15.5k FomahaultCoredemshau Comments

  • Graingy PSA: Our Name 1.4 years ago

    Hmm nobody is Capitalizing on you?

    Get some mfkin freedom

    JOIN THE EXDA-TARS UNION

  • A thank you 1.4 years ago

    GG

  • How to flip fighter jet throttle? 1.4 years ago

    @Graingy SEND ME UNLISTED CRAFTGTGGFSVAHDVWHDKWLALJDNWNSKDKQBAVFBEKOAJXBDBWKSK

  • how to pronounce graingy 1.4 years ago

    Obviously, ur so dumb, how to spell Graingy is..
    Graingy
    Man i hate ppl these days
    (jk)

  • Uhh i may have broke the game 1.4 years ago

    Oh yea, also. If you make a cannon shooting stuff at a billion lightyers per second, just set the recoilForce to 0, unless you switch to the bullet camera, yea, you would get black

  • Uhh i may have broke the game 1.4 years ago

    @Yish42 yes, cant simplify wikipedia that much. Have somebody to work? Use it when you can

    +3
  • How does this happen? 1.4 years ago

    @CL125 yay seconds ago

  • Uhh i may have broke the game 1.4 years ago

    @XtarsTheExdarichGuy33106 game probably is too fast to think, like trying to catch a bullet shot straight ahead of you, if its slower you would catch and not die or generate those black polygons, and if you didnt catch you die and get those black polygons.

    The farther you go (the closer the gun) the harder it is to catch it.
    The faster you go (the faster the bullet) the harder you catch it.

    If you go fast, but in the Region you would able to catch (bullet slows down due to distance and resistances) you will not get black polygons.
    If you are far, but go slow (gun is extremely close but bullet travels really slow) you can catch it, and dont get black polygons

    Remember, this is an insultingly simplified version, may not be correct. Im just a HJSON coder, not a JAVA coder used in Unity (which is the game engine for SimplePlanes)

  • Uhh i may have broke the game 1.4 years ago

    The appearance of black polygons at high speeds and extremely far distances in Unity games might be due to precision issues in floating-point arithmetic. Unity uses 32-bit floating-point numbers to represent positions in the game world, and at great distances, the limited precision can lead to inaccuracies.

    To mitigate this issue:

    1. Use Double Precision:
      Unity uses single-precision (32-bit) floating-point numbers by default. You can explore options or plugins that allow the use of double-precision (64-bit) numbers, which provide greater precision for distant calculations.

    2. Implement Streaming and Level of Detail (LOD):
      Instead of rendering the entire scene at once, consider implementing streaming techniques where only nearby objects are rendered in high detail. Also, use LOD systems to reduce the detail of distant objects.

    3. Adjust Physics and Time Scale:
      If the issue is related to physics calculations, consider adjusting the physics time step or time scale. This can sometimes alleviate precision problems during rapid movements.

    4. Check Shaders and Rendering Settings:
      Certain shaders or rendering techniques may not handle extreme distances well. Experiment with different rendering settings and shaders to see if any specific configurations contribute to the issue.

    5. Use Floating-Point Workarounds:
      Some developers implement workarounds, such as periodically repositioning the player closer to the origin to reset the floating-point precision. This can be done carefully to minimize player impact.

    Keep in mind that handling extreme distances and high speeds in game development often involves finding a balance between precision and performance. Experimenting with the suggestions above can help identify the most suitable approach for your specific game requirements.

  • Uhh i may have broke the game 1.4 years ago

    The appearance of black polygons at high speeds and extremely far distances in Unity games might be due to precision issues in floating-point arithmetic. Unity uses 32-bit floating-point numbers to represent positions in the game world, and at great distances, the limited precision can lead to inaccuracies.

    To mitigate this issue:

    1. Use Double Precision:
      Unity uses single-precision (32-bit) floating-point numbers by default. You can explore options or plugins that allow the use of double-precision (64-bit) numbers, which provide greater precision for distant calculations.

    2. Implement Streaming and Level of Detail (LOD):
      Instead of rendering the entire scene at once, consider implementing streaming techniques where only nearby objects are rendered in high detail. Also, use LOD systems to reduce the detail of distant objects.

    3. Adjust Physics and Time Scale:
      If the issue is related to physics calculations, consider adjusting the physics time step or time scale. This can sometimes alleviate precision problems during rapid movements.

    4. Check Shaders and Rendering Settings:
      Certain shaders or rendering techniques may not handle extreme distances well. Experiment with different rendering settings and shaders to see if any specific configurations contribute to the issue.

    5. Use Floating-Point Workarounds:
      Some developers implement workarounds, such as periodically repositioning the player closer to the origin to reset the floating-point precision. This can be done carefully to minimize player impact.

    Keep in mind that handling extreme distances and high speeds in game development often involves finding a balance between precision and performance. Experimenting with the suggestions above can help identify the most suitable approach for your specific game requirements.

    +1
  • Uhh i may have broke the game 1.4 years ago

    @Graingy yes, i had fun with it. Good way to ovenize your phone

    +1
  • ZYTA Anirav Ship 1.4 years ago

    @datmaluchguy19

    +1
  • Are ZYTA Ships boring now? 1.4 years ago

    @Graingy Phine-nappel

  • Graingy Survey: How much sleep are you getting? 1.4 years ago

    @Graingy i identify as chat

    yes its real

  • Graingy Survey: How much sleep are you getting? 1.4 years ago

    8-9 hours

    8 minus 9 hours actually

    +1
  • WE HAVE THE VILLIAN ORIGIN STORY!! 1.4 years ago

    I feel losint brain matter when looking at this entire thing whaa

  • I've been cooking 1.4 years ago

    I SAID LET HIM COOK

    +3
  • Argentum folium XEP 1.4 years ago

    @RepublicOfCursedPlanes why tf this gave me ChatGPT generated story vibes?

  • gtw 1.4 years ago

    Gtw

  • Ekl. 1 1.4 years ago

    @Allegro369 use overload and get the calculateDrag=0 it will work much better and bet it can fly trans-supersonic with that

  • About upvoting 1.4 years ago

    @Graingy r/relatableasf

  • Do you think SP is dying? 1.4 years ago

    If one day Simpleplanes did die, i will probably the "sole survivor" of it. Simpleplanes have did a lot of things to me

    +1
  • Ekl. 1 1.4 years ago

    Simply works. Thats nice

  • I think I’m officially done with SP, for real. 1.4 years ago

    @Graingy °=° 💀💀💀💀🛰️🛰️🛰️🛰️🛰️🛰️

  • Majakalona Is Back 1.4 years ago

    Lmao ban-evading
    Imagine just got banned then immediately use another account like bro you cant just make another identity on prison so you can just escape because your name is not the same as the prison cell's name

    +1
  • Majakalona Is Back 1.4 years ago

    Lmao ban-evading
    Imagine just got banned then immediately use another account like bro you cant just make another identity on prison so you can just escape because your name is not the same as the prison cell's name

  • Just got a 3d printer 1.4 years ago

    Idk why not this bad boi

  • I need someone for photos 1.4 years ago

    @Majakalona okay

    +1
  • It's been 1 year and 1 day since the car crash 1.4 years ago

    You crashed into one, i got hit by one
    We are not the same

    +1
  • I need someone for photos 1.4 years ago

    @Majakalona YES I need hidden UI so i can get a bigger photo

    +1
  • I won't be back for a long time) 1.4 years ago

    Lemme ask the GeoGuesser guy to find you idk the Transmission Cables, and the WiFi tower or something on the second photo might guess you somewhere on Indonesia or the Philippines

  • ive stole @42's gravatar 1.4 years ago

    You cant take my gravatar lol, never, never never

    This is him, XtarsTheExdarichGuy33016
    There is no picture
    NEVARH

    +1
  • 1969 Auto Union Audi-Rocket industries 834LH 1.4 years ago

    This thing would do great in le mans idk

  • I have officially ran out of ideas and I need your help 1.4 years ago

    A SMALLER TANKETTE THAT IS SMALLER THAN THE COOOOTTTEEEE L3/33 PLS I NEED CUTE TANKS

  • ZYTA Kanoza Ship 1.4 years ago

    @Majakalona whatever, thanks for the upvote

    +1
  • ZYTA Kanoza Ship 1.4 years ago

    @Majakalona ITS NOT EVEN UPLOADED LESS THAN A MINUTE AGO WTH

    +1
  • B747-8I Lufthansa 1.4 years ago

    @ThatOneConcorde dayum cool

  • need idea 1.4 years ago

    Lufthansa 747 why not

  • Nassin 53R R-TG 1.4 years ago

    Finnaly Nassin Radioisotiope Thermonuclear Generator 53R

    +1
  • Questions to furry haters 1.5 years ago

    The good thing about me is that

    whatever is going on idk imma just follow what is going on lol

    +1
  • (WIP)My New Car Drawing After Long Time 1.5 years ago

    Looks like a Lexus or BMW idk

    +1
  • ZYTA Azimuth Ship 1.5 years ago

    I fricked up the thumbnail ong

  • ZYTA Azimuth Ship 1.5 years ago

    @datmaluchguy19

    +1
  • My First Plane 1.5 years ago

    Judging by the comments section
    Damn tf happened

  • Random edits be sometimes hard 1.5 years ago

    I have no purpose to add that "saturn is actually big nibba with hula hoop" meme lol

  • Random edits be sometimes hard 1.5 years ago

    @intruder72 like literally i made this for shits and giggles and omw this thing hits like a freight train

  • Shrimp Island 1.5 years ago

    @DatMaluchGuy19 fake news

  • Can Admins Remove things from the Descriptions? 1.5 years ago

    @Graingy yes like bad really, nobody like can do bad english that like that, not me for yes true .