to adjust it, just don't know how. We will need an expert for that. And i am making a jet now and it needs exactly that. It mostly works the way it is but it starts to woble at high speeds.
Set zeroOnDeactivate in input part of the engines xml menu and set it to true. Actually you don't have to add it, it's already there. You just have to set it to true.
@BoiExist i personally haven't done that (setting drag scale to zero). And code provided earlier is the most basic fly by wire code. For canards (AOA limitter) you can use AngleOfAttack/number - PitchRate * 0.05. You will have to tweak the numbers and rotator speed and angle to see what works. It's a good place to get started. And i am sure Guyfolk uses variables too. If you are new to funky trees you will get overwhelmed by all that.
@MIGFOXHOUND31BSM26 forgot to add the sp2 release part. There will be a surge of new players and activity will be at all time high. Plus, the people who left may come back.
There is no specific time of activity. People hop in when they get the time to. Plus, the community is dying so you know......soon there won't be much activity at all.
Maybe take apart his build and see the code and what it does. Copying and pasting the whole code won't work for you because each aircraft is different and behaves differently. Pitch - PitchRate * 0.05 is a very basic code for elevators. The 0.05 determines how sensitive it will be so you will have to change it according to your liking.
@Graingy your previous posts did get a lot of interaction. The lack of interaction now is because of lack of players. Forum activity is on a constant decline. The community is dying and a only a few of us will be left. That's until SP2 is released.
Clamp01() limits the output between 0 and 1 and if I remember correctly, it only takes only one input. For example clamp01(VTOL). What you are supposed to use here is clamp(). An example would be clamp(VTOL,-0.5,0.8). Here the output is locked between -0. 5 and 0.8 (or -50% and +80% if you will).
I don't know about any auto aim code that compensate for pitch and roll of the craft. You could make it work by suspending the turret in a ball that always orients up right. And use data from a seperate flight computer for the rear mounted turret.
Once I am done with it I will tag you on an unlisted post.
@SPsidearm, the cockpit is unfinished. I will tag you too on the unlisted post. I was hoping to find a test pilot.
@MIGFOXHOUND31BSM26 i don't understand
@ZeroWithSlashedO ohhh
What image?
1•How does that affect the community🤨?
+12•And what is the reason for the ban?
@IceCraftGaming the in game nose cone is just bad. It's not flexible (when it comes to shaping it) and always sticks out like a sore thumb. But although rare, it has its uses.
+2That's where nose cone from juno stands out.
(I fully understand that juno is a more advanced game compared to simpleplanes)
@GeneralCorpInc ahh yes, the classic "it's because of the damn phone".
+1Yeah, almost.
A few actually. Not avoiding them, just haven't found much use for them.
I sure love simpleplabes
+1@Tuxedoman no problem ;)
@Tuxedoman okay, try this
-Actviate1
in engine group 1 andActivate1
in engine group 2. This way, engine group 1 will be active by default and when you turn on activate 1, engine group 1 turns off and group 2 turns on.For afterburner, use this
-Activate1 & Activate2 or -Activate1 & Activate2 ? 1 : 0. They both does the same thing. By doing this, the afterburner won't turn on unless Ag-1 is turned off and Ag-2 is turned on.
@PlaneFlightX i think you missed something.
You definitely need a VR for that.
Use these
To hide UI
>>GUIScript..set_UIEnabled true
to change field of view
//MainCamera>Camera.set_fieldOfView 15
First turn on devconsole and put these in.
@Tuxedoman okay let's say you have two engines. One primary and one afterburner which you want to activate when flipping a switch. But you don't want it to activate when the primary engine is active. Let's assume that primary engine's input is Ag-1 and afterburner engine's input is Ag-2.
In the input section of the primary engine put
Activate1
and in the input section of afterburner engine put-Activate1 & Activate2 ? 1 : 0. This way the afterburning engine will only activate when Ag-1 is off and Ag-2 is on.
I am assuming this is what you want because I didn't really understand what exactly what you are trying to achieve.
@BoiExist there is definitely some way of using IAS to adjust it, just don't know how. We will need an expert for that. And i am making a jet now and it needs exactly that. It mostly works the way it is but it starts to woble at high speeds.
Set
zeroOnDeactivate
in input part of the engines xml menu and set it totrue
. Actually you don't have to add it, it's already there. You just have to set it totrue
.@BoiExist that's how you do it. By trial and error.
@Noob101 we will be looking forward to that.
@MIGFOXHOUND31BSM26 hmm, I didn't know that. I guess I wasn't around long enough.
@BoiExist i personally haven't done that (setting drag scale to zero). And code provided earlier is the most basic fly by wire code. For canards (AOA limitter) you can use
AngleOfAttack/number - PitchRate * 0.05
. You will have to tweak the numbers and rotator speed and angle to see what works. It's a good place to get started. And i am sure Guyfolk uses variables too. If you are new to funky trees you will get overwhelmed by all that.@MIGFOXHOUND31BSM26 forgot to add the sp2 release part. There will be a surge of new players and activity will be at all time high. Plus, the people who left may come back.
@HuskyDynamics01 me mortal.
There is no specific time of activity. People hop in when they get the time to. Plus, the community is dying so you know......soon there won't be much activity at all.
@ComradeSandman i wouldn't know anything about martian law. Can't give you any advice here.
@Graingy not if I outlast you.
@Graingy you know too much. Wherever you are, don't move. I am sending a few........ Gifts. Yeah I am sending a few gifts your way.
@Graingy what exactly do you mean by that statement 🤨
@GRIGORzTV okay
+1@OrangeConnor2 haven't decided yet. What's the average pay for pilots?
You have to sign in with gravatar.com using the same account you used to purchase simpleplanes.
+1Maybe take apart his build and see the code and what it does. Copying and pasting the whole code won't work for you because each aircraft is different and behaves differently.
Pitch - PitchRate * 0.05
is a very basic code for elevators. The0.05
determines how sensitive it will be so you will have to change it according to your liking.@OrangeConnor2 maybe a collaboration?
@OrangeConnor2 i am currently putting together a private defense company. So chances of me joining is low.
@GRIGORzTV i did it so it w
I'll sthd out. The name is just Overlord with a capital O.
@OrangeConnor2 maybe?
@OrangeConnor2 missed an E there.
@ShadowHeavyIndustry yup. Seems that this is a common problem. I have had this problem too.
It will depen upon,
Who you are?
Who is on the receiving end?
What is the relation between you two?
Where you live?
How good is your lawyer?
By the way, this is not a physics question. You are asking for advice.
@OrangeConnor2 so you need pilots for carrier born operations.
@Graingy your previous posts did get a lot of interaction. The lack of interaction now is because of lack of players. Forum activity is on a constant decline. The community is dying and a only a few of us will be left. That's until SP2 is released.
Well you are very popular here, so yes?
+2Clamp01()
limits the output between0
and1
and if I remember correctly, it only takes only one input. For exampleclamp01(VTOL)
. What you are supposed to use here isclamp()
. An example would beclamp(VTOL,-0.5,0.8)
. Here the output is locked between-0. 5
and0.8
(or-50%
and+80%
if you will).🤭
I don't know about any auto aim code that compensate for pitch and roll of the craft. You could make it work by suspending the turret in a ball that always orients up right. And use data from a seperate flight computer for the rear mounted turret.
+1@TANKERFRIZZ45k he said "Don't reveal your personal information on the internet"
for obvious reasons.
@CaptainBrayden
YES PLEASE
Once I am done with it I will tag you on an unlisted post.
@SPsidearm, the cockpit is unfinished. I will tag you too on the unlisted post. I was hoping to find a test pilot.
@126 that will be problematic, but I will try😅
Probably got moved to a museum.
@Christiant2 i recently saw some YouTube videos about it and......... Some of them where questionable.