The appearance of black polygons at high speeds and extremely far distances in Unity games might be due to precision issues in floating-point arithmetic. Unity uses 32-bit floating-point numbers to represent positions in the game world, and at great distances, the limited precision can lead to inaccuracies.
To mitigate this issue:
Use Double Precision:
Unity uses single-precision (32-bit) floating-point numbers by default. You can explore options or plugins that allow the use of double-precision (64-bit) numbers, which provide greater precision for distant calculations.
Implement Streaming and Level of Detail (LOD):
Instead of rendering the entire scene at once, consider implementing streaming techniques where only nearby objects are rendered in high detail. Also, use LOD systems to reduce the detail of distant objects.
Adjust Physics and Time Scale:
If the issue is related to physics calculations, consider adjusting the physics time step or time scale. This can sometimes alleviate precision problems during rapid movements.
Check Shaders and Rendering Settings:
Certain shaders or rendering techniques may not handle extreme distances well. Experiment with different rendering settings and shaders to see if any specific configurations contribute to the issue.
Use Floating-Point Workarounds:
Some developers implement workarounds, such as periodically repositioning the player closer to the origin to reset the floating-point precision. This can be done carefully to minimize player impact.
Keep in mind that handling extreme distances and high speeds in game development often involves finding a balance between precision and performance. Experimenting with the suggestions above can help identify the most suitable approach for your specific game requirements.
Lmao ban-evading
Imagine just got banned then immediately use another account like bro you cant just make another identity on prison so you can just escape because your name is not the same as the prison cell's name
Lemme ask the GeoGuesser guy to find you idk the Transmission Cables, and the WiFi tower or something on the second photo might guess you somewhere on Indonesia or the Philippines
He's the only guy that can actually do
"The amount of girlfriend you will have in the future is the friends Zaineman has made along the way"
Definitely you will get one, i hope, and me too why not im a virgin still lol
Solve it by slightly increasing the dampers and reducing the spring strength on the suspension, also make sure the COM is perfectly in the middle and Drag should be symettrical.
If you have more complicated problems, just tag me on an unlisted post of the thingy with the problem, doesnt take more than an hour though
@rexzion like tune it like tuning the wheels so it can turn better, or adding more power or like wings adding downforce and turning abilities so you can race better, anything that improves performance
The Hood guys whomst'd've'ly'yaint'nt'ed'ies's'y'es'nt utilize Oral B whilst'd've'ly'yaint'nt'ed'ies's'y'es'nt unconditionally breaking the rules 1,2,3,4 whomst like this image of a nibba
The appearance of black polygons at high speeds and extremely far distances in Unity games might be due to precision issues in floating-point arithmetic. Unity uses 32-bit floating-point numbers to represent positions in the game world, and at great distances, the limited precision can lead to inaccuracies.
To mitigate this issue:
Use Double Precision:
Unity uses single-precision (32-bit) floating-point numbers by default. You can explore options or plugins that allow the use of double-precision (64-bit) numbers, which provide greater precision for distant calculations.
Implement Streaming and Level of Detail (LOD):
Instead of rendering the entire scene at once, consider implementing streaming techniques where only nearby objects are rendered in high detail. Also, use LOD systems to reduce the detail of distant objects.
Adjust Physics and Time Scale:
If the issue is related to physics calculations, consider adjusting the physics time step or time scale. This can sometimes alleviate precision problems during rapid movements.
Check Shaders and Rendering Settings:
Certain shaders or rendering techniques may not handle extreme distances well. Experiment with different rendering settings and shaders to see if any specific configurations contribute to the issue.
Use Floating-Point Workarounds:
Some developers implement workarounds, such as periodically repositioning the player closer to the origin to reset the floating-point precision. This can be done carefully to minimize player impact.
Keep in mind that handling extreme distances and high speeds in game development often involves finding a balance between precision and performance. Experimenting with the suggestions above can help identify the most suitable approach for your specific game requirements.
Bru
Try to remake this absolutely dreadful lifeless flying machine that forgets its original purpose to FLY
@Graingy Phine-nappel
@Graingy i identify as chat
yes its real
I feel losint brain matter when looking at this entire thing whaa
@RepublicOfCursedPlanes why tf this gave me ChatGPT generated story vibes?
Gtw
@Allegro369 use overload and get the
calculateDrag=0
it will work much better and bet it can fly trans-supersonic with that@Graingy r/relatableasf
Simply works. Thats nice
@Graingy °=° 💀💀💀💀🛰️🛰️🛰️🛰️🛰️🛰️
Lmao ban-evading
Imagine just got banned then immediately use another account like bro you cant just make another identity on prison so you can just escape because your name is not the same as the prison cell's name
Idk why not this bad boi
Lemme ask the GeoGuesser guy to find you idk the Transmission Cables, and the WiFi tower or something on the second photo might guess you somewhere on Indonesia or the Philippines
This thing would do great in le mans idk
A SMALLER TANKETTE THAT IS SMALLER THAN THE COOOOTTTEEEE L3/33 PLS I NEED CUTE TANKS
@ThatOneConcorde dayum cool
Lufthansa 747 why not
I fricked up the thumbnail ong
Judging by the comments section
Damn tf happened
I have no purpose to add that "saturn is actually big nibba with hula hoop" meme lol
@intruder72 like literally i made this for shits and giggles and omw this thing hits like a freight train
@DatMaluchGuy19 fake news
@Graingy yes like bad really, nobody like can do bad english that like that, not me for yes true .
@Graingy yes, ja, za, da, Да, ya, yao
@Graingy because uranium trihydrate, is YELLOW 0_0
@Graingy bro that sentence and be well out of context bruh, like
I want to put uranium-238 trihydrate mixed with polonium juice in my mouth
@DatMaluchGuy19 too complicated it seems, imma make it myself
@ThatOneConcorde Better off hide your games lol
@Transair56 wha-
@datmaluchguy19
@Droopy Hello everybody and welcome back to BeamNG Drive, and today, everytime i pigeon, the pigeon pigeons pigeon.
.
He's the only guy that can actually do
"The amount of girlfriend you will have in the future is the friends Zaineman has made along the way"
Definitely you will get one, i hope, and me too why not im a virgin still lol
Solve it by slightly increasing the dampers and reducing the spring strength on the suspension, also make sure the COM is perfectly in the middle and Drag should be symettrical.
If you have more complicated problems, just tag me on an unlisted post of the thingy with the problem, doesnt take more than an hour though
Sounds Fnaf alike lol idk about it anyway
@Mage2IsTriggered oh okay then, limit increased
Good challenge, another one when?
Wen chalenga?
@rexzion like tune it like tuning the wheels so it can turn better, or adding more power or like wings adding downforce and turning abilities so you can race better, anything that improves performance
@Mage2IsTriggered probably a thing, but you know, im not that good at making such, probably the challengers actually able to make such
@DatMaluchGuy19 indeed, definitely gonna make another, yes officer its stock.
@DatMaluchGuy19 yes, i also would really like to see a volvo wagons or cars, you know sleepers
Yes, and im about to
@TrippinMidget11222211 thats how it can run 1007kmh without flipping when turning sharp
@datmaluchguy19
NOW WE'VE GOT BUSINESS
@Allegro369 yeah, 48 points more or 3.6 upvotes more and you join the 3000 gang, 2000 points more or 120 upvotes and you will join the golden gang
@Allegro369 thanks, and i wish you could join the gold gang
The Hood guys whomst'd've'ly'yaint'nt'ed'ies's'y'es'nt utilize Oral B whilst'd've'ly'yaint'nt'ed'ies's'y'es'nt unconditionally breaking the rules 1,2,3,4 whomst like this image of a nibba