@Visify Hmm... you can physically Drag-and-drop into your Jundroo/SimplePlanes/Mod folder with SP closed and open when the file is in the Mod folder. Hope that helps!
@Joco80 Sure, let me know how you improve on them!
It's really not tough if you find a place in the world you find appealing!
https://www.youtube.com/watch?v=-vyNbalvXR4
If you pull your data directly from terrain.party, you may want to smooth to make it more realistic. The terrain toolkit really helps with that. Are you adept at C# coding by chance?
I have a more realistic terrain test I'm trying currently; I sure love shaping terrain, and manipulating geological features. What Fun!
@ProKillaV12 Right on, thank you for the clarification. It may also be a bit exaggerated as I have a lappy powerful enough to build the map, but I have to turn down the quality to run it! Also the topography of the bottom is quite pixelated. Thanks for the input!
@ProKillaV12 What exactly do you mean by texture? Do you mean the mean the pixelation issue on the screenshot? Or do you mean the level of the topography? Or do you mean the crazy reflective circles that the "runway" is made of? I'm just not quite sure what specifically you are referring to... Thank you!
@jamesPLANESii I do! I believe I actually have a shot of this with it off as well. I often keep it on for the combat shots as it shows the reticle that highlights targets! Thanks for the input!
Aside: For just tidbit input that I have found from my travels, the lake bed and other flat surfaces would look more natural with a 3x3 tile size. The verticals don't show much tiling though; what did you use for a tile size there? I was reading a trick on the Unity forum where folks would write a script and double tile one pattern, but superimposing a larger version (2x Length&Width; for 4x overall). It was a very interesting solution! Anyway, Kudos on the build yet again!
No worries, I just want to give credit where credit is due!
And this suits me perfectly, since I have a passion for building amphibious racecars as well! I wasn't releasing anymore of my amphibious tracks since it didn't seem to tickle folks quite as much as myself!
@Smasher Go for it! The only problem is it has 4 destroyers that are allied... And honestly, it is one of the easiest objectives. I am tempted to have a challenge where folks try to eliminate all of the targets in the shortest amount of time. I'm not sure anyone could do it given unlimited time, on one life. Even with zero-lock missiles it would be a challenge!
I think I could if I can get the designer plugin to work... Let me see what I can do... @NativeChief1492
@KDS No problem! Do you mind if I tinker with it? (I was thinking a little VTOL action...)
@KDS Thank you very much!
@EternalDarkness I uploaded the terrain minus the threats under Source File, that should work well for testing! Have fun with your repulsorcraft!
@MechWARRIOR57 I almost dug into the process yesterday, but alas! Hopefully in the next couple days! Fingers crossed!
@Smoker @dragunove29 Never fear, one day I will get the Android presses rolling!
@vonhubert Thank you very much!
@EternalDarkness Interesting! I will put up a version with less hostile units! Thanks for the feedback!
@Visify Hmm... you can physically Drag-and-drop into your Jundroo/SimplePlanes/Mod folder with SP closed and open when the file is in the Mod folder. Hope that helps!
@TheOwlAce That's the plan, if I can figure out how to make them behave as a formation!
@Joco80 Sure, let me know how you improve on them!
It's really not tough if you find a place in the world you find appealing!
https://www.youtube.com/watch?v=-vyNbalvXR4
If you pull your data directly from terrain.party, you may want to smooth to make it more realistic. The terrain toolkit really helps with that. Are you adept at C# coding by chance?
I have a more realistic terrain test I'm trying currently; I sure love shaping terrain, and manipulating geological features. What Fun!
@saturn28 Danke, danke! :)
@WalrusAircraft No worries! Thanks for making it!
@ProKillaV12 Right on, thank you for the clarification. It may also be a bit exaggerated as I have a lappy powerful enough to build the map, but I have to turn down the quality to run it! Also the topography of the bottom is quite pixelated. Thanks for the input!
@TheTekkit101 @Joco80 I think it only does 3 names in a batch, to prevent blanket spamage.
@ProKillaV12 What exactly do you mean by texture? Do you mean the mean the pixelation issue on the screenshot? Or do you mean the level of the topography? Or do you mean the crazy reflective circles that the "runway" is made of? I'm just not quite sure what specifically you are referring to... Thank you!
@Testin123 :D
@ProKillaV12 How so? What would you do to improve the aesthetic? Thank you!
@ThatOnion Well, if any, they worry for naught :).
@xXxMLGDOGE603xXx Maybe someday! Today I'm going to try to learn more scripting!
@flyingsteve88 Thank you!
@jamesPLANESii I do! I believe I actually have a shot of this with it off as well. I often keep it on for the combat shots as it shows the reticle that highlights targets! Thanks for the input!
@Joco80 De Nada!
All Props to @AeroAvionics23 on this one! I was trying to find his original; check it out in the predecessors tab!
@saturn28 Danke!
@NativeChief1492 I shall!
I would love to see a "Crazy" Type armament... Upon detonation it randomly sends explosions everywhere...
@Testin123 Your Huge Fleet has arrived...
http://www.simpleplanes.com/Mods/View/558467/Simple-Planes-Island
@NativeChief1492 I tried the Googley to find it again, but alas! I could make a different armament and reupload, that should refer it to the OP
@TheTekkit101
Honestly, I like to say "Yepper, Pepper!" (Enthusiastically!) Much more than the simple Vanilla "Yepper."
Also, it just may be a Masonic Conspiracy! Why are they always so Illumi-naughty!?!?!
@TheTekkit101 I'm pretty sure I got it from somebodies Grandpa as well!
@TTHHSSSS Danke!
https://www.simpleplanes.com/a/Ico4oK/Quantas-KE-Amphi-Mark-V
Aside: For just tidbit input that I have found from my travels, the lake bed and other flat surfaces would look more natural with a 3x3 tile size. The verticals don't show much tiling though; what did you use for a tile size there? I was reading a trick on the Unity forum where folks would write a script and double tile one pattern, but superimposing a larger version (2x Length&Width; for 4x overall). It was a very interesting solution! Anyway, Kudos on the build yet again!
@GenrichTitov Just wait until you see the optimized version!
For some reason I just see that I had never upvoted this...
@GenrichTitov
Not that one, there is another simpler version of the White Island Raceway for PC next to it though.
@DesertEagle3450 Didn't see this and totally forgot about the goofy spawn! Thank you for the heads up!
Here is the initial amphibious track, I'll throw a rework up soon.
https://www.simpleplanes.com/Mods/View/508743/Amphibious-Atoll-Raceway
No worries, I just want to give credit where credit is due!
And this suits me perfectly, since I have a passion for building amphibious racecars as well! I wasn't releasing anymore of my amphibious tracks since it didn't seem to tickle folks quite as much as myself!
Wow. Blender is amazing as well... Thanks for catalyzing the move!
Thanks for the love; I can't add a lot of stuff, but I will try to get the current unity on line for Android today or tamale. @GenrichTitov
@Zerokiller3 @mixupmash I'm unsure, and having a hard time trying to find the same one again! (Though there are many on SP!)
I'll add those to the ornament build I am testing. @Testin123
@Smasher Go for it! The only problem is it has 4 destroyers that are allied... And honestly, it is one of the easiest objectives. I am tempted to have a challenge where folks try to eliminate all of the targets in the shortest amount of time. I'm not sure anyone could do it given unlimited time, on one life. Even with zero-lock missiles it would be a challenge!
@jamesPLANESii It was awe-inspiring the first time I opened it!
@TheTekkit101 Yepper, it is one of my favorite puns to lament loudly while holding my head in shock!
Are all of the Interstellar/Plantary Craft your design?
@Squirrel Looks like the Blendage shall commence!!! Thanks for the input; I will reconfirm the colliders as well. Danke!
I love it! I may just add some hydrofoil!
(Oh, and the lighthouse islet map is @Toscio56 's! Though I'm going to try this on my Amphibious Atoll rework!)