@Graingy Yes, the rigidity of parts is secured and as you stated the physics problem lies in the mechanical along with the aeronautical/fluid sim and collision relm. Of course only time will tell as to what will be looked at, and fixed by Jundroo.
@Graingy Yes, SP Aero Physics are pretty bad, Im pretty sure Besieged has the same quality of Aeronautical Calculation, but damage type physics are also a concern because Like KSP if you have bad non aeronautical physics then your creations will start to experince unreasonal breaking in the form of things like "the Kraken" something that also plagues SP and makes one have to use structural wings with controll surfaces past Mach 2 due to wing flutter glitching... The good news is as far as I can tell the non Aero physics look like they're fixed or are getting there... Like you said however the importance is in the aeronautical physics and it is unclear if they fixed those because all they have shown so far is basic flight preformace and are yet to show and increase in such physics or a complete overhaul with complete or partial fluid simulation that would give Air Physics to things like fuselage blocks eliminating the need for "Drag" to be a separate force.
@Graingy The reason for this delay could be for convenience or because they are still patching bugs up, quite frankly I think it might be both in that Jundroo is delaying it so that it is closer to the release date and that way they can do last min fixes and add/test some features in the off time.
@Graingy There is an apparent increase in Physics but there are also some specs that will have to be mentioned later is what I can gather from @SupremeDorian 's comment and the various clips of aircraft crashing/midair colliding show that increase, because where regular SP physics would have made the whole aircraft instantly disintegrate this does not happen in the SP2 clips... The first evidence of this is actually shown in the SP2 release teaser that came out last year when the A-10 folds apart upon getting struck by a missile instead of the regular disintegration... Same apply's for the Little Bugger scene a little bit later.
Well lets look at the mission requirements, Long range, Superior Stealth, EM (including Light) and Cyber Warfare, Fast Super-cruise capable, AI infused fighter, drone mothership, and air to air/ground role.
With all this in mind quick, stealthy and smart group coordinated attacks would match the name of that of these three:
@SomeSPGuyWhoLikesLore You would have to watch the movie to really get it. I started out building stuff similar to this but I lost all my old builds when my old tablet crashed, wish I could get them back but it's fried. Yours is definitely more mobile friendly though lol.
@MIGFOXHOUND31BSM26 @SJ16 Also it's worth noting that nothing is useless in SP with the use of artistic screenshot creation for things like Pinterest, Content like YouTube and finnally the most important 3D printing/Exporting for things like Sketchfab and Turbosquid, all of which give meaning to creations outside of what is "just a plane game".
@RepublicofWrightIsles Someone's going to have to get a name change if so... The coders of the Text, Location Display Maps are going to love having to rework all of their coding work too, but I guess they will just have to suck it up since the reason why they would have to do so is literally Simple Planes 2.
Also, great job on all the progress guys. The game you've been developing secretly is looking wonderful and im sure the experiences will be outstanding with all the new features. May any Krakens be slain by the almighty development team and may Gods Speed be with you as you sort through all the code ahead. Myself and all of the SP Community look forward to the release and hope it brings some new adventures and players with it.
Also on a personal note. Please Make a mobile version, I don't care how potato it looks, mobile players such as myself want to build.
@kendJello I got a question, Are you able to make aircraft edits for me on a regular basis of about every 2 weeks? Such edits would include adding landing gear/landing gear bays along with weapon bays and other edits if needed. All edits would be payed in half via successor system or upvotes and would only be about 100 aditional parts. Some FT might also be required.
@LocalDealer I got a question, Are you able to make aircraft edits for me on a regular basis of about every 2 weeks? Such edits would include adding landing gear/landing gear bays along with weapon bays and other edits if needed. All edits would be payed in half via successor system or upvotes and would only be about 100 aditional parts. Some FT might also be required.
@SC2311 I got a question, Are you able to make aircraft edits for me on a regular basis of about every 2 weeks? Such edits would include adding landing gear/landing gear bays along with weapon bays and other edits if needed. All edits would be payed in half via successor system or upvotes and would only be about 100 aditional parts. Some FT might also be required.
@maxres I got a question, Are you able to make aircraft edits for me on a regular basis of about every 2 weeks? Such edits would include adding landing gear/landing gear bays along with weapon bays and other edits if needed. All edits would be payed in half via successor system or upvotes and would only be about 100 aditional parts. Some FT might also be required.
@Graingy It will probably be in an SP2 update or implemented via modding since it's a highly requested thing.
@Albert6282 "This version is the F35-A"
@Graingy Yes, the rigidity of parts is secured and as you stated the physics problem lies in the mechanical along with the aeronautical/fluid sim and collision relm. Of course only time will tell as to what will be looked at, and fixed by Jundroo.
+1@Graingy Yes, SP Aero Physics are pretty bad, Im pretty sure Besieged has the same quality of Aeronautical Calculation, but damage type physics are also a concern because Like KSP if you have bad non aeronautical physics then your creations will start to experince unreasonal breaking in the form of things like "the Kraken" something that also plagues SP and makes one have to use structural wings with controll surfaces past Mach 2 due to wing flutter glitching... The good news is as far as I can tell the non Aero physics look like they're fixed or are getting there... Like you said however the importance is in the aeronautical physics and it is unclear if they fixed those because all they have shown so far is basic flight preformace and are yet to show and increase in such physics or a complete overhaul with complete or partial fluid simulation that would give Air Physics to things like fuselage blocks eliminating the need for "Drag" to be a separate force.
+1@Graingy The reason for this delay could be for convenience or because they are still patching bugs up, quite frankly I think it might be both in that Jundroo is delaying it so that it is closer to the release date and that way they can do last min fixes and add/test some features in the off time.
@Graingy There is an apparent increase in Physics but there are also some specs that will have to be mentioned later is what I can gather from @SupremeDorian 's comment and the various clips of aircraft crashing/midair colliding show that increase, because where regular SP physics would have made the whole aircraft instantly disintegrate this does not happen in the SP2 clips... The first evidence of this is actually shown in the SP2 release teaser that came out last year when the A-10 folds apart upon getting struck by a missile instead of the regular disintegration... Same apply's for the Little Bugger scene a little bit later.
Nice
+1Nice teaser, good to see build quality improvement of the years.
@Rb2h No he's not... Wait till SP2 when there's player models walking around emoting and then someone spawns this in, that's what I call diabolical.
+1Great work guys, your team is really working hard and its paying off. Keep it up!
+2Looking great so far
Like to see creations like this, keep up the good work.
+1@228228 Yea I figured it was for damage testing... I got a Realistic damage Missile that I've been waiting to release if you need it.
+2Well lets look at the mission requirements, Long range, Superior Stealth, EM (including Light) and Cyber Warfare, Fast Super-cruise capable, AI infused fighter, drone mothership, and air to air/ground role.
With all this in mind quick, stealthy and smart group coordinated attacks would match the name of that of these three:
Boeing F-47 Hussar (look it up)
Boeing F-47 Coyote
Boeing F-47 Stymphalian (look it up)
or in your case
Boeing F-47 Phatom II
I wonder what the reduction of visuals and rendering/landscape settings will be/look like.
@SomeSPGuyWhoLikesLore You would have to watch the movie to really get it. I started out building stuff similar to this but I lost all my old builds when my old tablet crashed, wish I could get them back but it's fried. Yours is definitely more mobile friendly though lol.
+1Nice lol
@CatdogAerospace Updated Version here: https://www.simpleplanes.com/a/5aB7mX/Halo-D77-TC-Pelican-Fixed
No because the community cube will be missing a person.
Excellent work, great attention to detail down to the support cables.
+1Extraordinary work
@ollielebanania Seems someone knows of area ruling, now do they know of parallel angles for stealth?
Reminds me of this guy's build ;)
+1@MIGFOXHOUND31BSM26 @SJ16 Also it's worth noting that nothing is useless in SP with the use of artistic screenshot creation for things like Pinterest, Content like YouTube and finnally the most important 3D printing/Exporting for things like Sketchfab and Turbosquid, all of which give meaning to creations outside of what is "just a plane game".
Who forgot to tell him that SP got updated and you don't have to build like this?
@Maluch Im sorry, what? lol
+1Nice, lol. Now all it needs is his White and Gold suit.
Great work
+1@V I don't think Andrew knew what he was doing with this because it has no VR controls.
Extraordinary work, Nice to see the release of it.
+2Change the propeller pitch and it turns into this
Epic work
+1@SuperSuperTheSylph Underrated meme lol
+1@RepublicofWrightIsles Someone's going to have to get a name change if so... The coders of the Text, Location Display Maps are going to love having to rework all of their coding work too, but I guess they will just have to suck it up since the reason why they would have to do so is literally Simple Planes 2.
Also, great job on all the progress guys. The game you've been developing secretly is looking wonderful and im sure the experiences will be outstanding with all the new features. May any Krakens be slain by the almighty development team and may Gods Speed be with you as you sort through all the code ahead. Myself and all of the SP Community look forward to the release and hope it brings some new adventures and players with it.
Also on a personal note. Please Make a mobile version, I don't care how potato it looks, mobile players such as myself want to build.
Thanks. MB21.
+2@KapitanAtuan Yea, that's alright, just try to add the same decal aesthetic back on the doors if possible.
@QuiteInactiveWhiteBread "payed in half via successor system or upvotes" No, lol.
@KendJello A few fighters but most will be cargo/airline, here is one
that I need edited for instance.
@KapitanAtuan Yep that's ok. Thanks.
+1@KapitanAtuan Ok great, here is the first aircraft I would like edited, it will need both Landing Gear and Weapon Bay add on's. Thanks MB21
+1@NapoleonPizza Yes it looks great, the only thing I am wondering if you can also add are the side landing gear.
+1@kendJello I got a question, Are you able to make aircraft edits for me on a regular basis of about every 2 weeks? Such edits would include adding landing gear/landing gear bays along with weapon bays and other edits if needed. All edits would be payed in half via successor system or upvotes and would only be about 100 aditional parts. Some FT might also be required.
@maxres Alright, that's okay, I was just asking different people, thanks for responding.
+1Extraordinary work
@SC2311 Okay thanks for letting me know.
@LocalDealer I got a question, Are you able to make aircraft edits for me on a regular basis of about every 2 weeks? Such edits would include adding landing gear/landing gear bays along with weapon bays and other edits if needed. All edits would be payed in half via successor system or upvotes and would only be about 100 aditional parts. Some FT might also be required.
@SC2311 I got a question, Are you able to make aircraft edits for me on a regular basis of about every 2 weeks? Such edits would include adding landing gear/landing gear bays along with weapon bays and other edits if needed. All edits would be payed in half via successor system or upvotes and would only be about 100 aditional parts. Some FT might also be required.
@maxres I got a question, Are you able to make aircraft edits for me on a regular basis of about every 2 weeks? Such edits would include adding landing gear/landing gear bays along with weapon bays and other edits if needed. All edits would be payed in half via successor system or upvotes and would only be about 100 aditional parts. Some FT might also be required.
Epic work, beautiful screenshots... Do you use blender or modded shaders?
Excellent work, looks good for the mobile friendly aspect.