17.9k FomahaultCoredemshau Comments

  • [TEASER]She's already looking red, Hold in.. it destroyin' 1.9 years ago

    @Graingy Allon.

    Faurinox Allon

  • I have a joke to tell 1.9 years ago

    @Graingy BRO IM STILL NORMAL WHY WOULD YOU ASK ME TO CLA-
    Yea whatever, just clap everybody will follow right?

  • Jani's 1978 Hayosiko Ricochet 1.9 years ago

    Jos voit korjata sen satsuman, se on sinun

  • Ekl. 2 1.9 years ago

    Heya, long delay ya? Websites back on again. When teaser and new plane?

  • This is so far fledged from topic lmao 1.9 years ago

    @DatTrainGuy19 after Faurinox

  • Hensim in 2030 be like: 1.9 years ago

    Lmao

  • Hensim in 2030 be like: 1.9 years ago

    Lamo

  • Idk 1.9 years ago

    @Hensim this deserves an upvote

  • [TEASER]She's already looking red, Hold in.. it destroyin' 1.9 years ago

    Frick i messed up the title

  • Idk 1.9 years ago

    @Hensim wat

  • Idk 1.9 years ago

    H

  • I have a joke to tell 1.9 years ago

    @Graingy A

  • Whats up with the outages 1.9 years ago

    Not for me tho..

  • This is so far fledged from topic lmao 1.9 years ago

    @DatTrainGuy19 true bru, they be addin billions of rgb leds on the body yet doesnt wanna add a turbocharger which is cheaper

  • 2024 RIR24 final teaser+What cars do you want? 1.9 years ago

    T O Y O T A
    C O R O L L A
    1 9 8 0

  • Marzkit EXAV EVOLUTION 5 1.9 years ago

    @StarSP1001 wat

  • World of goo Images i made 1.9 years ago

    @Rocketguy2079 PAPEH CLICP :D

  • I'm unbanned, is anyone there? Is anyone here? 1.9 years ago

    @Rocketguy2079 Hevipelle aprovves👌👍

  • Simple 2x4 Plank 1.9 years ago

    @Kerbango gawd dayum a NOAH'S ARK??

  • KCC Karabos Ext. Ed. 1.9 years ago

    Goofy ahh car🛰️🛰️🛰️🛰️🛰️

  • Saturn 3C Saturn derived rocket 1.9 years ago

    @starmango its allowed lmao

  • Randomplayer, Monarchii, and Graingy chat-room 2.0 years ago

    Sup here to ruin it
    Boi we have discord and stuff, if you have data limitations, consider gettting an SD Card, and if you do and you still. You're darned,

  • fish 2.0 years ago

    Fish Sticks

  • Valeris Centauri 2.0 years ago

    It has a ball for its engine

    Mmm BALLS–

  • Game ideas? 2.0 years ago

    Divebombing.

  • Samir… you’re breaking the car. [teaser] 2.0 years ago

    Mmm thats cool

  • volka g-74 2.0 years ago

    Ajojing

  • Longboat time 2.0 years ago

    Speed: very pog

  • Graingy PSA: Our Name 2.0 years ago

    @Graingy how about we push our planets into the nearby supermassive star, R136a1?

  • Graingy PSA: Our Name 2.0 years ago

    @Graingy we will destroy any form of sand and grains in the entire 239ly² of the Xtars Territory

  • Graingy PSA: Our Name 2.0 years ago

    @Graingy anyway...

    Project Annexation of grainland. Main weapons: ZYTA ships, and Omega Tauris

  • I'm so excited (Nothing to do with Simple Planes) 2.0 years ago

    A delivery guy? Or an uber?
    Nice, i hope one day i could meet you

  • Graingy PSA: Our Name 2.0 years ago

    Hmm nobody is Capitalizing on you?

    Get some mfkin freedom

    JOIN THE EXDA-TARS UNION

  • A thank you 2.0 years ago

    GG

  • How to flip fighter jet throttle? 2.0 years ago

    @Graingy SEND ME UNLISTED CRAFTGTGGFSVAHDVWHDKWLALJDNWNSKDKQBAVFBEKOAJXBDBWKSK

  • how to pronounce graingy 2.0 years ago

    Obviously, ur so dumb, how to spell Graingy is..
    Graingy
    Man i hate ppl these days
    (jk)

  • Uhh i may have broke the game 2.0 years ago

    Oh yea, also. If you make a cannon shooting stuff at a billion lightyers per second, just set the recoilForce to 0, unless you switch to the bullet camera, yea, you would get black

  • How does this happen? 2.0 years ago

    @CL125 yay seconds ago

  • Uhh i may have broke the game 2.0 years ago

    @XtarsTheExdarichGuy33106 game probably is too fast to think, like trying to catch a bullet shot straight ahead of you, if its slower you would catch and not die or generate those black polygons, and if you didnt catch you die and get those black polygons.

    The farther you go (the closer the gun) the harder it is to catch it.
    The faster you go (the faster the bullet) the harder you catch it.

    If you go fast, but in the Region you would able to catch (bullet slows down due to distance and resistances) you will not get black polygons.
    If you are far, but go slow (gun is extremely close but bullet travels really slow) you can catch it, and dont get black polygons

    Remember, this is an insultingly simplified version, may not be correct. Im just a HJSON coder, not a JAVA coder used in Unity (which is the game engine for SimplePlanes)

  • Uhh i may have broke the game 2.0 years ago

    The appearance of black polygons at high speeds and extremely far distances in Unity games might be due to precision issues in floating-point arithmetic. Unity uses 32-bit floating-point numbers to represent positions in the game world, and at great distances, the limited precision can lead to inaccuracies.

    To mitigate this issue:

    1. Use Double Precision:
      Unity uses single-precision (32-bit) floating-point numbers by default. You can explore options or plugins that allow the use of double-precision (64-bit) numbers, which provide greater precision for distant calculations.

    2. Implement Streaming and Level of Detail (LOD):
      Instead of rendering the entire scene at once, consider implementing streaming techniques where only nearby objects are rendered in high detail. Also, use LOD systems to reduce the detail of distant objects.

    3. Adjust Physics and Time Scale:
      If the issue is related to physics calculations, consider adjusting the physics time step or time scale. This can sometimes alleviate precision problems during rapid movements.

    4. Check Shaders and Rendering Settings:
      Certain shaders or rendering techniques may not handle extreme distances well. Experiment with different rendering settings and shaders to see if any specific configurations contribute to the issue.

    5. Use Floating-Point Workarounds:
      Some developers implement workarounds, such as periodically repositioning the player closer to the origin to reset the floating-point precision. This can be done carefully to minimize player impact.

    Keep in mind that handling extreme distances and high speeds in game development often involves finding a balance between precision and performance. Experimenting with the suggestions above can help identify the most suitable approach for your specific game requirements.

  • Are ZYTA Ships boring now? 2.0 years ago

    @Graingy Phine-nappel

  • Graingy Survey: How much sleep are you getting? 2.0 years ago

    @Graingy i identify as chat

    yes its real

  • WE HAVE THE VILLIAN ORIGIN STORY!! 2.0 years ago

    I feel losint brain matter when looking at this entire thing whaa

  • Argentum folium XEP 2.0 years ago

    @RepublicOfCursedPlanes why tf this gave me ChatGPT generated story vibes?

  • gtw 2.0 years ago

    Gtw

  • Ekl. 1 2.0 years ago

    @Allegro369 use overload and get the calculateDrag=0 it will work much better and bet it can fly trans-supersonic with that

  • About upvoting 2.0 years ago

    @Graingy r/relatableasf

  • Ekl. 1 2.0 years ago

    Simply works. Thats nice