I am not sure how others do it, but I reduce the engine from min="0" max="1" to min="0" max="0.1" and increase the <Engine.State powerMultiplier="1" to <Engine.State powerMultiplier="10"
@KerlonceauxIndustries Well yes, but nobody would dare to sink a rust bucket that can dump a few thousand tons of radioactive cargo into the sea. Unlike a fusion reactor which does not have the same advantage.
Change wing-3 to wing-2.
Or grab a wing-2/structural wing and change allowControlSurfaces="false" to allowControlSurfaces="true". If it isn't there, just add it. between fuelpercentage and hingedistance.
On a normal ship. But since the destroyers and carriers are just floating around and can't fight back, the long bulbous bow lets me push them around more easily. @StandTall
Mine never has any crime problems. I have got a feeling that my police officers execute people for every crime, which is quite good for crime and population control.
But how? Usually, my trains end up solving my traffic problems for me. Basically, I have a cargo train station in my industrial area, which is in the middle of the countryside and another cargo station at the outskirts of the city which takes some vehicles off the highway.
For my passenger train system, I have a express train line which serves the smaller towns outside the city alongside a metro line. The train station in the city does create quite a bit of traffic, but my roads are somehow able to handle it.
@denialofservice 1: I think it reduces drag in simpleplanes
2: Its a naval ram. In theory, the ram could be used to cut a destroyer or even a cruiser in half if it doesn't see it coming.
@Patrick20206 @ForeverPie Thanks!
@Agung44 Stick another engine with min="0" max="1" and <Engine.State powerMultiplier="0"
I am not sure how others do it, but I reduce the engine from min="0" max="1" to min="0" max="0.1" and increase the <Engine.State powerMultiplier="1" to <Engine.State powerMultiplier="10"
@Thepilot172 Nope
+1@KerlonceauxIndustries Well yes, but nobody would dare to sink a rust bucket that can dump a few thousand tons of radioactive cargo into the sea. Unlike a fusion reactor which does not have the same advantage.
@dootdootbananabus Nope, the conversion process will take too long, though I may be making a lighter than air carrier soon.
@Thepilot172 I used to fly around in a Nemesis. Then, the interior got removed.
+1
+1Welcome to platinum.
@redbear89 It could be a container storage station if you were to remove the control pods and engines.
+1@Irobert55 I just picked a random name.
@TheAvion I based it off the Discovery from 2001: A Space Odyssey too.
@Planefun @Tully2001 Thanks!
@Patrick20206 @CoolPeach @chancey21 Thank you!
@Avro683Lancaste Thanks!
Early access: 19 July 2014
First user made planes uploaded: August 22 2014 Uploaded some plane under "Anonymous"
First user accounts: 8 October 2014 I think I'm the 15th user.
Steam release: 17 December 2015
@FGW2014 
But I do believe that today is the second anniversary of the steam release.
Bacause of the 0.5.0.update here @jamesPLANESii
Not anymore
@Solarisaircraft Or its a Queen Elizabeth 2 copy.
@Oski Ocean liner/armed merchant cruiser. Or the gun could just be used for skeet shooting.
@JackTheBestBoss @SSSvaSSa @EternalDarkness Thanks!
@DeezDucks That was fast.
@PorkyClown3 The best part is that it wasn't intentional.
Rotators are to floppy at the moment. @BeryllCorp
@Carsong1017 Thanks!
@Stellarlabs The solution is to use nuclear bombs or a large pile of normal explosives to widen and deepen the Elbe, Havel and Spree rivers.
If you were to edit your user bio, you can see your usierid in the URL.
Do 
Whose CPU is "burning in hell"?
Game: Fatal error in gc
Too many heap sections
If it wasn't for that, I'd be building moon sized spacecraft.
Change wing-3 to wing-2.
+2Or grab a wing-2/structural wing and change allowControlSurfaces="false" to allowControlSurfaces="true". If it isn't there, just add it. between fuelpercentage and hingedistance.
Put  in the description.
Try using gyroscopes or horizontal stabilisers to stop the ship from rolling so much.
Found this in my subassemblies. is it close enough?
The black one looks quite nice.
Probably somewhere between 150 to 200 parts.
That is one way to assemble a ship...
+1On a normal ship. But since the destroyers and carriers are just floating around and can't fight back, the long bulbous bow lets me push them around more easily. @StandTall
Pictures: 
Link: [What you want to type](Link here)
Mine never has any crime problems. I have got a feeling that my police officers execute people for every crime, which is quite good for crime and population control.
Well, but at least it didn't turn into Gary, Indiana or Flint, Michigan.
But how? Usually, my trains end up solving my traffic problems for me. Basically, I have a cargo train station in my industrial area, which is in the middle of the countryside and another cargo station at the outskirts of the city which takes some vehicles off the highway.
For my passenger train system, I have a express train line which serves the smaller towns outside the city alongside a metro line. The train station in the city does create quite a bit of traffic, but my roads are somehow able to handle it.
@NotAVeryCreativeName From my point of view, it does look a bit more like the Edward L. Ryerson.
@denialofservice 1: I think it reduces drag in simpleplanes
2: Its a naval ram. In theory, the ram could be used to cut a destroyer or even a cruiser in half if it doesn't see it coming.
@TMach5 @Supercraft888 @Botfinder Thank you!
@FGW2014 @AtomicCashew @Jetpackturtle Thanks!
@Gravity Which is quite a shame. Because if this ship was larger, it will crash simpleplanes.
@destroyerP Well, I found it from here
@BogdanX Well, its a shame that its just a few meters shorter than the Prelude FLNG.