7,080 JABH Comments

  • Grumman F6F Hellcat 1.1 years ago

    @Christiant2 literal este es el avion que menos apoyo creí que tendría xd porque es para un amigo

  • North American B-25 Mitchell 1.1 years ago

    @nukethefrench It has a jet engine in the middle, that's why. Thank you very much for your comment!

    +1
  • CT-70 Regional Airliner (FTU) 1.1 years ago

    @Christiant2 JAJAJA

    +1
  • (DWARF) TBF-2 Avenger 1.1 years ago

    @Christiant2 I'll be honest, pitching doesn't lift the plane well, but it can keep it in the air. The rear gunner does not work properly, as it destroys the tail. I recommend putting an AG along with a mechanism to move the weapon to the sides. If you want I can help you. :3

  • 1930-1940s Challenge [CLOSED] 1.1 years ago

    @Christiant2 Apenas te conocí hoy, 1 de Agosto

  • CT-70 Regional Airliner (FTU) 1.1 years ago

    @Christiant2 Qué cosa? 😏

  • CT-70 Regional Airliner (FTU) 1.1 years ago

    @Christiant2 I assume that the center of mass is well in front of the center of lift, and both must be close, usually the center of mass a little further forward.

  • Soda 6 Pack 1.1 years ago

    @Christiant2 Una coca pa la presion

  • MA-4570 "Guardian" 1.1 years ago

    It's so cool! Its finish, its design, multipurpose, it's great! It is fascinating.

  • MA-4570 "Guardian" 1.1 years ago

    Oh, the friendship. ;)

  • 1930-1940s Challenge [CLOSED] 1.1 years ago

    Chale raza hubiera venido antes 😢

  • X-3 1.1 years ago

    Jet Missile?

  • CT-70 Regional Airliner (FTU) 1.1 years ago

    This is very well done! I like the airframe and design, but the pitch agility is very questionable.

  • North American B-25 Mitchell 1.1 years ago

    @Christiant2 Gracias, hago lo que se puede 😸

  • North American B-25 Mitchell 1.1 years ago

    @Christiant2 Tu también? 😯 Eres la tercera persona mexicano/a que conozco, o dos

  • North American B-25 Mitchell 1.1 years ago

    @Christiant2 CLARO BEIBE!!!

  • North American B-25 Mitchell 1.1 years ago

    @Christiant2 Thank you so much!

  • Douglas SBD Dauntless 1.1 years ago

    *The interceptor missiles are filler, they can be removed.

    +1
  • North American B-25 Mitchell AI 1.1 years ago

    In a few moments I will upload the version that is not for AI, but so that it is directly for the player. By the way, if you see spelling mistakes or mistakes in English grammar, sorry, I don't know much about English. 😭 (This emoji in my country is used for everything except crying)

  • Grumman F6F Hellcat 1.1 years ago

    Thank you very much for the Spotlight! I never thought I had so much support. Thank you so much!

  • Grumman F6F Hellcat 1.1 years ago

    @TheUltimatePlaneLover Thank you so much! I appreciate all your support. Only this plane was honestly for a friend and I gave him the chance. Thank you so much.

    +1
  • Grumman F6F Hellcat 1.1 years ago

    @LunarEclipseSP Thank you very much, brother, this plane was actually going to be unlisted but I gave it the opportunity. :)

    +1
  • Boeing B17 Flying Fortress 1.1 years ago

    It's beautiful!

    +1
  • The Items 1.1 years ago

    My device is not compatible... But my vote is for you, because your work looks wonderful and I will support you.

  • XML automatic turret and 20mm Hispanic cannon 1.1 years ago

    I put it in a Twin Prop xd

  • IF-36 Hazakura T1 fixed 1.1 years ago

    Hey! I liked this! The structure of the plane is similar to the British Hurricane from WWII. It has a common speed, but what I liked the most is the cabin and its different functions. Keep it up! You have a lot of potential.

  • DESTROY EVERYTHING CHALLENGE 1.2 years ago

    I want to join! Just... I don't know if my cell phone can hold up. 😭

  • CAB-R380 1.2 years ago

    @MA2211c Wow, congratulations!

    +1
  • Mitsubishi A6M Zero Kamikaze 1.2 years ago

    @Anoyingperson Bro, literalmente MAPA me dio un voto positivo 😻😻

  • CAB-R380 1.2 years ago

    @MA2211c Oh... Well, another alternative would be to raise the turbo tractor engine as you say and I more or less see what I do. Seem to you?

    +1
  • CAB-R380 1.2 years ago

    @MA2211c Another thing, right now I find myself making airplanes to be controlled by an AI. I do it mainly to practice and improve my ways of making airplanes without having to put in so many parts. But let them be manageable and beautiful.

    +1
  • CAB-R380 1.2 years ago

    @MA2211c Hmm... Sounds great. It's just... I'm that kind of person who's kind of ignorant, you know? Could you give me the URL/Link to check what a good model would look like?

    +1
  • CAB-R380 1.2 years ago

    @MA2211c Oh, I understand! It's okay, the truth is I'm not new, I already know several things in this video game. I just don't usually upload content. What do you think if one day we collaborate?

  • CAB-R380 1.2 years ago

    @MA2211c Just to know, are you new here?

    +1
  • CAB-R380 1.2 years ago

    @Karroc9522 wtf? HAHAHA

    +1
  • Boeing 707-330B Lufthansa 1.2 years ago

    My poor cell phone is going to explode

  • F-35A-ER Lightning II 1.2 years ago

    @Cerdd XD!

    +1
  • CAB-R380 1.2 years ago

    It's well made, I like its design. Only there are details, as you emphasized, it deviates a little. It may be due to some imbalance in mass or poor position of an object that has triggered this. In addition, there is also the detail that it is difficult to maneuver it, since the agility is quite low. But it's okay. Keep it up!

    +2
  • Chopper 1.2 years ago

    Chopper

    +1
  • XPelican180 1.2 years ago

    👄

  • first plane 1.2 years ago

    ¡Hola! Oye, tu avión sirve de IA. aparece automáticamente, parece que has hecho un mejor trabajo del esperado. ¡Felicidades! Aquí te dejo los requisitos si quieres que la IA te apruebe:

    • El límite de piezas es 96. Según el creador MAPA, el límite de piezas es 96. Toma en cuenta eso.

    • El límite de alas es 7. Muchos cometen el error de poner en sus aviones el ala estructural, pero esto es un gran error. Mejor utiliza fuselajes y haz una estructura igual. Cuesta un poco más, ¡Pero es por el bien de tu avión!

    • Revisa que tu avión tenga buena maniobrabilidad. Si el avión es sofisticado y tiene muy baja maniobrabilidad, no lo aprobará la IA.

    • Revisa ESTRICTAMENTE los puntos de arrastre. Aunque en este avión se la pela un poco con esto, es recomendado revisarlo. NOTA: NO QUITAR AL MOTOR/ES NI A LAS ALAS.

    ¿Cómo quito los puntos de arrastre? Te recomiendo que desde el primer fuselaje lo hagas, así será menos difícil. Ya estoy acostumbrado.

    Así se quita: Vas a XML, y encontrarás algo que dice "calculateDrag", y estará en "true". Cambiarás "true" por "false", y así se quitará. En el fuselaje, hay una opción "Add section", es importante que recuerdes eso, pues si le das por ahí, se genera otro fuselaje a su lado con la misma validez que le metiste al fuselaje original. Osea, sin punto de arrastre. Recuerda, cuando vayas a añadir un nuevo objeto, recuerda quitarle el punto de arrastre. Menos a los motores y alas.

    Espero te haya ayudado y bastante. Los requisitos los dió MAPA, pero yo te los dejo aquí. Con mis propias palabras, claro. Por cierto, yo hablo español, pero notarás como si estuviera traducido, pero es que hablo así para que se entienda.

    Desactiva la traducción automática de página, sino verás una traducción tan fina que ni yo puedo con eso.

  • (RTF) Kazhrokina K-32 Superfortress Bomber 1.2 years ago

    Hey! Nothing bad. I liked it quite a bit for it being your first plane. When I tried it, his plane had approximately 466 kilometers per hour (289 miles per hour) maximum speed, more or less agility, and I liked the detail of the gunners, it is a very good detail. Although, one idea is that they can also move with the Roll and Pitch, and thus have better precision. You can also implement a flying Flak gunner, as there is a "Flak" gunner, but he does not hit the targets. This is done with the following command: You grab a cannon, you grab its XML. You go to canyon, click on the "+" below and Name and Value will appear. This is how you will fill it: Name-Value: fuseInput - TargetSelected ? TargetDistance / (1000 - rate(TargetDistance)) : 60 This will ensure that when the projectile arrives near the target plane, it will burst without going to the afterlife. You can also raise the gauge and burst Scala to 3. This is what I was referring to as "Flying Flak". I hope it helps you and future plans, partner. :)

  • Airbus A321-200[IAE] (Wizzair) 1.2 years ago

    I felt things 👄

  • [VR] Milles M.57 Aerovan 1.2 years ago

    What about Cyberpunk Chicken?

  • F4U Corsair AI 1.2 years ago

    I was inspired by the MAPA miniatures, HAHAHA

  • Supermarine Spitfire Mk VB 1.2 years ago

    It bounces a lot on the ground, don't you think?

    +1
  • Messerschmitt Me-262 1.2 years ago

    This plane is ideal for making it appear automatically. I know the requirements, and since there are only 72 pieces, one has already been met. Great job, friend! <3

  • Boeing 737 MAX 8 AEROMEXICO 1.2 years ago

    @AverageAirplanesFan ¡Hola! ¿En serio? ¿Que nacionalidad eres? Yo soy Mexicano

  • TERRANATOR(beta 1.1 1.2 years ago

    ¡¿Hablas español?! :0

  • Boeing 737 MAX 8 AEROMEXICO 1.2 years ago

    @AverageAirplanesFan ¿Ustedes hablan Español? - I know a little English: Do you speak Spanish? or are they gringos?