@Kangy Its my system lagging, has nothing to do with the mod. My system always lags. XD :{
Plus, for testing purposes, there are 24 ships within 5K, and it will not be like that when released.
can you update them again with way less steering?
The AI always turns with full power, and these ships, which I like a lot, turn way too fast, like 10 seconds for a full 360.
Hey. Since we are at it, there is another issue with your ship, I think the cockpit is too high up, when it spawns, it is underwater partially, and it springs up, bounces, then rolls over.
I suggest moving the cockpit down, within 10 meters of the water line, and add a bunch of weight to the keel.
The obscure programming wizardry is called reflection.
You need to Get the TOD script from whatever component it's on in the game, then Set the variable.
Something Like...
GameObject.Find("SkyDone_Low(Clone)").GetComponent<TOD>().whateveritis = 0;
I have never tried to do that particular thing, so IDK where the script actually is, so what I wrote is just an example of how it could potentially be done.
@winterro Sure. Maybe you can get the part count down a bit too?
The challenge has a 100 part limit to prevent lag in the mod. A few extra parts is fine, but 30 extra parts is a third of another boat that could have been loaded.
@TirpitzWantsPlanes The boat is going to have to move, it will be launched randomly into the ocean, not put up in dock.
The boat should have an actual boat name, or a model number, or registration number.
@11qazxc It can be wind powered, but if the player has wind turned off, your boat will just sit there.
Funky Trees is ok, as long as it doesn't do anything too weird, or lag the game.
These need to be surface vessels, I intend on doing a seperate submarine challenge at some point if this challenge works out okay.
@WilboorSut They all bounce when they launch. I don't have a solution to that issue. All I have is a video of real ships launching. XD you will see, it is a bouncy thing. link
Thank you.
I can't ban you for a day, but I can block you forever.
+6Let me know.
Thank you.
Thank you.
+1@ChrisPy Don't worry about it drifting. The AI will be piloting it, and will adjust course when needed.
+1@Ibee Not yours.
+1I think he is talking about his boat. I don't really know.
@ChrisPy I don't know!
+1Cool.
Very nice.
I read what you wrote...
The AI gives it full throttle immediately.
Maybe I need to change that.
I will test.
@asteroidbook345 Sounds cool.
@winterro IDK. Good work though, and thanks again.
@asteroidbook345 I was wrong. It's all new boats. XD
Thank you!
Thank you.
I like it a lot, it will probably blow up immediately upon landing on it, but it's worth a shot.
@Himynameiswalrus Haha, I only collected a lot of points, not popularity.
Cool, thanks!
+1At least that is what i thought. XD
@asteroidbook345 It's the same 2 ships! We have been troubleshooting them to make it work as good as possible.
Cool. Thanks again.
@AmericaSovietJMP Never mind! I see it. I was thrown off by you telling me the link!
Thanks.
XD
@AmericaSovietJMP you have to upload it as a successor to this challenge!
@Hiiamhere ok
@winterro excellent. Thank you.
@Kangy Its my system lagging, has nothing to do with the mod. My system always lags. XD :{
Plus, for testing purposes, there are 24 ships within 5K, and it will not be like that when released.
can you update them again with way less steering?
The AI always turns with full power, and these ships, which I like a lot, turn way too fast, like 10 seconds for a full 360.
Hey. Since we are at it, there is another issue with your ship, I think the cockpit is too high up, when it spawns, it is underwater partially, and it springs up, bounces, then rolls over.
I suggest moving the cockpit down, within 10 meters of the water line, and add a bunch of weight to the keel.
@Ibee No gun needed.
+1@SyntheticL I will accept late submissions.
Can you make a police version of this?
+1Very cool!
+1@FishMiner Yeah, that would be cool.
@LastManStanding I wish I could, but that's not my mod.
Excellent!
This is exactly the type of boat I need.
Himy!
The obscure programming wizardry is called reflection.
You need to Get the TOD script from whatever component it's on in the game, then Set the variable.
Something Like...
GameObject.Find("SkyDone_Low(Clone)").GetComponent<TOD>().whateveritis = 0;
I have never tried to do that particular thing, so IDK where the script actually is, so what I wrote is just an example of how it could potentially be done.
@winterro Sure. Maybe you can get the part count down a bit too?
The challenge has a 100 part limit to prevent lag in the mod. A few extra parts is fine, but 30 extra parts is a third of another boat that could have been loaded.
@TirpitzWantsPlanes The boat is going to have to move, it will be launched randomly into the ocean, not put up in dock.
The boat should have an actual boat name, or a model number, or registration number.
@TirpitzWantsPlanes Any good boat is allowed.
@11qazxc It can be wind powered, but if the player has wind turned off, your boat will just sit there.
Funky Trees is ok, as long as it doesn't do anything too weird, or lag the game.
These need to be surface vessels, I intend on doing a seperate submarine challenge at some point if this challenge works out okay.
@FelixTheDoggo Yeah. It needs to fit in the designer.
@WilboorSut They all bounce when they launch. I don't have a solution to that issue. All I have is a video of real ships launching. XD you will see, it is a bouncy thing.
link
@Shippy456 Good luck.
+1Fun boat!
+3@SCP1471 Ok.
@Ruvien0Republic0Officer I just mean that it has to be able to handle some waves.
@winterro I would prefer surface vessels
@P1T1KU Probably!
The challenge has a 100 part limit anyway!
I don't know why, but this crashes my game. I cannot even save it.