@PointlessWhyshouldi Ah okay, Im sure it will look really good! if you need any research done either let me know I know some ppl who might have had experience with this plane
@PointlessWhyshouldi this is really cool man! if you could you might want to do the hollow fuselage-fuselage curve trick with the negative scale to get a good curve
wow. cool. Are you making a Eurofighter? I can help on the flight model if you want someone to review it. I have lots of simulation experience with fighters.
@ReinMcDeer yeah ive made myself use a fuselage part with drag disabled as my base block so I only have drag where I need it. drag points make a huge difference btw
Ha lol thanks@Cyan
@One2
@KnightOfRen
@ChiChiWerx
@AsteroidAsteroidTheBook lmao
nice bomb btw
I have lots of other projects going on rn so I’m going to have to decline @Skyhawkarmy
T-38A Talon it’s a Beale AFB scheme
@DerpTheSoyacfartala
Yep@KnightOfRen
@ChiChiWerx
Thanks for advice and help and general encouragement while giving me advice!
@WolfSpark facts
Which shade filters do you use? I have been using fake HDR and a bit of cartoon but its not exactly what I want.
@FasterThanLight yep looks goood.
Well crap I didn't mean to spotlight thought it was all yours
@CaptainRex123 Its the best way lol
just shoot me already. Please stop making drama posts
@WolfSpark That was my reaction as soon as I saw it
There ya go. 90.
start making WWII replicas using blueprints. that's a good way to start
@ReinMcDeer Nice what modules you got?
Hmmm.... you have peaked my intrest
@ReinMcDeer You should get DCS world if you don't have it. It's a great simulation game and I think you would like it.
you should make maps for DCS we need more lol and they need help desperately
Puny 9000 lol jk
Cool
I can’t tell if he made that title on purpose 😂@POTETOZ @ToxyPilot
@WarHawk95 oh yeah, I forgot about that. I think that's just a balancing mechanic though.
@WarHawk95 ahhh smart.
Not sure about the "overheat" thing. I'm not familiar with that is it just an A/B model thing?
I really like the moving fins. Was this done with the target inputs?
yeah its possible
Good job!
Not terrible without blueprints I might add
@KnightOfRen lol this was when I got started making better aircraft
@RuvienRuvienTheCitizen the Me-262 and after look good tho lol
Cool
I liked the control surfaces one because I’m a huge advocate for that lol. KSP was good too 😂
Use blueprints and build replicas it will help you find your style
@M7MD_E04 @banbantheman I would actually recommend this function for turrets:
clamp(sum(Pitch),-1,1)
sum(Roll)
@M7MD_E04 @banbantheman I would actually recommend this function for turrets:
clamp(sum(Pitch),-1,1)
sum(Roll)
@PointlessWhyshouldi Ah okay, Im sure it will look really good! if you need any research done either let me know I know some ppl who might have had experience with this plane
@PointlessWhyshouldi this is really cool man! if you could you might want to do the hollow fuselage-fuselage curve trick with the negative scale to get a good curve
wow. cool. Are you making a Eurofighter? I can help on the flight model if you want someone to review it. I have lots of simulation experience with fighters.
Nice! I love this car!
Can I use nugget on my posts? 😂
Lmao nugget
But..... The # of drag points makes it have unrealistic acceleration and engine power along with the fact that it adds lag
Absolutely astounding I mean really!
FOR PAKISTAAAAAAN!
Seems too slow man and it yaws on takeoff too I can’t even take off. Other than that it looks good.
@ReinMcDeer yeah ive made myself use a fuselage part with drag disabled as my base block so I only have drag where I need it. drag points make a huge difference btw