Alrighty then step into my office clamp(Yaw/w+Roll/x+Pitch/y,0,z)
The variables you will replace with numbers. The last one determines how impactful overall, the control surfaces will be in slowing you down. You should have another air brake in there with clamp(GearDown+VTOL)
To simulate gear and flap drag. You should disable all drag on those parts when you do this.
@Hedero
@Hedero lol its not that hard you have basic operators and functions. If you wanted the input for just yaw you would use clamp01(|yaw|) if you wanted stuff to have less impact on a certain input you could just divide it. If you wanted less impact overall you would make the max less than 1
Nice funky trees by the way but remember a in real cobra maneuver, the nose of the plane has to go to or pass 90 degrees this only gets to 60. Keep building and you’ll figure stuff out
In real life the pilot has to turn off the AOA limiter to be able to do the cobra. Without it off you should only be able to get a max AOA of 29 degrees
Only thing tho, it would be easier to move the turrets with pitch and roll with funky trees so that you have something like war thunder aiming. I did this on my UAV
nice very realistic! One thing that I would love to see on a ww2 fighter that you do next is variable drag physics. Basically, you remove drag from all control surfaces and landing gear and you set up a speed brake to cause more drag when a control surface is used. In ww2 fighters, they actually used to use the rudder as a sort of air brake to slow things down on landing and I would love to that on your next build!
@Dodgechallengers im not going to make one but you can. my builds are serious. all you have to do is scale whatever plane you want down using fine tuner scale option
Nice model! Realism-wise much more people would upvote and spotlight if you made the acceleration and turning characteristics similar to the real plane. Personally I feel a realistic aircraft is much more fun to fly than something that is just overkill. There’s just no challenge in flying something that can do everything extremely well. If you want to learn more abt how to make ur planes more realistic let me know...
I get what you are trying to say but I feel that since you are also making jokes about it while you are trying to highlight the issue it undermines your message. Assad’s regime is awful, and serious problems need serious discussion. 👍🏻 Thumbs up for saying something abt this tho, most people don’t care.
Also, acceleration is also a factor you want your plane to take at least half of the Yeager runway before taking off. That should be a good indicator of acceleration assuming your rotation speed is somewhere between 150-160 knots.
Couple of things: drag points: you really only want a max of 2k, and for proportions: look at existing planes and look at how the body transitions. Look at widths and lengths of rl planes to gauge what a fictional one would look like. And speed, this is way too fast. Most fifth gens only go up to 600 knots IAS and that is without turning and in a slight dive at 15000 feet. Many times you will take a jets max speed and mulitply it by .8 to .75 and that is your straight forward speed at around 15k feet.
@asteroidbook345 nah i normally do the jundroo pics
@ChiChiWerx yep i posted an old pic its already done!
Maybe it’s because on mobile idk should have loaded I re writ them too@asteroidbook345
Alrighty then step into my office clamp(Yaw/w+Roll/x+Pitch/y,0,z)
The variables you will replace with numbers. The last one determines how impactful overall, the control surfaces will be in slowing you down. You should have another air brake in there with clamp(GearDown+VTOL)
To simulate gear and flap drag. You should disable all drag on those parts when you do this.
@Hedero
Hrmmm@asteroidbook345
Wow!
Btw this T-38 will be the one that ChiChiWerx used to pilot. It’s a Beale AFB one@CRJ900Pilot
@MAHADI
@FinnReignSUPREME
@Blue0Bull
Thanks! The Su-30 is going to be 50% funky trees lol The T-38 I’m getting so lazy trying to do the gear! It’s so complicated! Lmao@CRJ900Pilot
@asteroidbook345
@TheSavageManZ
@SodiumChloride
@CRJ900Pilot
@ChiChiWerx
@BogdanX
@Hedero lol its not that hard you have basic operators and functions. If you wanted the input for just yaw you would use clamp01(|yaw|) if you wanted stuff to have less impact on a certain input you could just divide it. If you wanted less impact overall you would make the max less than 1
@Hedero you can do this for all surfaces or just the rudder
@Hedero you can just make one airbrake at the center of the plane and you can use FT to do it
@Hedero yes and you can use an airbrake to crete the drag you would get in rl artificially. you can look up videos abt it. using rudder as airbrake
This just reminded me that I need to do something on my build... I gotta make the wings fall off at 10Gs. Lmao you’ll like my next plane.
Nice funky trees by the way but remember a in real cobra maneuver, the nose of the plane has to go to or pass 90 degrees this only gets to 60. Keep building and you’ll figure stuff out
Oh god, smh the MiG-29 can’t do any sort of supermanuver. It’s way to slow and old.
In real life the pilot has to turn off the AOA limiter to be able to do the cobra. Without it off you should only be able to get a max AOA of 29 degrees
+3Only thing tho, it would be easier to move the turrets with pitch and roll with funky trees so that you have something like war thunder aiming. I did this on my UAV
Wow
Just
Uhhhhhhhh
Yep@0BL1V10N5_PH03N1X
Lol@DOX
Wow I definitely can’t build that fast@GRECHAN
Awesome! @Hedero
Oh, and btw angle of slip is extremely high at low speeds on this plane. lol I always have something for ppl to improve
BTW i love the wobble that you did on this plane!
nice very realistic! One thing that I would love to see on a ww2 fighter that you do next is variable drag physics. Basically, you remove drag from all control surfaces and landing gear and you set up a speed brake to cause more drag when a control surface is used. In ww2 fighters, they actually used to use the rudder as a sort of air brake to slow things down on landing and I would love to that on your next build!
@Dodgechallengers im not going to make one but you can. my builds are serious. all you have to do is scale whatever plane you want down using fine tuner scale option
Nice but the control surfaces don’t move
+1Bet I can make one smaller lol just use fine tuner
It would be (Activate1=true&v>15)
+1@asteroidbook345
Use the & function
+1Looks pretty cool. I can test if you want me to. Is it a replica?
Cool
Looks very good! Wow how much time did this take you?
Uhhh...
+1Nice model! Realism-wise much more people would upvote and spotlight if you made the acceleration and turning characteristics similar to the real plane. Personally I feel a realistic aircraft is much more fun to fly than something that is just overkill. There’s just no challenge in flying something that can do everything extremely well. If you want to learn more abt how to make ur planes more realistic let me know...
+3I get what you are trying to say but I feel that since you are also making jokes about it while you are trying to highlight the issue it undermines your message. Assad’s regime is awful, and serious problems need serious discussion. 👍🏻 Thumbs up for saying something abt this tho, most people don’t care.
Also, acceleration is also a factor you want your plane to take at least half of the Yeager runway before taking off. That should be a good indicator of acceleration assuming your rotation speed is somewhere between 150-160 knots.
Couple of things: drag points: you really only want a max of 2k, and for proportions: look at existing planes and look at how the body transitions. Look at widths and lengths of rl planes to gauge what a fictional one would look like. And speed, this is way too fast. Most fifth gens only go up to 600 knots IAS and that is without turning and in a slight dive at 15000 feet. Many times you will take a jets max speed and mulitply it by .8 to .75 and that is your straight forward speed at around 15k feet.
Yep 👍🏻
@jamesPLANESii waack
You can??@Stratus
I don’t think you need to use clamp clamp on brakes messes it up
Lol@Diloph
There are some realism flaws such as speed, turning characteristics, and AoA limits but it looks really good.
Hmm I never remember these on the su-27... maybe they are put it by the ground crew@Diloph