Your post has been kept up because it does not violate the website rules (which you can read here), however I do believe you should take a look at this forum.
3D modeling stuff would probably be incredibly hard to implement because of physics, but an update that makes it easier to build pretty planes would be nice (although I have no idea what that update could be, maybe better tutorials?).
The pound symbol (£) is not in any way used in math, making the "correct" answer from the first chapter invalid! desk slam What do you have to say in your defense?
@ColonelCanada 1+1=2, 2+2=5, 9+10=21. Therefore, 3x76 and 76x3 are the same, which means that something something exponent something something blablabla multiplication something calculus something something therefore, we can confirm that the energy of an object is in fact it's mass multiplied by the speed of light squared.
Where were we again?
Imo a "good" build is one the creator himself likes, if not even the player who made the plane likes it, then it isn't a good one.
Of course, this is just my opinion, everyone probably thinks something different as to what a good build would be.
@ColonelCanada I'm not entirely sure to be honest, my memory is quite terrible. Maybe videogames? The PS2 doesn't have any games in portuguese so maybe I somehow learned it from just playing games on it.
@Reworkable I followed a few more people while you were gone, feel free to check my following list, if you don't mind having to wait 15 seconds for it to fully load.
@X99STRIKER I'd assume so, but it's hard to say since the most I ever saw of the moderator ui is a now deleted png from months ago. All I remember from that image is an option called "Sticky Post".
@asteroidbook345 If we combine both glitches, they cancel out and the vehicles spawn at their correct locations.
So I guess on average nothing is wrong here.
wdym bro? There is clearly a single atom a few meters below the train, that must mean it should be spawned like this so the atom doesn't go underground.
@WormWithLegs But how do you make it rotate indefinitely though? With rotators you can just use sum(yourinput) and it will spin forever, but with control bases it stops when you reach the max value, is there a way to disable that?
@WormWithLegs I guess. Would be nice to have an xml attribute to disable counter-torque on rotators though, custom propellers would become a lot easier to make.
@Kwoshent
+1@Aviator01
@MrCOPTY
tanker 2.0
+1@IceCraftGaming Yeah it wasn't taken yet somehow lol
+1hehe
+1This song, it's great
+15
+1@ColonelCanada You don't need to be 13 to play, only to have an account.
+1Your post has been kept up because it does not violate the website rules (which you can read here), however I do believe you should take a look at this forum.
+1@Spacepickle3214 could've just blocked him, the comments wouldn't be locked if you did.
+13D modeling stuff would probably be incredibly hard to implement because of physics, but an update that makes it easier to build pretty planes would be nice (although I have no idea what that update could be, maybe better tutorials?).
+1@Aviator01 Aw dangit why didn't I think of that
+1@PyrrhaNikos Found it, it's called Jungle Strike.
+1@ChamDel78
asterisk plane
*
asterisk plane
+1@ColonelCanada Wait a minute...
OBJECTION!
The pound symbol (£) is not in any way used in math, making the "correct" answer from the first chapter invalid! desk slam What do you have to say in your defense?
+1@ColonelCanada Great sequel, 10/10 would read again.
+1@ColonelCanada Man that's one hell of a book, when does volume 2 come out?
+1@ColonelCanada
Because any number divided by infinity will be infinitely small, so 0. Math is ez.
+1@ColonelCanada 1+1=2, 2+2=5, 9+10=21. Therefore, 3x76 and 76x3 are the same, which means that something something exponent something something blablabla multiplication something calculus something something therefore, we can confirm that the energy of an object is in fact it's mass multiplied by the speed of light squared.
+1Where were we again?
@ColonelCanada I now see the error of my ways. However, you are also wrong, it's 2401.
+1I wonder what that whole thing with the zombie posts was, couldn't get it to work myself...
+1Interesting.
Imo a "good" build is one the creator himself likes, if not even the player who made the plane likes it, then it isn't a good one.
+1Of course, this is just my opinion, everyone probably thinks something different as to what a good build would be.
@ColonelCanada Over two days? You sure it didn't disconnect from the internet?
+1@ColonelCanada A great console, mine still works perfectly.
+1@ColonelCanada I'm not entirely sure to be honest, my memory is quite terrible. Maybe videogames? The PS2 doesn't have any games in portuguese so maybe I somehow learned it from just playing games on it.
+1@Aviator01 Didn't need it anymore, keeping it would just make me constantly check it for new notifications as well.
+1@Reworkable I followed a few more people while you were gone, feel free to check my following list, if you don't mind having to wait 15 seconds for it to fully load.
+1@Hiimakeplanes idk
+1@Hiimakeplanes The funky trees lab, it's on this list
+1@Hiimakeplanes FT Lab discord
+1F-16C + Cirrus SR22
+1The holy paint scheme, looks good on 90% of planes.
+1@IceCraftGaming Oh the cascading comments thing, usually that isn't used much on forums, idk of any website other than youtube that uses it.
+1no
+1@X99STRIKER I'd assume so, but it's hard to say since the most I ever saw of the moderator ui is a now deleted png from months ago. All I remember from that image is an option called "Sticky Post".
+1nope, no idea why there isn't an option for it.
+1@asteroidbook345 If we combine both glitches, they cancel out and the vehicles spawn at their correct locations.
+1So I guess on average nothing is wrong here.
@ColonelCanada If it's the same as we have now then it would probably be better for the devs to use their time to fix more important problems.
+1@ColonelCanada So the same exact thing as we have now? You already get notified whenever someone comments on your post.
+1wdym bro? There is clearly a single atom a few meters below the train, that must mean it should be spawned like this so the atom doesn't go underground.
+1Wdym?
+1@WormWithLegs But how do you make it rotate indefinitely though? With rotators you can just use sum(yourinput) and it will spin forever, but with control bases it stops when you reach the max value, is there a way to disable that?
+1@WormWithLegs Wait, you can make control bases spin? How?
+1@WormWithLegs I guess. Would be nice to have an xml attribute to disable counter-torque on rotators though, custom propellers would become a lot easier to make.
+1@ColonelCanada If I hit platinum... nothing would change, I'd still post just as much trash with the eventual not-trash amidst the pile.
+1@BeastHunter So fancier blender?
+1@BeastHunter neat.
+1@BeastHunter So it's like Blender?
+1@BeastHunter I have no idea what that is
+1@XtarsAgency I'm getting here so fast the website is glitching out and showing "minutes ago" for comments you just made
+1@ColonelCanada ackshualy, you spelt ackshualy wrong, and it's also "devoid of life", not dea- cannon noises
+1