Concorde. We just need to make the sonic boom quieter and the engines quieter. Those things are LOUD. Louder than the 747s flying above my house in DFW
Yep this happens to me all the time. It’ll show the sp icon with a red exclamation and it’ll load and the whole game will crash. I’ve noticed it’s mostly when editing large amounts of xml data like drag or when you enter in an incompatible FT formula. I currently have no workarounds
@Gestour kool ill work on that
I have some FT stuff you might want to put on some boats its plug and play mostly with the sub-assemblies. It just allows the boats to actually have a somewhat decent turn radius without having an excess slip angle.
The gun door was pretty cool too!
Btw the F-22 actually flies a lot like a F-15 in rl the f-22 just has PSM. So it’s accurate. Very excited that you decided to do it this way!
Really good job on the flight model man and it’s still pretty simple. Sorry I couldn’t help you with making custom wings on this. They are pretty complicated for the f-22. There are a few issues though. Wing loading was probably the reason why you were having trouble with it being “floaty” this is because you have wings in the body and on the intakes. Removing these would probably help the flight model but rn this is a pretty good model. You need to switch the trim and vtol controls as you have them set up opposite. Something I’ve noticed a bit on your planes. Also I would recommend that you not play with fuel tanks weight and stuff. It’s probably easier to just do it the right way plus nobody flies the planes for long periods of time so infinite fuel is not needed. Just go with the specs. I liked pretty much everything else including the great cockpit view and the AIM-9X mounts. Great job!
I also don’t think your code needs to be that complicated. I normally pick one or two inputs and regulate those to match characteristics. Then your not spending hours on a code which complicates it more than it needs to be. I have written a pretty code code for flankers and I’m working on an improved version if you want it.
Btw most of the Russian planes and post stall maneuvering planes have two modes one with FCAS and that’s standard and then you have the supermanuvering mode which is actually still regulated to not knock the pilot out at least on the F-22 and some others. You can still have thrust vectoring and be controlled flight btw
Yeah idk how they have patience for that. I was able to make a good engine code for my upcoming SPG but it took a while and so far kennneth hasn’t sent me a message back on photos I wanted him to take. It has only been 1 day tho@GuyFolk
Wow this man did a whole Facebook ad.
+4Tires wer smert
Concorde. We just need to make the sonic boom quieter and the engines quieter. Those things are LOUD. Louder than the 747s flying above my house in DFW
Wtf? Im confused I didn’t know we have philosophers on here. SP has everything!
Whoa. Ig the Russians like goats. Maybe that’s why their planes are so ugly lmao
Looks like a super tucano
+2@Lanc how do you have 5k hours I have 1.3k
also what @edensk said
+1intro to 3D modeling
hey @Gestour what buoyancy settings should I use and are there any techniques on how to get rid of bouncing
you should make the Iranian target practice Nimitz barge lmao
Mentions the word drama on SimplePlanes
+1Nice pics! Especially the Rafael! Are you using reshade at all?
Yep this happens to me all the time. It’ll show the sp icon with a red exclamation and it’ll load and the whole game will crash. I’ve noticed it’s mostly when editing large amounts of xml data like drag or when you enter in an incompatible FT formula. I currently have no workarounds
Hey since your the boat guy how many drag points would you recommend for a 56 foot fishing yacht @EternalDarkness
ill prob do an Island class USCGC
+1@Gestour kool ill work on that
+1I have some FT stuff you might want to put on some boats its plug and play mostly with the sub-assemblies. It just allows the boats to actually have a somewhat decent turn radius without having an excess slip angle.
That could also be a AK-47U
@Gestour do you also need something like an Mk.VI military patrol boat? or a coast guard cutter?
Um yeah... that...
Inertia drift?!
+1Henry repeating
AK-12
M-4 Carbine
Kool@Ibee
+1looks good except for the bottom seems too deep proportion wise but when floating it looks really good@Ibee
+1@asteroidbook345 100 knot magnetohydrodynamic propulsion pedalo?
@Gestour Hey is there any way you can make our crafts be targetable under ATG when ur doing the mod?
+1@Gestour im putting some really cool FT stuff on it
+1@Gestour nope i made a code with some stuff its awesome it corrects for angle of slip
+1@Gestour yeah idk why sp boat physics is crap im talking about mine btw
+1@Gestour How do i stop my ship from drfting
+1Darn I was gonna do something like that. Ig I’ll do a fishing boat then.
+2@Ibee @Gestour
Pretty cool scripts and stuff
PSM is good on here as well!
+2The gun door was pretty cool too!
Btw the F-22 actually flies a lot like a F-15 in rl the f-22 just has PSM. So it’s accurate. Very excited that you decided to do it this way!
Really good job on the flight model man and it’s still pretty simple. Sorry I couldn’t help you with making custom wings on this. They are pretty complicated for the f-22. There are a few issues though. Wing loading was probably the reason why you were having trouble with it being “floaty” this is because you have wings in the body and on the intakes. Removing these would probably help the flight model but rn this is a pretty good model. You need to switch the trim and vtol controls as you have them set up opposite. Something I’ve noticed a bit on your planes. Also I would recommend that you not play with fuel tanks weight and stuff. It’s probably easier to just do it the right way plus nobody flies the planes for long periods of time so infinite fuel is not needed. Just go with the specs. I liked pretty much everything else including the great cockpit view and the AIM-9X mounts. Great job!
+3But the AB bro... you know better
Your name+good pic= immediate upvote
I trust your flight models lol
Wtf
+1looks good for 100 parts tho
Yo, why would you make the first variable wing aircraft without putting the variable wing in? That defeats the whole purpose lmao.
Yeet@TMach5
Btw you can’t say hônda here
+1The body kit one was the best also the tuner exotic muscle and ricer. Also giant wing Hônda 😂
Yep lmk if you need help or anything anytime@UltraLight
I also don’t think your code needs to be that complicated. I normally pick one or two inputs and regulate those to match characteristics. Then your not spending hours on a code which complicates it more than it needs to be. I have written a pretty code code for flankers and I’m working on an improved version if you want it.
Your biggest problem is weight tho. Your weight is nothing like the flanker series they are heavy fighters and weigh about 30-40k empty
Btw most of the Russian planes and post stall maneuvering planes have two modes one with FCAS and that’s standard and then you have the supermanuvering mode which is actually still regulated to not knock the pilot out at least on the F-22 and some others. You can still have thrust vectoring and be controlled flight btw
Snexy plane
+1Yeah I build ground vehicles sometimes @GuyFolk
+2Yeah idk how they have patience for that. I was able to make a good engine code for my upcoming SPG but it took a while and so far kennneth hasn’t sent me a message back on photos I wanted him to take. It has only been 1 day tho@GuyFolk
+1