@Graingy I personally don't see how this whole gender change thing is going to help. If they insist, I don't know.
To each their own I guess.
And incase you didn't know, they did say something about this, and we told them to seek professional help.
The " Withholding missiles until the enemy is out of countermeasures" is a little bit of a stretch since the enemy is us, the players. Everything else is possible (if there is someone crazy enough, also there is a good chance that it's already done)
It's a problem with connections. There is a good chance that there is something extra on the left side of the aircraft or an extra connection. I am going to assume it's a gun.
I don't think the airfoils in game are that detailed. It's very basic. Semi symmetric wings performs well in all conditions while flat bottom is better for low speed and symmetric wings produces lift when angled.
@SILVERPANZER i didn't know you could do that. I used to do {activator? "Text I want to see" : "nothing"}.
So does that mean you can also change color of texts like that instead of doing it the hard way?
Hang on, there seems to be a misunderstanding. The code I explained is {Activate1? "FF" : "00"}. I didn't read the whole thing 😅.
You can leave the "00" part as "" so nothing will show when ag-1 is deactivated.
@AWESOMENESS360 also, if you want text to show, you have to put them between "".
You don't have to do it for numbers or variables or any other outputs or inputs.
@JABH what you have to do is, move both engines behind until it's no longer in the way of the rotators. Use multiselect tool for that. And no, you don't have to disconnect it. After mirroring the rotators, move them back to their original position.
Nope. Can't comment either. Like mouse said, the comments are probably disabled or the user did some shenanigans. A mild amount of tomfoolery, if you will.
@Graingy it does. You have to keep the target inside the lock circle. It's a bit tricky but you can modifie the lock angle on missiles with maxLockAngle and set it to a number in degrees. Setting it to 360 will enable the missile to lock target even if you are pointing away from target.
@Graingy the block parts, magnets, that giant turbofan engine and the glass fuselage. And some landing gears.
By the way, you don't have to be in camera view to achieve lock on target. You just gotta point the nose (or the front of the cockpit/flight computer) at the target.
The engine is in the way silly. Hiding it won't remove it from existence. You will have to either move the rotator further out or move the engines further behind.
It's most likely because of collision. Turn of collision on the rotators. Are they hidden inside the fuselage? I also see another piece involved here. The piece connecting the vertical and horizontal rotator. Turn of the collision on that too.
There is no tutorial. You simply "f#uck around and find out".
actually there are Tutorials on this but in my opinion, it's better to do it on your own. Mess around with it, try to understand how things work. It will be a humble start but will workout in long-term.
@Solent19 thrusters are most useful for VTOL builds. They help with movement while hovering and their input is automatically determined depending on its position on the build. And you need VTOL engine for them to work.
@Andre56 it's a mod. I have never used it because I am on android. You will instructions on the mod page.
Neat build
+1You have to tweak the gyroscope depending on the weight of your gun.
There is a mod called
Free cam
(no, it's not supported on Android). And obviously video editing softwares.@Graingy Playing it safe is a good idea, considering how sensitive this topic can be.
+1@Graingy I personally don't see how this whole gender change thing is going to help. If they insist, I don't know.
To each their own I guess.
And incase you didn't know, they did say something about this, and we told them to seek professional help.
@Graingy i don't understand?
Try this
<alpha=#{Activate1 ? "FF" : "00"}> Text
Or this
{Activate1 ? "Text" : ""} if you are trying to make it appear and disappear with input.
@Graingy he is not doing so well at the moment and he believes becoming a girl will change that.
The " Withholding missiles until the enemy is out of countermeasures" is a little bit of a stretch since the enemy is us, the players. Everything else is possible (if there is someone crazy enough, also there is a good chance that it's already done)
+5It took a while to load the image, but the moment I saw the tip of it I knew what it was.
T
+2Is it really what you want?
+7Like foxhound said, what you need is an actual therapist/psychiatric.
It's a problem with connections. There is a good chance that there is something extra on the left side of the aircraft or an extra connection. I am going to assume it's a gun.
+3I don't think the airfoils in game are that detailed. It's very basic. Semi symmetric wings performs well in all conditions while flat bottom is better for low speed and symmetric wings produces lift when angled.
+5@ZackehCreationsPH never had tick tock, so i wouldn't know.
@TTL oh
@TTL huh?
You are locked inside some sort of containment facility, aren't you? You desperately want someone to break you out of there.
+2That's what they wrote down instead of a bio.
+1It's torque from the rotator. Try adding another one spinning the opposite direction.
@SILVERPANZER if only I knew that earlier. Would have saved me a lot of pain. Thanks to you, won't have to go through that again.
@SILVERPANZER i didn't know you could do that. I used to do {activator? "Text I want to see" : "nothing"}.
So does that mean you can also change color of texts like that instead of doing it the hard way?
Hang on, there seems to be a misunderstanding. The code I explained is {Activate1? "FF" : "00"}. I didn't read the whole thing 😅.
+1You can leave the "00" part as "" so nothing will show when ag-1 is deactivated.
@AWESOMENESS360 also, if you want text to show, you have to put them between "".
+1You don't have to do it for numbers or variables or any other outputs or inputs.
@AWESOMENESS360 in the code written by silverpanzer, when ag-1 is turned on the text "FF" will show up. If it's turned off the text "00" will show up.
+1Post it as unlisted and tag me there. I will see what I can do.
It can destroy a T-34 ? You got to be kidding me.
@Diver uhhh, you got me :p
@GrandPrix
Noooooooooooooooooo
+1How old are you now?
@Berulacraft 45 now
Now that's what I call "part efficient aircraft"
+1Tried to make one for a challenge, it didn't workout very well and abandoned it.
Politics and religion is not allowed on this site. Take it somewhere else.
Some structures, and some funny little Easter eggs.
+1"use blueprints my dudes"
And about funky trees, learn the basics. It's a good idea.
+4Just wait till you cross 20yrs. It will be so fun.
+5@JABH what you have to do is, move both engines behind until it's no longer in the way of the rotators. Use multiselect tool for that. And no, you don't have to disconnect it. After mirroring the rotators, move them back to their original position.
@Solent19 you beat me to it.
+2Nope. Can't comment either. Like mouse said, the comments are probably disabled or the user did some shenanigans. A mild amount of tomfoolery, if you will.
+1@Graingy well, the more you know.
@Graingy it does. You have to keep the target inside the lock circle. It's a bit tricky but you can modifie the lock angle on missiles with
+1maxLockAngle
and set it to a number in degrees. Setting it to 360 will enable the missile to lock target even if you are pointing away from target.@Graingy the block parts, magnets, that giant turbofan engine and the glass fuselage. And some landing gears.
By the way, you don't have to be in camera view to achieve lock on target. You just gotta point the nose (or the front of the cockpit/flight computer) at the target.
"It will be a very short flight, ladies and gentlemen but a very quick trip to afterlife"
The engine is in the way silly. Hiding it won't remove it from existence. You will have to either move the rotator further out or move the engines further behind.
It's most likely because of collision. Turn of collision on the rotators. Are they hidden inside the fuselage? I also see another piece involved here. The piece connecting the vertical and horizontal rotator. Turn of the collision on that too.
There is no tutorial. You simply "f#uck around and find out".
actually there are Tutorials on this but in my opinion, it's better to do it on your own. Mess around with it, try to understand how things work. It will be a humble start but will workout in long-term.
+2@Solent19 thrusters are most useful for VTOL builds. They help with movement while hovering and their input is automatically determined depending on its position on the build. And you need VTOL engine for them to work.
+1@MIGFOXHOUND31BSM26 ahhh.
it's spooky time
+1